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Releases: CBATeam/CBA_A3

CBA_A3 v2.1.1.151010

11 Oct 09:22
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This release fixes an issue in the previous version.

  • FIXED: RPT issue in PFH main Loop (#171) - Joko
  • FIXED: Bounds checking on removePFEH (#172) - PabstMirror
  • FIXED: MP waypoint duplication issue in the AI task functions - SilentSpike
  • FIXED: Restore equivalent position handling in taskDefend - SilentSpike
  • FIXED: script_macros_mission.hpp dcoumentation/comment - Glowbal

Change Log for CBA_A3 - Milestone v2.1.1

Known Issues:
12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR)

CBA_A3 v2.1.0.151009

09 Oct 23:01
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This release supports 1.50 or later.

Remember CBA XEH is designed to ensure compatibility with other mods so that players can enjoy adding all their favorite mods to their own custom modset or collections.

Here the noteworthy additions, fixes and improvements:

  • FIXED: Keybinding Issue with Controllers connected - Joko
  • FIXED: Issues with perFrameEventHandlers - Joko
  • FIXED: Animal randomization issue causing RPT Spam Error in expression (#114) - robalo, killswitch
  • CHANGED: Improved PFH code Performance (#148, #152) - Joko
  • ADDED: Make use of the new joinString command in A3 1.50 enhancement - killswitch
  • ADDED: XEH support for SeatSwitched event handlers - killswitch
  • ADDED: Polish localization - gienkov
  • ADDED: 6 New Array Functions: CBA_fnc_findMax, CBA_fnc_findMin, CBA_fnc_findNil, CBA_fnc_findTypeName, CBA_fnc_findTypeOf and CBA_fnc_findNull (#131,#143) - Joko,mikematrix

Change Log for CBA_A3 - Milestone v2.1

Known Issues:
12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR)

CBA_A3 v2.0.0.150817

19 Aug 15:47
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Here is a new release of CBA to fully support 1.48 or later with added features such as ASDG Joint Rails(JR) integration which defines weapon rails using the new attachment config system now availlable within Arma 3. It is no longer necessary to use the standalone version of Joint Rails (posted here) with CBA. It is recommended that you remove the standalone version as you may receive conflict warnings in your RPT. We are not aware of any actual conflicts but you should not run them both at the same time.

Remember CBA XEH is designed to ensure compatibility with other mods so that players can enjoy adding all their favorite mods to their own custom modset or collections.

Here the noteworthy additions, fixes and improvements:

  • ADDED: New function CBA_fnc_randPosArea - SilentSpike
  • ADDED: New function CBA_fnc_substr - Joko
  • ADDED: ASDG Joint Rails(JR) Integration (more info) - robalo
  • FIXED: XEH for a lot of stock A3 vehicles and units - Killswitch, PabstMirror
  • FIXED: Show CBA keybindings in the briefing - Killswitch
  • FIXED: Headgear and animal randomization compatible with A3 1.50+ - robalo
  • IMPROVED: Key binding system - ViperMaul
  • IMPROVED: Function and macro optimizations. - Glowbal, Jonpas, Dixon13, SilentSpike, Joko, SzwedzikPL

Change Log for CBA_A3 v2.0 - Milestone v2.0

Known Issues:
12 RPT Errors - Updating Base Class for ASDG Joint Rails (JR)

v1.1.23.150604 - RC7 Hotfix 2

07 Jun 15:17
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Remember CBA XEH is designed to ensure compatibility with other mods so that players can enjoy adding all their favorite mods to their own custom modset or collections.

Here is a new release to provide an optional addon to help protect stock and other units from improperly configured mods that block CBA XEH. This allows mods to be more compatible with other mods based on CBA XEH.

  • IMPROVED: Move the XEH initialization out of the init event handler. - Killswitch
  • ADDED: Optional addon to enable an automatic 'adding XEH' to incompatible mods - Killswitch

Change Log for Release Candidate 7 Hotfix 2 - Milestone RC7 Hotfix2

Known Issues:
BIS Bug 0022133: Some .bikey file combinations prevent dedicated server from loading

v1.1.22.150602 - Release Candidate 7 Hotfix

02 Jun 17:46
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FIXED: Restore XEH init EH for the BLUFOR FIA, Story and other Civilian units. - Killswitch
FIXED: Restore XEH fired EH for Attack Helicopter units - Killswitch
IMPROVED: Replaced BIS_fnc_areEqual by IsEqualTo - Glowbal
IMPROVED: CBA_fnc_strLen - count now works on strings - Glowbal
IMPROVED: CBA_fnc_addPerFrameHandler - Replaced set count for pushback - Glowbal
IMPROVED: CBA Fleximenu - params support in code exec (#48) - SzwedzikPL

Change Log for Release Candidate 7 Hotfix - Milestone RC7 Hotfix

v1.1.21.150527 - Release Candidate 7

28 May 21:00
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CHANGED: Make the CBA per-frame handlers work during mission briefing (76243) - Killswitch
IMPROVED: Server performance (76242) - Killswitch
IMPROVED: CBA_fnc_split fails on char count > 10000 (76263) - Pabst Mirror
FIXED: CBA is overwriting textures of the offroad vehicle (75924) - Killswitch
FIXED: Animals from the Misc-Animals module are invisible (76205) - Killswitch
FIXED: CBA uses old vehicle customization init event handlers (76268) - Killswitch
FIXED: CBA_fnc_addPlayerAction is broken in latest CBA DEV 150425 (76206) - ViperMaul
FIXED: Improper handling of key press timings (76228) - ViperMaul
FIXED: Using R.Ctrl as a modifier while binding a key combination always ends up becoming R.Ctrl+Ctrl (76175) - ViperMaul