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Releases: CBATeam/CBA_A3

CBA_A3 v3.11.2.190515

17 May 13:22
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Fixes a bug that prevents the Zeus from editing the items in supply crates and vehicle cargo since the Arma v1.92 update when using CBA_A3.

CHANGE LOG SUMMARY:

  • ADDED: Custom building position object and CBA_fnc_buildingPositions (#1136, #1138) G3rrus commy2
  • ADDED: Keybind to manually toggle scripted optic reticle night mode (#1141) commy2
  • ADDED: reticleSafezoneSize config entry for scripted optics framework (#1142) commy2
  • ADDED: hidePeripheralVision config entry for scripted optics framework (#1143) commy2
  • IMPROVED: Eden and Zeus item lists preloading further optimized for big mods (#1144) commy2
  • FIXED: Zeus cannot edit item cargo (#1139, #1140) FlaShG commy2

KNOWN ISSUES:

  • When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.11.2

CBA_A3 v3.11.1.190503

03 May 17:12
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Bug fixes for issues introduced in CBA_A3 v3.11.0.

CHANGE LOG SUMMARY:

  • FIXED: Failed to read settings from cba_settings.sqf file (#1134) commy2
  • FIXED: Third party magazine wells might be overwritten (#1135) dedmen commy2

KNOWN ISSUES:

  • When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.11.1

CBA_A3 v3.11.0.190501

01 May 15:38
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This update contains adjustments for the Arma v1.92 update. It also adds the Scripted Optics and Disposable Launchers frameworks as well as Italian and Polish translations.

CHANGE LOG SUMMARY:

  • ADDED: Italian translations (#1124) alef
  • ADDED: Polish translations (#1112, #1113) veteran29
  • ADDED: Some Japanese translations (#1126, #1127) classicarma
  • ADDED: Scripted Optics Framework (#1102, #1105, #1117) commy2
  • ADDED: Disposable Launchers Framework (#1103, #1116, #1125) commy2
  • ADDED: More JAM magazine wells for WW2 era magazines (#1104) Drofseh
  • ADDED: Setting to hold trigger to delay repeating weapon (#1106, #1107) jonpas
  • ADDED: CBA_fnc_addSetting (#1111) commy2
  • ADDED: Param for CBA_fnc_compatibleMagazines to report all mags (#1122, #1123) commy2 PabstMirror
  • ADDED: Magazine wells compatibility with Arma v1.92 update (#1132, #1133) PabstMirror
  • IMPROVED: CBA_fnc_getVolume accuracy (#1130) Wakbub
  • OPTIMIZED: Extended Event Handlers fallback loop (#1120) commy2
  • FIXED: Some broken macros (#1110) dedmen
  • FIXED: CBA_fnc_notify errors for numbers (#1121) mharis001
  • FIXED: CBA_fnc_headDir broken after 1.92 update (#1128, #1129) derbismarck commy2
  • FIXED: Missing suppressor icon file paths after Arma v1.92 update (#1131) PabstMirror
  • REMOVED: Some unused code (#1118) commy2

KNOWN ISSUES:

  • When switching to or from PIP Mode of a weapon with integrated optic, the gunlight of the pointer attachment of the weapon is turned off once.

Change log for CBA v3.11.0

CBA_A3 v3.10.1.190316

16 Mar 18:55
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Bug fixes for CBA v3.10.0.

CHANGE LOG SUMMARY:

  • FIXED: A broken FlexiMenu function (#1097, #1098) flibble666 commy2
  • FIXED: Hiding stock missions hides multiplayer editor (#1099) commy2

KNOWN ISSUES:

  • Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.
  • Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.

Change log for CBA v3.10.1

CBA_A3 v3.10.0.190314

14 Mar 18:25
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CBA v3.10.0 adds a multitude of optimizations that will speed up the loading times of missions, especially when using script heavy mods like ACE3.
The Eden Editor and Zeus Inventory menus will no longer freeze the game when opened for the first time when big content mods like CUP or RHS are used.
There is a new button to hide the base game missions from the mission browser.
A new function CBA_fnc_notify is introduced that allows scripters to show ACE style notifications. Players can change the positions of these notifications in the Layout Editor.
Non MX-SW variants of the MX can no longer use 100 round magazines. This was mistakenly changed from the base game when introducing the magazine wells (JAM).

CHANGE LOG SUMMARY:

  • ADDED: Some Japanese translations (#1088) classicarma
  • ADDED: CBA_fnc_notify (Port of ACE style hint notifications) (#1036) commy2
  • ADDED: Optional argument for default of hash created by CBA_fnc_serializeNamespace (#1044) xetra11
  • ADDED: CBA_fnc_selectRandomArray (#1049) neilzar
  • ADDED: keepAspectRatio parameter to Layout Editor (#1059) commy2
  • ADDED: P90, UMP40/45/9 & Beretta M9 magwells (#1061, #1091) 3Mydlo3 PabstMirror
  • ADDED: Button to hide stock missions in the CREATE GAME menu (#1066, #1086) commy2
  • ADDED: Event for confirming changes in Layout Editor ( #1070, #1075) commy2
  • ADDED: JAM magwells for SMAW and MAAWS launchers (#1071, #1072) Dahlgren
  • ADDED: More JAM magwells (#1076, #1078) Drofseh
  • ADDED: Script names to some functions for debugging (#1079) PabstMirror
  • CHANGED: Maps are sorted alphabetically in CREATE GAME menu (#1045, #1067) commy2
  • CHANGED: 100rnd mags no longer added to non MX SW variants (#1050, #1058) TheMasterofBlubb
  • CHANGED: Shortened some functions configs (#1068) PabstMirror
  • CHANGED: Refactored help component (#1073, #1094, #1095) commy2
  • CHANGED: Updated DIK Codes header file paths (#1090) jonpas
  • FIXED: Potential race condition breaking CBA_missionTime in multiplayer (#1047) commy2
  • FIXED: IS_ADMIN and IS_ADMIN_LOGGED not usable in strings and config (#1048, #1074) commy2
  • FIXED: cba_main component loaded after cba_jam (#1062) commy2
  • FIXED: Game crash when using cba_settings_fnc_set with out of bounds priority (#1092) commy2
  • FIXED: CBA_fnc_getMuzzles function header (#1093) Dystopian
  • OPTIMIZED: Forced unit addon activation (#1051, #1081) dedmen
  • OPTIMIZED: Addon XEH preInit and postInit cached at game start (#1052, #1055, #1056) dedmen
  • OPTIMIZED: XEH incompatible classes cached at game start (#1053, #1057) dedmen PabstMirror
  • OPTIMIZED: FlexiMenu functions cached at game start (#1054, #1064, #1083, #1087) dedmen
  • OPTIMIZED: Removed unused local variable from CBA_fnc_isTurnedOut (#1014, #1060) commy2
  • OPTIMIZED: Removed BI function headers from release build (#1065) PabstMirror
  • OPTIMIZED: Skip checking turret path if not in vehicle (#1080) PabstMirror
  • OPTIMIZED: Eden and Zeus item lists are preloaded and optimized (#1084) commy2

KNOWN ISSUES:

  • Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.
  • Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.

Change log for CBA v3.10.0

CBA_A3 v3.9.1.181229

29 Dec 16:13
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CBA v3.9.1 adds Turkish translations and updates Joint Rails and Joint Ammo Magazines for the Arma patch v1.86. Invisible Targets for the AI are added to the editor. The update also contains minor bug fixes and code improvements.

CHANGE LOG SUMMARY:

  • ADDED: Complete Turkish translations (#1006) 654wak654
  • ADDED: More JAM magwells (#1007, #1009, #1010, #1019, #1020, #1029) robalo Drofseh xrufix Kllrt
  • ADDED: AK, SVD and AK+SVD side rails for JR (#1017) robalo
  • ADDED: Updated JR for Arma v1.86 (#1023) robalo
  • ADDED: Invisible Targets to editor (#1011, #1012) Tinter
  • ADDED: PREP() macro documentation (#1021, #1022) Bummeri commy2
  • CHANGED: Automatically translate sub-categories in settings menu (#1003) mharis001
  • CHANGED: Increased pool of available PerFrameHandler ids (#1018) commy2
  • CHANGED: CBA_fnc_findMax reports last index in case of duplicates instead of first (#1025) commy2
  • CHANGED: Duplicates are deleted from Extended Debug Console history (#1031) Dystopian
  • FIXED: visionMode player event broken while operating UAV's (#1004, #1005) Tommo-S commy2
  • FIXED: A duplicate stringtable entry for JAM (#1008) Katalam
  • FIXED: AI mounts locked static weapons when given taskDefend (#1013, #1016) Neciota Cuel
  • FIXED: UI bug when confirming changes in the settings menu (#1027, #1028) taro8 commy2
  • FIXED: CBA_fnc_getConfigEntry doesn't recognize NUMBER type expressions (#1039) commy2
  • FIXED: Joint Ammo Magzines component missing pboprefix (#1040) PabstMirror
  • FIXED: CBA_fnc_compatibleMagazines falsely reporting inherited magazines (#1042) commy2

KNOWN ISSUES:

  • Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.
  • Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.

Change log for CBA v3.9.1

CBA_A3 v3.9.0.181012

12 Oct 06:05
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CBA v3.9 adds the first pass of Joint Ammo and Magazines, including CBA_fnc_compatibleMagazines, a high performance, magazine well compatible function that reports the loadable magazines of a weapon.
Server passwords will be remembered by the game and automatically entered when revisiting a server (there is a setting to disable this). The mission browser now has a search bar. The update adds French, Polish, German and Turkish translations. There are also some QOL changes for the settings and keybinding menus.

CHANGE LOG SUMMARY:

  • ADDED: Joint Ammo and Magazines (#108, #928, #990, #991, #994, #995, #997) robalo dedmen Drofseh
  • ADDED: French translations (#968, #970, #1001) NorXAengell alganthe
  • ADDED: Polish translations (#983, #987) veteran29
  • ADDED: German translations (#979, #980, #981, #988) commy2
  • ADDED: Turkish translations (#1002) 654wak654
  • ADDED: Some tooltips for settings menu (#960, #961) commy2
  • ADDED: Subcategories for keybinding menu (#962, #966, #971, #972) GuzzenVonLidl commy2 mharis001
  • ADDED: Automatically localize subcategories in setting menu (#1003) mharis001
  • ADDED: CBA_fnc_compatibleMagazines that supports mag wells (#965) PabstMirror
  • ADDED: Time setting type (#967) mharis001
  • ADDED: Server browser will remember entered passwords for every server (#973) commy2
  • ADDED: Search bar in mission browser (#974) commy2
  • ADDED: Optional component to remove stock missions (#975) commy2
  • ADDED: Addon Options button in main menu (#976) commy2
  • ADDED: Camera player event handler ported from ACE3 (#982) jonpas
  • IMPROVED: Increased Layout Editor control limit from 22 to 100 (#958) mharis001
  • IMPROVED: Increased string length limit of edit box type settings (#959) jokoho48
  • IMPROVED: Slider speeds in settings menu (#963) mharis001
  • IMPROVED: Projectile Tracking optimzed by not tracking stationary objects (#985) PabstMirror
  • FIXED: Changed settings won't save when using whitelist (#977, #978) neilzar
  • FIXED: CBA_fnc_getVolume not calculating volume correctly (#984) Wakbub
  • REMOVED: Rogue BOM characters from stringtables (#1000) veteran29

Change log for CBA v3.9.0

CBA_A3 v3.8.0.180801

01 Aug 18:49
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Optimizations and code cleanup. Script errors should report correct line numbers from now on. cba_main is now all that is needed in CfgPatches requiredAddons[] to ensure your addon configs are being loaded after CBA and thereby after all base game configs.

CHANGE LOG SUMMARY:

  • ADDED: Optional parameter to indicate settings that require mission restart (#894) commy2
  • ADDED: Polish translations (#948) veteran29
  • ADDED: Some Chinese translations (#942) GodofMonkeys
  • ADDED: 3D matrix manipulation functions (#939) oOKexOo
  • ADDED: XEH compatibility with Arma version 1.84 (#953) PabstMirror
  • IMPROVED: CfgPatches ordering (#923, #936) commy2 PabstMirror
  • IMPROVED: Optimized function library (#932, #935, #941, #944) dedmen shukari Wakbub
  • IMPROVED: Temporarily changed settings shown in yellow (#952) commy2
  • FIXED: Mission settings reset to default if settings file is present (#930, #945) commy2
  • FIXED: Script errors reporting the wrong line number (#937) dedmen
  • FIXED: CBA_fnc_deleteEntity could crash dedicated server (#940, #949) Vdauphin
  • FIXED: Skipped PFH when removing while iterating through (#950) commy2
  • FIXED: Inputting keybinds with Enter, Tab keys (#951) commy2
  • FIXED: Script errors resulting from getFov params (#956) PabstMirror

Change log for CBA v3.8.0

CBA_A3 v3.7.1.180604

05 Jun 02:24
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This small update fixes an issue that causes long loading times of the pause menu, and adds and improves French and Japanese translations.

CHANGE LOG SUMMARY:

  • ADDED: French Translations (#918) NiiRoZz
  • ADDED: Updated Japanese translations (#917) classicarma
  • ADDED: assignedItems parameter to CBA_fnc_uniqueUnitItems (#922, #926) dedmen
  • FIXED: CBA_fnc_uniqueUnitItems using wrong default value (#922) dedmen
  • IMPROVED: Halfed pause menu loading time (#925, #927) dedmen

Change log for CBA v3.7.1

CBA_A3 v3.7.0.180430

01 May 18:47
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Updates for Arma v1.82.

CHANGE LOG SUMMARY:

  • ADDED: Chinese translations (#883) GodofMonkeys
  • ADDED: XEH compatibility for 1.82 objects (#901) PabstMirror
  • ADDED: Updated Joint Rails for 1.82 weapons and attachments (#904) robalo
  • ADDED: Optional component to skip missing Mod check (#866) dedmen
  • ADDED: Whitelist for access to the server settings (#876, #892, #913) chris579 commy2
  • ADDED: CBA_fnc_trim etc. support arbitrary character trimming (#872, #889) SilentSpike
  • ADDED: CBA_fnc_vectRotate3D based on Rodrigues' Rotation Formula (#898, #906) LorenLuke
  • ADDED: FILE_EXISTS() macro (#899) chris579
  • ADDED: CBA_fnc_uniqueUnitItems (#902) dedmen
  • ADDED: CBA_fnc_progressBar ported from ACE3 (#912) commy2
  • CHANGED: Settings weren't editable in unsaved mission (#865, #893) freghar commy2
  • CHANGED: CBA_fnc_waitUntilAndExecute wouldn't timeout if set to 0 (#910, #911) felixlinker
  • FIXED: Action bound to Delete key doesn't work on map screen (#880, #890) Timi007 commy2
  • FIXED: Issue with FLOAT_TO_STRING(), is now deprecated (#868, #887) fishykins commy2
  • FIXED: Keybinds not localized in diary (#884, #885) jonpas PabstMirror
  • FIXED: Scrolling issue in settings menu (#909) PabstMirror

Change log for CBA v3.7.0