Releases: CBATeam/CBA_A3
CBA_A3 v3.15.4.210701
ADDED:
FIXED:
- Fix Callsign Attribute Compatibility (#1471) commy2
- Add Empty Resolution LOD To Invisible Targets (#1465) commy2
- Fix CBA_fnc_turretDir for certain UAV turrets (#1460) PabstMirror
- Make Attachment Swap Close Item Action Menu (#1455) commy2
- Strings - Fix for formatElapsedTime rounding error (#1443) formtapez
- Fix Projectile Tracking Heights (#1445) commy2
- Fix alt+tab causing issues with indentation insert on tab press (#1441) veteran29
IMPROVED:
- General - Replace some
compile preprocessFile(LineNumbers)
withcompileScript
(#1468) jokoho48 - Detect SOG Cinematic module camera in feature camera (#1466) veteran29
- Use execVM for all unit tests (#1453) Dahlgren
- Remove Feature And Enhancement Request Templates (#1449) commy2
CHANGED:
- Consolidate settings into a single category (#1464) mharis001
- Replace "Community Base Addons -" by "CBA" in the
Network
menu (#1457) Elgin675 - Common - Remove editor init fix (#1452) PabstMirror
- Fix shuffle test (#1454) Dahlgren
TRANSLATIONS:
- Translation - Add French Translation (Lobby Manager) (#1462) Elgin675
- Fix / Update French Translation (#1456) Elgin675
Change log for CBA v3.15.4
CBA_A3 v3.15.3.210310
Change Log Summary
New features and improvements for compatibility with Arma 3 version 2.02.
ADDED:
- Network - Add naked unit bug workaround (#1406) Kexanone
- XEH - Add Suppressed EH from 2.02 (#1427) PabstMirror
- Characters - Unlock malaria-infected civilians (#1344) Kexanone
- Arrays - Add function to get standard deviation (
CBA_fnc_standardDeviation
) (#1407) Kexanone
FIXED:
- XEH - Fix missing XEH on GM objects (#1426) commy2
- XEH - Fix missing XEH on AoW objects (2.02) (#1420) PabstMirror
- Joint Rails - Add Compatibility With Mk14 Classic variant (#1398) commy2
- Keybinds -
CBA_fnc_addKeybind
and custom controls (#1379) mattysmith22
IMPROVED:
- XEH - Use compileScript in CBA_fnc_compileFunction (#1422) PabstMirror
- Utilize
isNotEqualTo
(#1376) Neviothr - Use
fileExists
command (2.02) (#1410) PabstMirror - Tools - PyLint improvements (#1418, #1417, #1416) Killswitch00
- Use
configOf
command (#1419) PabstMirror - Diagnostics - Add indentation in debug console with
Tab
(#1357) veteran29 - Magwells - Add CZ 807 Magwell (#1397) TyroneMF
- Hashes - Add Documentation for default parameter in hashGet (#1382) jokoho48
- Magwells - Add 556 STANAG magazines to SCAR EGLM magwell (#1401) Dahlgren
- Magwells - Add ACP-C2 magazine to
CBA_45ACP_1911
magwell (#1400) Dahlgren - Magwells - Add
CBA_45ACP_1911
magwell to ACP-C2 (#1399) Dahlgren - Magwells - Update 556 STANAG magwell with Sand magazines (#1402) Dahlgren
- Use
unitTurret
command (#1380) PabstMirror
TRANSLATIONS:
CBA_A3 v3.15.2.201119
CHANGE LOG SUMMARY:
Add CBA_fnc_canAddItem function #1330 by Dystopian
Inventory - Add context menu options for pointers and optics #1328 by veteran29
Add CBA_fnc_hashValues #1350 by Fusselwurm
Add Disassembled XEH support #1384 by veteran29
Add IMI Galil magwells #1367 by Freddo3000
Fixed:
Invisible Target improvements #1346 by commy2
Joint Rails - Pistol Pointer slot uses Bipod slot overlay #1345 by commy2
Disposable - Reduce savegame file size #1334 by commy2
JR - Ensure class names returned by compatibleItems are in config case #1335 by mharis001
hashValues - don't copy arrays #1377 by PabstMirror
Fix statemachine conditions using global variables #1390 by BaerMitUmlaut
Translations:
Russian translation #1347 by smitt14ua
Add missing Polish translations #1348 by HubertStefanski
Translation - Add French Translations (Ai) #1387 by Elgin675
Change log for CBA v3.15.1
CBA_A3 v3.15.1.200418
Minor improvements for Arma 3 version 1.98.
CHANGE LOG SUMMARY:
- ADDED: Settings - Show raw values in tooltip for list settings (#1321) PabstMirror
- FIXED: XEH - Update configs for 1.98 (Old Man) (#1311) PabstMirror
Change log for CBA v3.15.1
CBA_A3 v3.15.0.200404
Adds the Item Context Menu Framework and some bug fixes.
CHANGE LOG SUMMARY:
- ADDED:
CBA_fnc_switchableAttachments
function (#1294) commy2 - ADDED: Return TARGET EXEC result back to executor UI (#1299) veteran29
- ADDED: Item Context Menu Framework (#1303, #1314) commy2
- ADDED: Support for Waypoints to
CBA_fnc_getPos
(#1305) jokoho48 - ADDED: JAM magwells for SKS (#1308) 10Dozen
- FIXED: Script error in Settings menu (#1295, #1296) dpottavio mharis001
- FIXED: Script error in Scripted optics (#1297, #1304) MGTDB SchmittAkaSmallfly commy2
- FIXED: Passed arguments of
loadout
player event (#1300, #1301, #1312, #1313) 10Dozen PabstMirror - FIXED: Per frame handler script not removed when deleting PFH object (#1306) PabstMirror
- FIXED:
CBA_fnc_formatNumber
shows minus sign when all digits are zeros (#1309) commy2
Change log for CBA v3.15.0
CBA_A3 v3.14.0.200207
Config for the FSM editor to create a CBA statemachine. Documentation can be found here and here. Chinese and French translations and miscellaneous bug fixes, improvements and optimizations.
CHANGE LOG SUMMARY:
- ADDED: Chinese translations (#1259, #1260) dfr1238
- ADDED: French translations (#1265) Elgin675
- ADDED: FSM editor config for CBA statemachine (#1263) Freddo3000
- ADDED:
CBA_fnc_encodeJSON
andCBA_fnc_parseJSON
(#1266, #1272) BaerMitUmlaut - ADDED:
turretWeapon
,muzzle
andweaponMode
player events (#1289) commy2 - ADDED: Percentage mode for slider settings (#1290) mharis001
- ADDED: Magwells for KSVK, AA-12, CZ-750 and vz 59 (#1286) Drofseh
- FIXED: Script error in
CBA_fnc_dropWeapon
(#1261, #1262) luckyspoon, commy2 - FIXED:
CBA_fnc_sortNestedArray
not preserving order for same sorting value (#1271) mharis001 - FIXED: Script error when parsing comment lines in settings file (#1273) veteran29
- IMPROVED: Standardized RPT log message formats (#1267, #1268) PabstMirror
- IMPROVED: Default value to tooltip for "Reset to default" button in settings ui (#1279, #1280) veteran29
- IMPROVED: Remember selected tab when reopening settings ui (#1281) commy2
- IMPROVED: Orange color for settings overwritten with equal value (#1285) veteran29
- IMPROVED: Ignore attachment switch key action inside vehicles (#1288) commy2
- IMPROVED: Prevent double execution of Killed event on the same body (#1291) commy2
- OPTIMIZED:
CBA_fnc_clearWaypoints
skip halt waypoint for empty groups (#1274) Vdauphin - OPTIMIZED: Skip URL decoding when URL has no encoded characters (#1275) dedmen
- OPTIMIZED: AI waypoint functions with default radius (#1277) commy2
- OPTIMIZED: Player events (#1289) commy2
Change log for CBA v3.14.0
CBA_A3 v3.13.0.191116
This release fixes errors introduced by the Arma 3 v1.96 update and the scripted optics on screens with 21:9 resolution. It also completes the German, Japanese and Turkish translations.
CHANGE LOG SUMMARY:
- ADDED: Some Turkish translations (#1239) 654wak654
- ADDED: Some Japanese translations (#1249) classicarma
- ADDED: Some German translations (#1252) commy2
- ADDED: Joint Rails support for MP7, UCP, SVD and PK (#1226, #1227) 10Dozen Blutze
- ADDED: Joint Ammo & Magazines support for UZI and AS50 (#1233) Drofseh
- ADDED: XEH support for
WeaponHolder
andWeaponHolderSimulated
(#1228) commy2 - ADDED:
CBA_fnc_turretEvent
script function (#1237) neilzar - ADDED:
CBA_fnc_selectBest
script function (#1244) PabstMirror - CHANGED: Localized diary topics (#1159, #1247) ColdEvul commy2
- CHANGED: Improved settings UI slider style (#1231) mharis001
- CHANGED: AI modules re-enable AI pathing (#1243, #1251) zanven42 commy2
- OPTIMIZED: Removed excessive concatenation operators from macros library (#1225) jonpas
- OPTIMIZED: Replaced all uses of
count
withforEach
(#1242) PabstMirror - FIXED:
includeDisabled
flag inCBA_fnc_supportMonitor
(#1229) commy2 - FIXED: Scripted optics in 21:9 resolutions (#1245) JonBons
- FIXED: Script error when using Russian localization (#1246, #1250) YetheSamartaka commy2
- FIXED:
CBA_fnc_removeGlobalEventJIP
event removal on dedicated clients (#1253) mharis001 - FIXED: Scripted optics handling of Zeus camera (#1254) mharis001
Change log for CBA v3.13.0
CBA_A3 v3.12.2.190909
This patch fixes a crash when attempting to host a local server with the UI scale set to "Very Large". See the wiki for documentation of the new Facewear Randomization config and changes to VERSION_CONFIG
macro.
CHANGE LOG SUMMARY:
- ADDED: Czech translations (#1203) Loupeznik
- ADDED: Unit config entry for facewear randomization (#1201) jonpas
- CHANGED:
VERSION
andVERSION_CONFIG
macros (#1206, #1207, #1221, #1222) jonpas s-trooper - CHANGED: Cleanup configs in Music component (#1192) R3voA3
- CHANGED: Default state machine target state set to transition classname (#1213) PiZZAD0X
- FIXED: Crash when hosting with Very Large UI (#1180, #1218, #1224) CDouggy siredgarhussein commy2
- FIXED: Potential crash when using
CBA_fnc_execNextFrame
(#1208, #1209) Madin5 PabstMirror - FIXED: Potential script error when returning assignments from
KeyDown
events (#1214) commy2 - FIXED:
CBA_fnc_getItemConfig
reports null-config for backpacks (#1223) commy2
Change log for CBA v3.12.2
CBA_A3 v3.12.1.190812
This updates makes CBA_A3 compatible with the Arma 1.94 update and the optional official DLCs GM and Contact.
CHANGE LOG SUMMARY:
- ADDED: Updated JointRails configs for Enoch update and Contact DLC items (#1181) dedmen commy2
- ADDED: XEH compatibility with Enoch, Contact and GM objects (#1182) PabstMirror commy2
- ADDED: Magwells for SCAR rifles with mounted EGLM (#1179) Drofseh
- ADDED: JointRails legacy component (#1189) commy2
- CHANGED: CBA_A3 now always loaded after Enoch configs (#1171) dedmen commy2
- CHANGED: Implemented new
addWeaponWithAttachmentsCargoGlobal
command (#1188) commy2 - FIXED: MX with under barrel grenade launcher magwell after Enoch update (#1183) PabstMirror commy2
- FIXED: UBC errors related to new attachment classes for the MX and AK12 series (#1184, #1185) commy2
- FIXED: Minor menu UI issues with Contact DLC UI modifications (#1186) commy2
- FIXED: Scripted optics potentially broken pip effect (#1191) commy2
- FIXED: Scripted optics tilt in FFV positions (#1197) commy2
- FIXED: Missing magazines in 6.5mm MX magwell (#1202) Loupeznik
KNOWN ISSUES:
- The following base game weapons received attachment classes by BI in v1.94 and now no longer use the CBA Joint Rails classes:
DMR_01_base_F, EBR_base_F, DMR_03_base_F and DMR_06_base_F:
asdg_MuzzleSlot_762 -> MuzzleSlot_762
mk20_base_F and Tavor_base_F:
asdg_MuzzleSlot_556 -> MuzzleSlot_556
arifle_Katiba_Base_F and LMG_Mk200_F:
asdg_MuzzleSlot_65 -> MuzzleSlot_65
arifle_MX_Base_F:
asdg_MuzzleSlot_65 -> MuzzleSlot_65
asdg_FrontSideRail -> PointerSlot_Rail
arifle_AK12_base_F, arifle_AK12U_base_F and arifle_RPK12_base_F:
asdg_MuzzleSlot_762R -> MuzzleSlot_762
asdg_OpticRail1913 -> CowsSlot_Rail
asdg_UnderSlot -> UnderBarrelSlot_rail
The mod authors of optics will have to make their optics compatible with these attachment classes to support these weapons. Further attachment classes may be created by BI in the future.
There is a component called "cba_legacy_jr.pbo" in the optionals folder of this release that restores the CBA Joint Rails attachment classes for these base game weapons. The component has to be used on server and all clients in multiplayer.
However access to (base game and third party) attachments that are only made compatible with the BI attachment classes will be lost.
- When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.
Change log for CBA v3.12.1
CBA_A3 v3.12.0.190708
This updates resolves HTML encoding in displayed mission names in multiplayer (%20 -> space etc.) and expands the mission date range in the editor from year 1900 to 2050. It also includes various other bug fixes and small improvements.
CHANGE LOG SUMMARY:
- ADDED: URL encoding in displayed mission names replaced with characters (#1150, #1166) commy2
- ADDED:
CBA_fnc_randomVector3D
(#1151, #1164) commy2 - ADDED: Extended editor attribute and date module range from year 1900 to 2050 (#1155) Drofseh
- ADDED: Support for cartridge ejection effect on weapon repeat (#1158) commy2
- ADDED: Warnings in RPT for misconfigured item masses in the disposable framework (#1161) commy2
- ADDED: Scripted optics texture rotation effect depending on weapon bank (#1162) commy2
- ADDED: 'Lifetime' setting for notifications (
CBA_fnc_notify
) (#1146, #1175) Dubjunk jonpas - ADDED: Optional argument 'Skippable' to
CBA_fnc_notify
(#1175) jonpas - ADDED:
hideMagnification
parameter for scripted optics (#1176) commy2 - ADDED:
disableTilt
parameter for scripted optics (#1176) commy2 - ADDED:
CBA_fnc_progressBar
reports failure code (#1177) McDiod - CHANGED: Accessory functions use
CBA_fnc_notify
(#1167) jonpas - CHANGED: Removed high capacity CBA magwells from MK20 (#1152) Drofseh
- CHANGED: Updated configs for scripted optics radial blur effects (#1163, #1165) commy2
- OPTIMIZED: Implement base game matrix scripting commands (#1173) oOKexOo
- FIXED: Name and description for 7.62x51 mm 150 round belt box (#1147, #1148) LuizBarros99 veteran29
- FIXED: Flashlight effect after attachment switch not updated (#1154) tbeswick96
- FIXED: Unloaded magazines not reported by
CBA_fnc_uniqueUnitItems
(#1156, #1157) zharf commy2 - FIXED: Scripted optics textures disappear in pause menu in multiplayer (#1160) commy2
- FIXED:
CBA_fnc_removeItemCargo
removes all containers instead of specified quantity (#1153, #1168) jonpas - FIXED: PIP camera not updated when changing optics while in optics view (#1176) commy2
KNOWN ISSUES:
- When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.
Change log for CBA v3.12.0