CBA_A3 v3.10.0.190314
CBA v3.10.0 adds a multitude of optimizations that will speed up the loading times of missions, especially when using script heavy mods like ACE3.
The Eden Editor and Zeus Inventory menus will no longer freeze the game when opened for the first time when big content mods like CUP or RHS are used.
There is a new button to hide the base game missions from the mission browser.
A new function CBA_fnc_notify
is introduced that allows scripters to show ACE style notifications. Players can change the positions of these notifications in the Layout Editor.
Non MX-SW variants of the MX can no longer use 100 round magazines. This was mistakenly changed from the base game when introducing the magazine wells (JAM).
CHANGE LOG SUMMARY:
- ADDED: Some Japanese translations (#1088) classicarma
- ADDED:
CBA_fnc_notify
(Port of ACE style hint notifications) (#1036) commy2 - ADDED: Optional argument for default of hash created by
CBA_fnc_serializeNamespace
(#1044) xetra11 - ADDED:
CBA_fnc_selectRandomArray
(#1049) neilzar - ADDED:
keepAspectRatio
parameter to Layout Editor (#1059) commy2 - ADDED: P90, UMP40/45/9 & Beretta M9 magwells (#1061, #1091) 3Mydlo3 PabstMirror
- ADDED: Button to hide stock missions in the CREATE GAME menu (#1066, #1086) commy2
- ADDED: Event for confirming changes in Layout Editor ( #1070, #1075) commy2
- ADDED: JAM magwells for SMAW and MAAWS launchers (#1071, #1072) Dahlgren
- ADDED: More JAM magwells (#1076, #1078) Drofseh
- ADDED: Script names to some functions for debugging (#1079) PabstMirror
- CHANGED: Maps are sorted alphabetically in CREATE GAME menu (#1045, #1067) commy2
- CHANGED: 100rnd mags no longer added to non MX SW variants (#1050, #1058) TheMasterofBlubb
- CHANGED: Shortened some functions configs (#1068) PabstMirror
- CHANGED: Refactored help component (#1073, #1094, #1095) commy2
- CHANGED: Updated DIK Codes header file paths (#1090) jonpas
- FIXED: Potential race condition breaking
CBA_missionTime
in multiplayer (#1047) commy2 - FIXED:
IS_ADMIN
andIS_ADMIN_LOGGED
not usable in strings and config (#1048, #1074) commy2 - FIXED:
cba_main
component loaded aftercba_jam
(#1062) commy2 - FIXED: Game crash when using
cba_settings_fnc_set
with out of bounds priority (#1092) commy2 - FIXED:
CBA_fnc_getMuzzles
function header (#1093) Dystopian - OPTIMIZED: Forced unit addon activation (#1051, #1081) dedmen
- OPTIMIZED: Addon XEH
preInit
andpostInit
cached at game start (#1052, #1055, #1056) dedmen - OPTIMIZED: XEH incompatible classes cached at game start (#1053, #1057) dedmen PabstMirror
- OPTIMIZED: FlexiMenu functions cached at game start (#1054, #1064, #1083, #1087) dedmen
- OPTIMIZED: Removed unused local variable from
CBA_fnc_isTurnedOut
(#1014, #1060) commy2 - OPTIMIZED: Removed BI function headers from release build (#1065) PabstMirror
- OPTIMIZED: Skip checking turret path if not in vehicle (#1080) PabstMirror
- OPTIMIZED: Eden and Zeus item lists are preloaded and optimized (#1084) commy2
KNOWN ISSUES:
- Invisible Targets are visible on the map and have nametags when those settings are enabled in the difficulty options.
- Invisible Targets are not engaged by AI when they're placed inside another object's geometry. They have to be placed on an object's surface.
Change log for CBA v3.10.0