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Nerf OP Gear
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: June 16, 2021
Most Recent Version: 1.0.0
In Categories: General
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Nerfs a bunch of weapons which are extremely OP when used in Normal mode. For the most part, these are weapons which are intended for use at Mayhem 10, so anyone using them in Normal (or while using my Mayhem Level Cheats or Decreased Mayhem Enemy Scaling mods), they're just too much. So, they've gotten nerfed down. The weapons currently included in here are:
- Anarchy:
1
->0.4
- Backburner:
2
->1.7
- Kaoson:
1.6
->1
- Krakatoa:
4.25
->2.5
- NoPewPew:
1.1
->0.15
- O.P.Q. System:
1.8
->1
- Plaguebearer:
1.1
->0.9
- Reflux:
1.75
->1.5
- Sand Hawk:
1.5
->0.5
- Skullmasher:
0.5
->0.3
- The Monarch:
1.6
->0.7
- Wedding Invitation Ricochet Damage:
2.928
->1
- Yellowcake:
1.75
->1
Nerfs some of the more egregiously-OP gear to be merely best-in-class.
This is mostly meant to address weapons clearly intended for use in
Mayhem 10, introduced by the Cartels/Mayhem 2.0 update, but also includes
some other weapons such as the Krakatoa and Anarchy, etc. This is
intended for folks like myself who mostly disable Mayhem scaling, and
don't want some guns absurdly outshining the rest.
This only really addresses the 'base' damage scaling, and doesn't take
any weapon behavior into consideration.
This hasn't really seen any 'real' playtesting. I've mostly just spawned
a bunch of gear and fiddled with the numbers until the gear seems merely
great instead of way OP. Could be that I've gone too far (or not far enough)
in some cases. Launchers especially I don't really have a great feel for.
Generated by gen_nerf_op_gear.py
Broken Hearts
Jun 16, 2021 (no version number change)
- Added contact info to mod header
v1.0.0 - Sep 26, 2020
- First versioned release
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