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General Gameplay and Balance: Scaling Changes
CJ Kucera edited this page Aug 14, 2021
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- 4P Health in Solo Mode, by CZ47
- Alternate Scaling: BL1, by Apocalyptech
- Alternate Scaling: BL2, by Apocalyptech
- Alternate Scaling: TPS, by Apocalyptech
- Decreased Mayhem Enemy Scaling, by Apocalyptech
- Elements Dots Overhaul, by Grimm
- Guardian Takedown Health Balancing, by SSpyR
- Increased Endgame Difficulty, by CZ47
- Increased Spawns (from Increased spawns x20.bl3hotfix), by CZ47
- Increased Spawns (from Increased spawns x4.bl3hotfix), by CZ47
- Increased Spawns (from Increased spawns x40.bl3hotfix), by CZ47
- Increased Spawns (from Increased Spawns.bl3hotfix), by CZ47
- Increased Spawns (from Increased spawns x15.bl3hotfix), by CZ47
- Increased Spawns (from Increased spawns x10.bl3hotfix), by CZ47
- No Scaling, by shadowevil
- NVHM GameStage Follows Player Level, by Apocalyptech
- Oldschool Mayhem, by lollixlii
- Redux, by EpicNNG
- TVHM Scale From Level 1, by Phenom
- Weighted Ammo Drop, by Grimm
- World Drop scales with your level, by Grimm
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