Releases: XRTK/com.xrtk.core
XRTK-Core 0.1.9
Release Notes
Requirements
- Unity 2019.1.0f2 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"dependencies": {
"com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.9",
...
},
}
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- d4be873 docfx build 0.1.9@f2a9ee1c6fed19795bc3b11395b6e0aa4e11e09f
- a781d51 Updated version to 0.1.9
- 2a1889e Dev focus update port (#149)
- df8d010 Fixed some issues with the controller popup window (#151)
- bb8a551 even better if no cache required (#150)
- 17e7e66 bumped version number to 0.1.8
- 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
- d338896 ported some standard shader changes and added tmpro shader variant (#141)
- f02fcc2 Set package settings immediately if created (#140)
- 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
See more
- 2bcb578 Fixed an issue where link validation was failing (#137)
- 07186e7 fixed finding absolute path for com.xrtk.core (#135)
- 5207639 removed unused .npmignore (#134)
- b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
- 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
- 34236de Better package management (#132)
- 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow
This list of changes was auto generated.
XRTK-Core 0.1.8
Release Notes
Requirements
- Unity 2019.1.0f2 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"dependencies": {
"com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.8",
...
},
}
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 17e7e66 bumped version number to 0.1.8
- 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
- d338896 ported some standard shader changes and added tmpro shader variant (#141)
- f02fcc2 Set package settings immediately if created (#140)
- 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
- 2bcb578 Fixed an issue where link validation was failing (#137)
- 07186e7 fixed finding absolute path for com.xrtk.core (#135)
- 5207639 removed unused .npmignore (#134)
- b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
- 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
See more
- 34236de Better package management (#132)
- 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow
This list of changes was auto generated.
XRTK-Core 0.1.7
Release Notes
Requirements
- Unity 2019.1.0f2 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"dependencies": {
"com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.7",
...
},
}
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project
Changes:
- 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
- 2bcb578 Fixed an issue where link validation was failing (#137)
- 07186e7 fixed finding absolute path for com.xrtk.core (#135)
- 5207639 removed unused .npmignore (#134)
- b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
- 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
- 34236de Better package management (#132)
- 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow
This list of changes was auto generated.
XRTK-Core 0.1.6
Release Notes
Requirements
- Unity 2019.1.0f2 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"dependencies": {
"com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.6",
...
},
}
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 07186e7 fixed finding absolute path for com.xrtk.core (#135)
- 5207639 removed unused .npmignore (#134)
- b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
- 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
- 34236de Better package management (#132)
- 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow
This list of changes was auto generated.
XRTK-Core 0.1.5
Release Notes
Requirements
- Unity 2019.1.0f2 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"dependencies": {
"com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.5",
...
},
}
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
- 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
- 34236de Better package management (#132)
- 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow
This list of changes was auto generated.
XRTK-Core 0.1.4
Release Notes
Requirements
- Unity 2019.1.0f2 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"dependencies": {
"com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.4",
...
},
}
Importing the asset directly into your project
- Download the release asset unity package
- Delete any previous installations in your projects Assets folder.
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 925940c updated package seed (#122)
- deabf63 ported raystep fix (#112)
- 473bb81 Lumin Platform Support (#115)
- aab808b - Removed the profile check for the spatial awareness data provider's profiles, that should be handled in the constructor of the respective data provider with a thrown exception if missing. (#120)
- fd39184 Fixed a bug with the controller mapping library when a profile is null when attempting to get the texture (#119)
- dd1f4d3 added DidReloadScripts attribute to RunSync to cover more edge cases (#118)
- e8146d9 ported spatial understanding improvements from private fork. (#114)
- bb2bc94 Sets the start scene on load (#109)
- d896c03 Fixed bad perf in inspector for base line data provider (#108)
- 6b85982 docfx build 0.1.3@7498bdcb2570ad31fde47a797357500afba5c69f
See more
- 2214ca4 Cherry picked mouse speed changes (#107)
- 0db9bbf Added Camera System (#105)
- cd27f4c WMR Controller Updates (#104)
- 05d45f9 Enabled easy multi-scene editing. (#94)
- 261ca8b Fixed symbolic linking in CI (#102)
- e65c8fc cleaned up boundary system (#101)
- 2be6976 Updated the extension service profile (#98)
- 11bef32 fixed symbolic link settings asset creation menu (#97)
- 8f71bc6 Build Tools Update (#96)
- 848fc96 Cleaned up the MixedRealityToolkit class a bit (#95)
- bcb40bd Updated Unity Editor and package/symbolic link fixes (#93)
- 2fba530 renamed an internal method and updated any copy references to clone where appropriate (#92)
- a84384e misc ports (#91)
- 3e59973 misc error corrections (#89)
- 3e863f5 Updated Awaiters (#83)
- fadbe5a added npmignore to try and fix submodule issues.
- c2babf5 fixed some missing parameters for controller data providers (#80)
- 3d08005 updated validated package versions (#78)
- 43316a1 Moved the windows platform specific gestures from the gesture profile to the platform's controller data provider profile. (#77)
- 82e849f added hack around to delete the submodule folder in an added package.
- e87d7d6 Fixed invalid errors when adding packages.
- e1b7476 updated package versioning to 3.0.0
- 4a8e6b0 only log in batch mode
- 05c459b Package and symbolic link utilities (#71)
- bda51f0 Updated utilities (#67)
- f9946ac removed wmr and sdk packages temporarily (#68)
- 0799545 updated assets context menu order for all xrtk scriptable object asset creation menus (#66)
- e2862a4 Dev porting pass (#65)
- 460cfd9 Unity Package Manager Project Changes (#57)
- ea705e2 Sorted menus. (#61)
- 2308626 Packages Split (#60)
- cae8084 ported system type search when missing type is detected and added better inspector error icons (#58)
- ed96160 updated player build tools to include the option to specify a csv scene list string or file. (#56)
- f7ddcb3 Fixed a bug with the ignore key not showing the proper values
- 0fd7009 Removed redundant experience scale enum. Use UnityEngine.XR.TrackingSpaceType instead (#51)
- 71ca472 Removed the AsyncCoroutineRunner as it was a singleton and updated the async runner to now start the coroutines on the MixedRealityToolkit itself. (#53)
- 5bc0059 Updated service locator to provide better information when extension services fail to register and create a valid instance
- 528f0a0 Development Ports (#50)
- df465d3 Dev ports (#48)
- 4e4dd0c Misc fixes and ports (#43)
- 2761c5d updated profile clone button from "</>" to "Clone"
- 2f95248 Fix NRE when custom controller implementation does not have a visualizer
- bf4da35 merged line and teleport fixes from MRTK
- 6d708b7 updated generated folder name to match established pattern
- 1cbe96a re-organized a few things to make sure the packages layered correctly
- de5cd3c moved the default profiles and gizmos from sdk to core folder
- 7536e7e Updated editor to 2018.3.7f1 and fixed the gltf utility
- c4a4f18 wrapped all of the looped service interface calls in the service locator with try/catch
- 70e5c80 Updated controller mapping library texture path logic.
- a63bdab Fixed a problem with setting the wrong flag in boundary system property.
- 9ceb04a Added vs sync utility for generating docfx
- 57123f7 fixed some docfx warnings
- 7300eea Merge branch 'development' into dev-porting-updates
- 1a40fb4 renamed RaycastModeType to RaycastMode
- db2762a Bug fix to async coroutine runner. Don't destroy was not being called if we found an instance early
- 82953e7 Fixed a bug with creating the instance twice.
- 5715cd7 updated folder name
- 787108f ported some perf optimizations
- 2833181 updated camera profile doc
- 4cb063a A bit of cleanup
- 23c73d3 Merge branch 'master' into development
- 68b2a26 Fix create new controller mapping profile
- 7b08598 updated PreferenceItem to SettingsProvider
- 576e141 Removed dot net native code reference in build window (#12)
- 77ab1d0 Merge branch 'master' into development
- 3b6e6dc Master <- Development (#6)
- eccea46 Dev code port 2 (#7)
- 0b09c09 Initial code port (#2)
This list of changes was auto generated.
XRTK-Core 0.1.3
Release Notes
Requirements
- Unity 2018.3.12f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"dependencies": {
"com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.3",
...
},
}
Importing the asset directly into your project
- Download the release asset unity package
- Delete any previous installations in your projects Assets folder.
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 6b85982 docfx build 0.1.3@7498bdcb2570ad31fde47a797357500afba5c69f
- 2214ca4 Cherry picked mouse speed changes (#107)
- 0db9bbf Added Camera System (#105)
- cd27f4c WMR Controller Updates (#104)
- 05d45f9 Enabled easy multi-scene editing. (#94)
- 261ca8b Fixed symbolic linking in CI (#102)
- e65c8fc cleaned up boundary system (#101)
- 2be6976 Updated the extension service profile (#98)
- 11bef32 fixed symbolic link settings asset creation menu (#97)
- 8f71bc6 Build Tools Update (#96)
See more
- 848fc96 Cleaned up the MixedRealityToolkit class a bit (#95)
- bcb40bd Updated Unity Editor and package/symbolic link fixes (#93)
- 2fba530 renamed an internal method and updated any copy references to clone where appropriate (#92)
- a84384e misc ports (#91)
- 3e59973 misc error corrections (#89)
- 3e863f5 Updated Awaiters (#83)
- fadbe5a added npmignore to try and fix submodule issues.
- c2babf5 fixed some missing parameters for controller data providers (#80)
- 3d08005 updated validated package versions (#78)
- 43316a1 Moved the windows platform specific gestures from the gesture profile to the platform's controller data provider profile. (#77)
- 82e849f added hack around to delete the submodule folder in an added package.
- e87d7d6 Fixed invalid errors when adding packages.
- e1b7476 updated package versioning to 3.0.0
- 4a8e6b0 only log in batch mode
- 05c459b Package and symbolic link utilities (#71)
- bda51f0 Updated utilities (#67)
- f9946ac removed wmr and sdk packages temporarily (#68)
- 0799545 updated assets context menu order for all xrtk scriptable object asset creation menus (#66)
- e2862a4 Dev porting pass (#65)
- 460cfd9 Unity Package Manager Project Changes (#57)
- ea705e2 Sorted menus. (#61)
- 2308626 Packages Split (#60)
- cae8084 ported system type search when missing type is detected and added better inspector error icons (#58)
- ed96160 updated player build tools to include the option to specify a csv scene list string or file. (#56)
- f7ddcb3 Fixed a bug with the ignore key not showing the proper values
- 0fd7009 Removed redundant experience scale enum. Use UnityEngine.XR.TrackingSpaceType instead (#51)
- 71ca472 Removed the AsyncCoroutineRunner as it was a singleton and updated the async runner to now start the coroutines on the MixedRealityToolkit itself. (#53)
- 5bc0059 Updated service locator to provide better information when extension services fail to register and create a valid instance
- 528f0a0 Development Ports (#50)
- df465d3 Dev ports (#48)
- 4e4dd0c Misc fixes and ports (#43)
- 2761c5d updated profile clone button from "</>" to "Clone"
- 2f95248 Fix NRE when custom controller implementation does not have a visualizer
- bf4da35 merged line and teleport fixes from MRTK
- 6d708b7 updated generated folder name to match established pattern
- 1cbe96a re-organized a few things to make sure the packages layered correctly
- de5cd3c moved the default profiles and gizmos from sdk to core folder
- 7536e7e Updated editor to 2018.3.7f1 and fixed the gltf utility
- c4a4f18 wrapped all of the looped service interface calls in the service locator with try/catch
- 70e5c80 Updated controller mapping library texture path logic.
- a63bdab Fixed a problem with setting the wrong flag in boundary system property.
- 9ceb04a Added vs sync utility for generating docfx
- 57123f7 fixed some docfx warnings
- 7300eea Merge branch 'development' into dev-porting-updates
- 1a40fb4 renamed RaycastModeType to RaycastMode
- db2762a Bug fix to async coroutine runner. Don't destroy was not being called if we found an instance early
- 82953e7 Fixed a bug with creating the instance twice.
- 5715cd7 updated folder name
- 787108f ported some perf optimizations
- 2833181 updated camera profile doc
- 4cb063a A bit of cleanup
- 23c73d3 Merge branch 'master' into development
- 68b2a26 Fix create new controller mapping profile
- 7b08598 updated PreferenceItem to SettingsProvider
- 576e141 Removed dot net native code reference in build window (#12)
- 77ab1d0 Merge branch 'master' into development
- 3b6e6dc Master <- Development (#6)
- eccea46 Dev code port 2 (#7)
- 0b09c09 Initial code port (#2)
This list of changes was auto generated.
XRTK-Core 0.1.2
Release Notes
Requirements
- Unity 2018.3.11f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"dependencies": {
"com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.2",
...
},
}
Importing the asset directly into your project
- Download the release asset unity package
- Delete any previous installations in your projects Assets folder.
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- c3e3c8f Updated Awaiters (#83)
- cd8bc01 added npmignore to try and fix submodule issues.
- f035fb5 fixed some missing parameters for controller data providers (#80)
- 3b48ff0 updated validated package versions (#78)
- 7ccedd2 Moved the windows platform specific gestures from the gesture profile to the platform's controller data provider profile. (#77)
- 080a437 added hack around to delete the submodule folder in an added package.
- 02fefe6 Fixed invalid errors when adding packages.
- 94450c7 only log in batch mode
- ed57ba5 Package and symbolic link utilities (#71)
See more
- 604b48c Updated utilities (#67)
- 438c74d removed wmr and sdk packages temporarily (#68)
- 321f55b updated assets context menu order for all xrtk scriptable object asset creation menus (#66)
- f5f6717 Dev porting pass (#65)
- 83b564e Unity Package Manager Project Changes (#57)
- e74eca6 Sorted menus. (#61)
- a5fe992 Packages Split (#60)
- a558123 ported system type search when missing type is detected and added better inspector error icons (#58)
- 73fef62 updated player build tools to include the option to specify a csv scene list string or file. (#56)
- 0181dcb Fixed a bug with the ignore key not showing the proper values
- 09e4771 Removed redundant experience scale enum. Use UnityEngine.XR.TrackingSpaceType instead (#51)
- 428befd Removed the AsyncCoroutineRunner as it was a singleton and updated the async runner to now start the coroutines on the MixedRealityToolkit itself. (#53)
- 5234aea Updated service locator to provide better information when extension services fail to register and create a valid instance
- 7cec5c6 Development Ports (#50)
- 563d692 Dev ports (#48)
- c3d9e43 Misc fixes and ports (#43)
- bc95e87 updated profile clone button from "</>" to "Clone"
- cead372 Fix NRE when custom controller implementation does not have a visualizer
- 587161f merged line and teleport fixes from MRTK
- 13edecd updated generated folder name to match established pattern
- 11b6ab3 re-organized a few things to make sure the packages layered correctly
- 833e07f moved the default profiles and gizmos from sdk to core folder
- baa1787 Updated editor to 2018.3.7f1 and fixed the gltf utility
- 4a1b865 wrapped all of the looped service interface calls in the service locator with try/catch
- 5e9f792 Updated controller mapping library texture path logic.
- 81a6411 Fixed a problem with setting the wrong flag in boundary system property.
- f7928c7 Added vs sync utility for generating docfx
- 6759cec fixed some docfx warnings
- 7853ca7 Merge branch 'development' into dev-porting-updates
- 7f4d0b9 renamed RaycastModeType to RaycastMode
- ee747af Bug fix to async coroutine runner. Don't destroy was not being called if we found an instance early
- 4cbe3d6 Fixed a bug with creating the instance twice.
- fa5b75a updated folder name
- 1a0b6d1 ported some perf optimizations
- 9efa397 updated camera profile doc
- 5c01f55 A bit of cleanup
- 7e9baee Merge branch 'master' into development
- b62349b Fix create new controller mapping profile
- 06b6903 updated PreferenceItem to SettingsProvider
- 5f48dd8 Removed dot net native code reference in build window (#12)
- 3b6e6dc Master <- Development (#6)
- 0b09c09 Initial code port (#2)
This list of changes was auto generated.