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Releases: XRTK/com.xrtk.core

XRTK-Core 0.1.9

02 May 15:01
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XRTK-Core 0.1.9 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.0f2 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.9",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • d4be873 docfx build 0.1.9@f2a9ee1c6fed19795bc3b11395b6e0aa4e11e09f
  • a781d51 Updated version to 0.1.9
  • 2a1889e Dev focus update port (#149)
  • df8d010 Fixed some issues with the controller popup window (#151)
  • bb8a551 even better if no cache required (#150)
  • 17e7e66 bumped version number to 0.1.8
  • 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
  • d338896 ported some standard shader changes and added tmpro shader variant (#141)
  • f02fcc2 Set package settings immediately if created (#140)
  • 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
See more
  • 2bcb578 Fixed an issue where link validation was failing (#137)
  • 07186e7 fixed finding absolute path for com.xrtk.core (#135)
  • 5207639 removed unused .npmignore (#134)
  • b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
  • 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
  • 34236de Better package management (#132)
  • 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow

This list of changes was auto generated.

XRTK-Core 0.1.8

01 May 03:46
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XRTK-Core 0.1.8 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.0f2 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.8",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 17e7e66 bumped version number to 0.1.8
  • 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
  • d338896 ported some standard shader changes and added tmpro shader variant (#141)
  • f02fcc2 Set package settings immediately if created (#140)
  • 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
  • 2bcb578 Fixed an issue where link validation was failing (#137)
  • 07186e7 fixed finding absolute path for com.xrtk.core (#135)
  • 5207639 removed unused .npmignore (#134)
  • b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
  • 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
See more
  • 34236de Better package management (#132)
  • 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow

This list of changes was auto generated.

XRTK-Core 0.1.7

29 Apr 18:11
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XRTK-Core 0.1.7 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.0f2 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.7",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project

Changes:

  • 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
  • 2bcb578 Fixed an issue where link validation was failing (#137)
  • 07186e7 fixed finding absolute path for com.xrtk.core (#135)
  • 5207639 removed unused .npmignore (#134)
  • b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
  • 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
  • 34236de Better package management (#132)
  • 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow

This list of changes was auto generated.

XRTK-Core 0.1.6

29 Apr 12:22
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XRTK-Core 0.1.6 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.0f2 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.6",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 07186e7 fixed finding absolute path for com.xrtk.core (#135)
  • 5207639 removed unused .npmignore (#134)
  • b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
  • 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
  • 34236de Better package management (#132)
  • 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow

This list of changes was auto generated.

XRTK-Core 0.1.5

29 Apr 05:12
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XRTK-Core 0.1.5 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.0f2 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.5",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
  • 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
  • 34236de Better package management (#132)
  • 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow

This list of changes was auto generated.

XRTK-Core 0.1.4

27 Apr 03:22
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XRTK-Core 0.1.4 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.0f2 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.4",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Delete any previous installations in your projects Assets folder.
  3. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 925940c updated package seed (#122)
  • deabf63 ported raystep fix (#112)
  • 473bb81 Lumin Platform Support (#115)
  • aab808b - Removed the profile check for the spatial awareness data provider's profiles, that should be handled in the constructor of the respective data provider with a thrown exception if missing. (#120)
  • fd39184 Fixed a bug with the controller mapping library when a profile is null when attempting to get the texture (#119)
  • dd1f4d3 added DidReloadScripts attribute to RunSync to cover more edge cases (#118)
  • e8146d9 ported spatial understanding improvements from private fork. (#114)
  • bb2bc94 Sets the start scene on load (#109)
  • d896c03 Fixed bad perf in inspector for base line data provider (#108)
  • 6b85982 docfx build 0.1.3@7498bdcb2570ad31fde47a797357500afba5c69f
See more
  • 2214ca4 Cherry picked mouse speed changes (#107)
  • 0db9bbf Added Camera System (#105)
  • cd27f4c WMR Controller Updates (#104)
  • 05d45f9 Enabled easy multi-scene editing. (#94)
  • 261ca8b Fixed symbolic linking in CI (#102)
  • e65c8fc cleaned up boundary system (#101)
  • 2be6976 Updated the extension service profile (#98)
  • 11bef32 fixed symbolic link settings asset creation menu (#97)
  • 8f71bc6 Build Tools Update (#96)
  • 848fc96 Cleaned up the MixedRealityToolkit class a bit (#95)
  • bcb40bd Updated Unity Editor and package/symbolic link fixes (#93)
  • 2fba530 renamed an internal method and updated any copy references to clone where appropriate (#92)
  • a84384e misc ports (#91)
  • 3e59973 misc error corrections (#89)
  • 3e863f5 Updated Awaiters (#83)
  • fadbe5a added npmignore to try and fix submodule issues.
  • c2babf5 fixed some missing parameters for controller data providers (#80)
  • 3d08005 updated validated package versions (#78)
  • 43316a1 Moved the windows platform specific gestures from the gesture profile to the platform's controller data provider profile. (#77)
  • 82e849f added hack around to delete the submodule folder in an added package.
  • e87d7d6 Fixed invalid errors when adding packages.
  • e1b7476 updated package versioning to 3.0.0
  • 4a8e6b0 only log in batch mode
  • 05c459b Package and symbolic link utilities (#71)
  • bda51f0 Updated utilities (#67)
  • f9946ac removed wmr and sdk packages temporarily (#68)
  • 0799545 updated assets context menu order for all xrtk scriptable object asset creation menus (#66)
  • e2862a4 Dev porting pass (#65)
  • 460cfd9 Unity Package Manager Project Changes (#57)
  • ea705e2 Sorted menus. (#61)
  • 2308626 Packages Split (#60)
  • cae8084 ported system type search when missing type is detected and added better inspector error icons (#58)
  • ed96160 updated player build tools to include the option to specify a csv scene list string or file. (#56)
  • f7ddcb3 Fixed a bug with the ignore key not showing the proper values
  • 0fd7009 Removed redundant experience scale enum. Use UnityEngine.XR.TrackingSpaceType instead (#51)
  • 71ca472 Removed the AsyncCoroutineRunner as it was a singleton and updated the async runner to now start the coroutines on the MixedRealityToolkit itself. (#53)
  • 5bc0059 Updated service locator to provide better information when extension services fail to register and create a valid instance
  • 528f0a0 Development Ports (#50)
  • df465d3 Dev ports (#48)
  • 4e4dd0c Misc fixes and ports (#43)
  • 2761c5d updated profile clone button from "</>" to "Clone"
  • 2f95248 Fix NRE when custom controller implementation does not have a visualizer
  • bf4da35 merged line and teleport fixes from MRTK
  • 6d708b7 updated generated folder name to match established pattern
  • 1cbe96a re-organized a few things to make sure the packages layered correctly
  • de5cd3c moved the default profiles and gizmos from sdk to core folder
  • 7536e7e Updated editor to 2018.3.7f1 and fixed the gltf utility
  • c4a4f18 wrapped all of the looped service interface calls in the service locator with try/catch
  • 70e5c80 Updated controller mapping library texture path logic.
  • a63bdab Fixed a problem with setting the wrong flag in boundary system property.
  • 9ceb04a Added vs sync utility for generating docfx
  • 57123f7 fixed some docfx warnings
  • 7300eea Merge branch 'development' into dev-porting-updates
  • 1a40fb4 renamed RaycastModeType to RaycastMode
  • db2762a Bug fix to async coroutine runner. Don't destroy was not being called if we found an instance early
  • 82953e7 Fixed a bug with creating the instance twice.
  • 5715cd7 updated folder name
  • 787108f ported some perf optimizations
  • 2833181 updated camera profile doc
  • 4cb063a A bit of cleanup
  • 23c73d3 Merge branch 'master' into development
  • 68b2a26 Fix create new controller mapping profile
  • 7b08598 updated PreferenceItem to SettingsProvider
  • 576e141 Removed dot net native code reference in build window (#12)
  • 77ab1d0 Merge branch 'master' into development
  • 3b6e6dc Master <- Development (#6)
  • eccea46 Dev code port 2 (#7)
  • 0b09c09 Initial code port (#2)

This list of changes was auto generated.

XRTK-Core 0.1.3

24 Apr 20:58
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XRTK-Core 0.1.3 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2018.3.12f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.3",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Delete any previous installations in your projects Assets folder.
  3. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

See more
  • 848fc96 Cleaned up the MixedRealityToolkit class a bit (#95)
  • bcb40bd Updated Unity Editor and package/symbolic link fixes (#93)
  • 2fba530 renamed an internal method and updated any copy references to clone where appropriate (#92)
  • a84384e misc ports (#91)
  • 3e59973 misc error corrections (#89)
  • 3e863f5 Updated Awaiters (#83)
  • fadbe5a added npmignore to try and fix submodule issues.
  • c2babf5 fixed some missing parameters for controller data providers (#80)
  • 3d08005 updated validated package versions (#78)
  • 43316a1 Moved the windows platform specific gestures from the gesture profile to the platform's controller data provider profile. (#77)
  • 82e849f added hack around to delete the submodule folder in an added package.
  • e87d7d6 Fixed invalid errors when adding packages.
  • e1b7476 updated package versioning to 3.0.0
  • 4a8e6b0 only log in batch mode
  • 05c459b Package and symbolic link utilities (#71)
  • bda51f0 Updated utilities (#67)
  • f9946ac removed wmr and sdk packages temporarily (#68)
  • 0799545 updated assets context menu order for all xrtk scriptable object asset creation menus (#66)
  • e2862a4 Dev porting pass (#65)
  • 460cfd9 Unity Package Manager Project Changes (#57)
  • ea705e2 Sorted menus. (#61)
  • 2308626 Packages Split (#60)
  • cae8084 ported system type search when missing type is detected and added better inspector error icons (#58)
  • ed96160 updated player build tools to include the option to specify a csv scene list string or file. (#56)
  • f7ddcb3 Fixed a bug with the ignore key not showing the proper values
  • 0fd7009 Removed redundant experience scale enum. Use UnityEngine.XR.TrackingSpaceType instead (#51)
  • 71ca472 Removed the AsyncCoroutineRunner as it was a singleton and updated the async runner to now start the coroutines on the MixedRealityToolkit itself. (#53)
  • 5bc0059 Updated service locator to provide better information when extension services fail to register and create a valid instance
  • 528f0a0 Development Ports (#50)
  • df465d3 Dev ports (#48)
  • 4e4dd0c Misc fixes and ports (#43)
  • 2761c5d updated profile clone button from "</>" to "Clone"
  • 2f95248 Fix NRE when custom controller implementation does not have a visualizer
  • bf4da35 merged line and teleport fixes from MRTK
  • 6d708b7 updated generated folder name to match established pattern
  • 1cbe96a re-organized a few things to make sure the packages layered correctly
  • de5cd3c moved the default profiles and gizmos from sdk to core folder
  • 7536e7e Updated editor to 2018.3.7f1 and fixed the gltf utility
  • c4a4f18 wrapped all of the looped service interface calls in the service locator with try/catch
  • 70e5c80 Updated controller mapping library texture path logic.
  • a63bdab Fixed a problem with setting the wrong flag in boundary system property.
  • 9ceb04a Added vs sync utility for generating docfx
  • 57123f7 fixed some docfx warnings
  • 7300eea Merge branch 'development' into dev-porting-updates
  • 1a40fb4 renamed RaycastModeType to RaycastMode
  • db2762a Bug fix to async coroutine runner. Don't destroy was not being called if we found an instance early
  • 82953e7 Fixed a bug with creating the instance twice.
  • 5715cd7 updated folder name
  • 787108f ported some perf optimizations
  • 2833181 updated camera profile doc
  • 4cb063a A bit of cleanup
  • 23c73d3 Merge branch 'master' into development
  • 68b2a26 Fix create new controller mapping profile
  • 7b08598 updated PreferenceItem to SettingsProvider
  • 576e141 Removed dot net native code reference in build window (#12)
  • 77ab1d0 Merge branch 'master' into development
  • 3b6e6dc Master <- Development (#6)
  • eccea46 Dev code port 2 (#7)
  • 0b09c09 Initial code port (#2)

This list of changes was auto generated.

XRTK-Core 0.1.2

15 Apr 22:37
Compare
Choose a tag to compare
XRTK-Core 0.1.2 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2018.3.11f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.2",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Delete any previous installations in your projects Assets folder.
  3. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • c3e3c8f Updated Awaiters (#83)
  • cd8bc01 added npmignore to try and fix submodule issues.
  • f035fb5 fixed some missing parameters for controller data providers (#80)
  • 3b48ff0 updated validated package versions (#78)
  • 7ccedd2 Moved the windows platform specific gestures from the gesture profile to the platform's controller data provider profile. (#77)
  • 080a437 added hack around to delete the submodule folder in an added package.
  • 02fefe6 Fixed invalid errors when adding packages.
  • 94450c7 only log in batch mode
  • ed57ba5 Package and symbolic link utilities (#71)
See more
  • 604b48c Updated utilities (#67)
  • 438c74d removed wmr and sdk packages temporarily (#68)
  • 321f55b updated assets context menu order for all xrtk scriptable object asset creation menus (#66)
  • f5f6717 Dev porting pass (#65)
  • 83b564e Unity Package Manager Project Changes (#57)
  • e74eca6 Sorted menus. (#61)
  • a5fe992 Packages Split (#60)
  • a558123 ported system type search when missing type is detected and added better inspector error icons (#58)
  • 73fef62 updated player build tools to include the option to specify a csv scene list string or file. (#56)
  • 0181dcb Fixed a bug with the ignore key not showing the proper values
  • 09e4771 Removed redundant experience scale enum. Use UnityEngine.XR.TrackingSpaceType instead (#51)
  • 428befd Removed the AsyncCoroutineRunner as it was a singleton and updated the async runner to now start the coroutines on the MixedRealityToolkit itself. (#53)
  • 5234aea Updated service locator to provide better information when extension services fail to register and create a valid instance
  • 7cec5c6 Development Ports (#50)
  • 563d692 Dev ports (#48)
  • c3d9e43 Misc fixes and ports (#43)
  • bc95e87 updated profile clone button from "</>" to "Clone"
  • cead372 Fix NRE when custom controller implementation does not have a visualizer
  • 587161f merged line and teleport fixes from MRTK
  • 13edecd updated generated folder name to match established pattern
  • 11b6ab3 re-organized a few things to make sure the packages layered correctly
  • 833e07f moved the default profiles and gizmos from sdk to core folder
  • baa1787 Updated editor to 2018.3.7f1 and fixed the gltf utility
  • 4a1b865 wrapped all of the looped service interface calls in the service locator with try/catch
  • 5e9f792 Updated controller mapping library texture path logic.
  • 81a6411 Fixed a problem with setting the wrong flag in boundary system property.
  • f7928c7 Added vs sync utility for generating docfx
  • 6759cec fixed some docfx warnings
  • 7853ca7 Merge branch 'development' into dev-porting-updates
  • 7f4d0b9 renamed RaycastModeType to RaycastMode
  • ee747af Bug fix to async coroutine runner. Don't destroy was not being called if we found an instance early
  • 4cbe3d6 Fixed a bug with creating the instance twice.
  • fa5b75a updated folder name
  • 1a0b6d1 ported some perf optimizations
  • 9efa397 updated camera profile doc
  • 5c01f55 A bit of cleanup
  • 7e9baee Merge branch 'master' into development
  • b62349b Fix create new controller mapping profile
  • 06b6903 updated PreferenceItem to SettingsProvider
  • 5f48dd8 Removed dot net native code reference in build window (#12)
  • 3b6e6dc Master <- Development (#6)
  • 0b09c09 Initial code port (#2)

This list of changes was auto generated.