Releases: MegaMek/megameklab
Releases · MegaMek/megameklab
v0.46.1 Stable
- Issue #336: Quad Battlemechs are unable to allocate industrial physical weapons to their side torsos
- Issue #337: Cost Calculation / Rules: Repair Facility on Space Stations
- Issue #341: Sort the database won't work well in decimal point level
- Issue #344: Attempt to changing Protomech's armor to Electric Discharge makes the unit keep invalid when using Standard armor
- PR #351: Allow superheavy industrial mechs
- Issue #352: Large engine crits not allocated correctly
- Issue #365: Protomek Tab is missing its fluff section
- Issue #369: Issues with Mirroring Aero units.
- Issue #375: Maximum armor calculation is incorrect for Warships
- Issue #384: Dropship collars rounding issues. [Errata]
- Issue #388: M-pods not available for Combat Vees
- Issue #390: Other Equipment tab for aerospace fighters and dropships show all equipment
- Issue #391: BA Standard Prototype armor doesn't show Crit slots to allocate
- Issue #386: Armor Calculation Issue with Primitive Jumpship
- Issue #385: Dropship armor missing - Possible weight calculation issue
v0.47.2 Development Snapshot
v0.47.1 Development Snapshot
- Issue #174: Replace Java-based open dialog with OS native dialog
- Issue #337: Cost Calculation / Rules: Repair Facility on Space Stations
- PR #346: Allow command console with superheavy/small cockpit
- Issue #341: Sort the database won't work well in decimal point level
- Issue #344: Attempt to changing Protomech's armor to Electric Discharge makes the unit keep invalid when using Standard armor
- PR #351: Allow superheavy industrial mechs
- Issue #352: Large engine crits not allocated correctly
- PR #339: Support vehicle construction (includes ground, S/M naval, and fixed wing; airship, satellite, and large naval
still require MegaMek support). - PR #358: Splash Screen
v0.47.0 Development Snapshot
- Issue #336: Quad Battlemechs are unable to allocate industrial physical weapons to their side torsos
v0.46.0 Stable
No changes since release candidate 2.
v0.46.0 Release Candidate 2
- Issue #333: ASF printing - Missing armor pips
v0.46.0 Release Candidate 1
- Issue #280: Wrong rounding for Partial Wing
- Issue #279: BA SRM Torpedo ammo fails to load
- Issue #281: Issue printing BV to Record Sheet
- Issue #283: Cost Calculation issue for Warships
- Issue #287: Cannot remove gyro from interface equipped mech
- Issue #288: Maximum armor on a jumpship is too high
- Issue #289: other problems allocating armor to primitive jumpships
- Issue #290: problems with the export to clipboard (text) function
- Issue #291: Problem with ammunition display in the text tech readout output for large spacecraft
- Issue #292: BA Saving of IS BA ECM as wrong type
- Issue #300: Ultralight battlemech with Partial Wing only raise Jump MP by 1.
- Issue #297: Improved Heavy Gauss Rifle can be mounted on the vehicle turret and can be used by the unit without fusion or fission engine.
- Issue #301: LAM reports Walk MP same as its Jump MP
- Issue #302: Medium Shield doesn't affect Jump MP at all
- Issue #299: Equipment tab does not refresh when unit type changes
- Issue #306: Clan Vehicular Jump Jets
- Issue #304: Double Sponson Weight
- Issue #305: Mixed IS techbase & Clan BA Fire Resistant
- Issue #313: Bomb Bay is unavailable for LAM
- Issue #185: Battle Armour Tube Artillery Ammo/Slot limit
- Issue #311: Incorrect heat for Nova CEWS
- Issue #320: Cannot add heat sinks after changing engine type
- Bug: Maximum docking hardpoints not updating when JS/WS/SS tonnage changes.
- PR #326: Removed proprietary fonts from distribution. Users can select the font for use in record sheet printing from the configuration dialog.
- Issue #324: Improved Heavy Gauss can be split between Arms and Torsos
- Issue #325: Engine Free heat sink count overflows variable when changing weight on an Omni mech
v0.45.4 Development Snapshot
v0.45.4 (2019-03-24 1700 UTC)
- Fixed vehicle and aero slot calculations for patchwork armor.
- Issue #202: Clan Improved Autocannon 20 has no standard ammunition
- Issue #249: Warship Validation error
- Issue #247: Patchwork Armour Broken on Vehicles
- Issue #250: Armouring Split Components Shows and Counts Incorrect Tonnage
- Issue #254: Second Printed Vee Name in All Caps
- Issue #252: Heat Sink pips not printing properly
- Issue #260: Some issue to allocate the components of LAM
- Issue #261: LAM's motive type doesn't change the weight of its conversion equipment.
- Issue #7: Pilot name printing on RSs
- Issue #271: Bug of interaction with Partial Wing, Improved Jump Jet and Hardened Armor
- PR #262: Add buttons to clone aerospace side locations.
- PR #273: Advanced aerospace record sheet printing
- Issue #272: Modular Armor effectively prevents to put Jump Jet
- Issue #267: Dropship armor values calculating and auto-allocating incorrectly
- Issue #276: Auto allocate skips advanced aerospace side rear locations
v0.45.3 Development Snapshot
- Issue #223: Quad Protomech engine weight
- Bug: Missing codecs to display fluff image on record sheets.
- Issue #228: BA VTOL and UMU movement types
- Issue #230: Protomech Weapons
- Issue #232: docking hardpoint limits incorrect
- Issue #222: Protomech armor glitches
- Issue #231: Stack Overflow Exception while saving Battle Armor
- Issue #234: Spheroid dropship side arc equipment assigned to wrong location
- Issue #240: Long range for ATM Standard incorrect on printed record sheets
- Issue #242: Enters bad state when changing clan mech tonnage
- Issue #238: Aero recordsheet not printing correctly
- Use current BT logo on record sheets.
- Issue #237: Large amounts of weapons overtax warship creation
- Added "Printing" tab to configuration dialog with some options to customize record sheets (mechs only for now).
v0.45.2 Development Snapshot
- Switched build system from ant to gradle.
- Bug: Aerospace transport tab does not refresh when tech base/year/level changes.
- Issue #195: Multiple Items of One Ammo Type Don't Add to Available Tonnage for Large Craft
- Issue #198: Nova CEWS & heat sinks on vehicles
- Issue #203: Inner Sphere Endo Steel is unavailable to early clan mechs
- Issue #194: Large Aerospace Unit Tonnage Doesn't Update at Bottom of Screen
- Issue #206: Mass Driver Ammo doesn't use up weight
- Issue #208: MMLs don't seem to need gunners
- Issue #207: Warship Crew Accommodation Officer Count/Quarters
- PR #209: System-wide equipment [general location for non-weapon equipment for aerospace units and
ammo in fighters] - Issue #205: Blue Shield Particle Field Dampener (BSPFD) can't be dragged into ASF slots
- Issue #210: Superheavy printing issue: Armor distribution wrong?
- Issue #211: Warship Cost Breakdown shows BV calculation
- Issue #186: Weapons & Equipment Inventory table content linespacing
- Issue #213: Battle Armor Pop Up Mines way too heavy
- Issue #214: Battle Armour Sorting Equipment by Weight
- Issue #215: Quadvees have issues with Quadvee cockpits and XL/XXL engines
- iSSUE #218: Heavy Gauss Rifles on Superheavy 'Mechs Triggering Split Crit Dialog
- PR #212: Protomechs
- PR #221: TRO and fluff [Export format defaults to TRO-style, older format available in configuration dialog.
Adds tab for editing unit fluff.]