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Releases: XRTK/com.xrtk.core

XRTK-Core 0.2.15

11 May 21:18
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XRTK-Core 0.2.15 Pre-release
Pre-release

Release Notes

Import via Unity Package Manager (upm)

In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:

Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk

Once the registry has been added, you can search for each platform in the UPM Package Manager window

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

Requirements

Changes:

  • 5ada62d Bump version to 0.2.15
  • b1f1050 Fixed a few issues with the build pipeline from the refactoring (#836)
  • bda52b4 Fixed equality checks for platforms (#835)
  • 0893abf Build pipeline refactor (#780)
  • d8060ba updated system numerics extensions (#833)
  • fcd495e Fix/spatial awareness (#832)
  • 05594c9 Updated Spatial Awareness System (#828)
  • 5466d53 Updated the Package installer to also populate Boundary system provider configuration (#830)
  • 20c135f Added additional command line parameters for CI/CD (#829)
  • b875074 Implement BoundaryVisibility (#822)
See More
  • 68fb935 Import Text Mesh Pro Essential Resources (#824)
  • 8ff4898 Updated documentation around service and system utilities (#823)
  • 2e80398 bumped package version to 0.2.11
  • b4e7508 Fixed git utility fallback (#820)
  • 0f2a06a Dev/rest api updates (#819)
  • 8c2646f Added .editorconfig to help keep project in compliance with coding guidelines (#818)
  • 43fa762 Added try/catch around assembly load (#814)
  • 0ae3ba5 Fixed configuratoin profile picker (#812)
  • ef4d278 removed the min unity release rule (#810)
  • 00d9f5b a bit of cleanup for the release (#808)
  • f78f18d Extract glTF utility to its own project. (#801) [ #800 ]
  • 330a066 delete any meta files for the symlink_temp text files if they happen to get created (#806)
  • 2909863 handle a few more edge cases with symlinks (#805)
  • 080f1e3 Fix symbolic linker errors (#804)
  • be8e400 updated project editor to 2019.4.23f1 (#803)
  • 312dbcf updated project to 2019.4.21f1 (#797)
  • 26ba7f2 Dev/quieter scene switcher (#796)
  • a144a86 removed pacakges that don't really do anything
  • 3f6fbdf Fixed editor hanging when symbolic link path is no longer valid (#794)
  • 6321e0e Delay showing the dialog until the next editor gui update (#791)
  • 4b7debd Clean up dead assembly references
  • 9bb9766 Fix/package installer (#788)
  • aeb252f Fixed packages installer (#784)
  • 7d2d803 Refactoring System Registration (#765) [ #769 ]
  • 011a4d7 updated project to Unity 2019.4.19f1 (#781)
  • e6659c3 Tweaked CI/CD builds (#779)
  • 7693f63 Merge branch 'master' into development
  • 8bfa822 Release 0.2.5 (#777) [ #776 ]
  • 6c2d9ff fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
  • 994dedf Update package.json (#773)
  • 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#64...
Read more

XRTK-Core 0.2.14

10 May 19:55
Compare
Choose a tag to compare
XRTK-Core 0.2.14 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:

Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk

Once the registry has been added, you can search for each platform in the UPM Package Manager window

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

Changes:

  • 0893abf Build pipeline refactor (#780)
  • d8060ba updated system numerics extensions (#833)
  • fcd495e Fix/spatial awareness (#832)
  • 05594c9 Updated Spatial Awareness System (#828)
  • 5466d53 Updated the Package installer to also populate Boundary system provider configuration (#830)
  • 20c135f Added additional command line parameters for CI/CD (#829)
  • b875074 Implement BoundaryVisibility (#822)
  • 68fb935 Import Text Mesh Pro Essential Resources (#824)
  • 8ff4898 Updated documentation around service and system utilities (#823)
  • 2e80398 bumped package version to 0.2.11
See More
  • b4e7508 Fixed git utility fallback (#820)
  • 0f2a06a Dev/rest api updates (#819)
  • 8c2646f Added .editorconfig to help keep project in compliance with coding guidelines (#818)
  • 43fa762 Added try/catch around assembly load (#814)
  • 0ae3ba5 Fixed configuratoin profile picker (#812)
  • ef4d278 removed the min unity release rule (#810)
  • 00d9f5b a bit of cleanup for the release (#808)
  • f78f18d Extract glTF utility to its own project. (#801) [ #800 ]
  • 330a066 delete any meta files for the symlink_temp text files if they happen to get created (#806)
  • 2909863 handle a few more edge cases with symlinks (#805)
  • 080f1e3 Fix symbolic linker errors (#804)
  • be8e400 updated project editor to 2019.4.23f1 (#803)
  • 312dbcf updated project to 2019.4.21f1 (#797)
  • 26ba7f2 Dev/quieter scene switcher (#796)
  • a144a86 removed pacakges that don't really do anything
  • 3f6fbdf Fixed editor hanging when symbolic link path is no longer valid (#794)
  • 6321e0e Delay showing the dialog until the next editor gui update (#791)
  • 4b7debd Clean up dead assembly references
  • 9bb9766 Fix/package installer (#788)
  • aeb252f Fixed packages installer (#784)
  • 7d2d803 Refactoring System Registration (#765) [ #769 ]
  • 011a4d7 updated project to Unity 2019.4.19f1 (#781)
  • e6659c3 Tweaked CI/CD builds (#779)
  • 7693f63 Merge branch 'master' into development
  • 8bfa822 Release 0.2.5 (#777) [ #776 ]
  • 6c2d9ff fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
  • 994dedf Update package.json (#773)
  • 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323...
Read more

XRTK-Core 0.2.13

07 May 21:08
Compare
Choose a tag to compare
XRTK-Core 0.2.13 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:

Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk

Once the registry has been added, you can search for each platform in the UPM Package Manager window

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

Changes:

  • d8060ba updated system numerics extensions (#833)
  • fcd495e Fix/spatial awareness (#832)
  • 05594c9 Updated Spatial Awareness System (#828)
  • 5466d53 Updated the Package installer to also populate Boundary system provider configuration (#830)
  • 20c135f Added additional command line parameters for CI/CD (#829)
  • b875074 Implement BoundaryVisibility (#822)
  • 68fb935 Import Text Mesh Pro Essential Resources (#824)
  • 8ff4898 Updated documentation around service and system utilities (#823)
  • 2e80398 bumped package version to 0.2.11
  • b4e7508 Fixed git utility fallback (#820)
See More
  • 0f2a06a Dev/rest api updates (#819)
  • 8c2646f Added .editorconfig to help keep project in compliance with coding guidelines (#818)
  • 43fa762 Added try/catch around assembly load (#814)
  • 0ae3ba5 Fixed configuratoin profile picker (#812)
  • ef4d278 removed the min unity release rule (#810)
  • 00d9f5b a bit of cleanup for the release (#808)
  • f78f18d Extract glTF utility to its own project. (#801) [ #800 ]
  • 330a066 delete any meta files for the symlink_temp text files if they happen to get created (#806)
  • 2909863 handle a few more edge cases with symlinks (#805)
  • 080f1e3 Fix symbolic linker errors (#804)
  • be8e400 updated project editor to 2019.4.23f1 (#803)
  • 312dbcf updated project to 2019.4.21f1 (#797)
  • 26ba7f2 Dev/quieter scene switcher (#796)
  • a144a86 removed pacakges that don't really do anything
  • 3f6fbdf Fixed editor hanging when symbolic link path is no longer valid (#794)
  • 6321e0e Delay showing the dialog until the next editor gui update (#791)
  • 4b7debd Clean up dead assembly references
  • 9bb9766 Fix/package installer (#788)
  • aeb252f Fixed packages installer (#784)
  • 7d2d803 Refactoring System Registration (#765) [ #769 ]
  • 011a4d7 updated project to Unity 2019.4.19f1 (#781)
  • e6659c3 Tweaked CI/CD builds (#779)
  • 7693f63 Merge branch 'master' into development
  • 8bfa822 Release 0.2.5 (#777) [ #776 ]
  • 6c2d9ff fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
  • 994dedf Update package.json (#773)
  • 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985...
Read more

XRTK-Core 0.2.12

30 Apr 08:14
Compare
Choose a tag to compare
XRTK-Core 0.2.12 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:

Name: XRTK
URL: http://upm.xrtk.io:4873
Scope(s): com.xrtk

Once the registry has been added, you can search for each platform in the UPM Package Manager window

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

Changes:

  • b875074 Implement BoundaryVisibility (#822)
  • 68fb935 Import Text Mesh Pro Essential Resources (#824)
  • 8ff4898 Updated documentation around service and system utilities (#823)
  • 2e80398 bumped package version to 0.2.11
  • b4e7508 Fixed git utility fallback (#820)
  • 0f2a06a Dev/rest api updates (#819)
  • 8c2646f Added .editorconfig to help keep project in compliance with coding guidelines (#818)
  • 43fa762 Added try/catch around assembly load (#814)
  • 0ae3ba5 Fixed configuratoin profile picker (#812)
  • ef4d278 removed the min unity release rule (#810)
See More
  • 00d9f5b a bit of cleanup for the release (#808)
  • f78f18d Extract glTF utility to its own project. (#801) [ #800 ]
  • 330a066 delete any meta files for the symlink_temp text files if they happen to get created (#806)
  • 2909863 handle a few more edge cases with symlinks (#805)
  • 080f1e3 Fix symbolic linker errors (#804)
  • be8e400 updated project editor to 2019.4.23f1 (#803)
  • 312dbcf updated project to 2019.4.21f1 (#797)
  • 26ba7f2 Dev/quieter scene switcher (#796)
  • a144a86 removed pacakges that don't really do anything
  • 3f6fbdf Fixed editor hanging when symbolic link path is no longer valid (#794)
  • 6321e0e Delay showing the dialog until the next editor gui update (#791)
  • 4b7debd Clean up dead assembly references
  • 9bb9766 Fix/package installer (#788)
  • aeb252f Fixed packages installer (#784)
  • 7d2d803 Refactoring System Registration (#765) [ #769 ]
  • 011a4d7 updated project to Unity 2019.4.19f1 (#781)
  • e6659c3 Tweaked CI/CD builds (#779)
  • 7693f63 Merge branch 'master' into development
  • 8bfa822 Release 0.2.5 (#777) [ #776 ]
  • 6c2d9ff fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
  • 994dedf Update package.json (#773)
  • 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985a Pull out Quaternion.Approximately from hands PR (#637)
  • 6f9a64c Fix android CI/CD builds (#638)
  • 749ac66 optimized perf when looking up types by guid (#632)
  • 04eb196 Don't add command arg if we're not actually processing a terminal command (#631)
  • ac0a990 Fixed some warnings and errors when starting/stopp...
Read more

XRTK-Core 0.2.11

23 Apr 03:53
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Choose a tag to compare
XRTK-Core 0.2.11 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.2.11",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 2e80398 bumped package version to 0.2.11
  • b4e7508 Fixed git utility fallback (#820)
  • 0f2a06a Dev/rest api updates (#819)
  • 8c2646f Added .editorconfig to help keep project in compliance with coding guidelines (#818)
  • 43fa762 Added try/catch around assembly load (#814)
  • 0ae3ba5 Fixed configuratoin profile picker (#812)
  • ef4d278 removed the min unity release rule (#810)
  • 00d9f5b a bit of cleanup for the release (#808)
  • f78f18d Extract glTF utility to its own project. (#801) [ #800 ]
  • 330a066 delete any meta files for the symlink_temp text files if they happen to get created (#806)
See More
  • 2909863 handle a few more edge cases with symlinks (#805)
  • 080f1e3 Fix symbolic linker errors (#804)
  • be8e400 updated project editor to 2019.4.23f1 (#803)
  • 312dbcf updated project to 2019.4.21f1 (#797)
  • 26ba7f2 Dev/quieter scene switcher (#796)
  • a144a86 removed pacakges that don't really do anything
  • 3f6fbdf Fixed editor hanging when symbolic link path is no longer valid (#794)
  • 6321e0e Delay showing the dialog until the next editor gui update (#791)
  • 4b7debd Clean up dead assembly references
  • 9bb9766 Fix/package installer (#788)
  • aeb252f Fixed packages installer (#784)
  • 7d2d803 Refactoring System Registration (#765) [ #769 ]
  • 011a4d7 updated project to Unity 2019.4.19f1 (#781)
  • e6659c3 Tweaked CI/CD builds (#779)
  • 7693f63 Merge branch 'master' into development
  • 8bfa822 Release 0.2.5 (#777) [ #776 ]
  • 6c2d9ff fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
  • 994dedf Update package.json (#773)
  • 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985a Pull out Quaternion.Approximately from hands PR (#637)
  • 6f9a64c Fix android CI/CD builds (#638)
  • 749ac66 optimized perf when looking up types by guid (#632)
  • 04eb196 Don't add command arg if we're not actually processing a terminal command (#631)
  • ac0a990 Fixed some warnings and errors when starting/stopping playmode in editor (#627)
  • 8190bd6 Fixed some service generation issues with with service wizard (#625)
  • 703bcaa ...
Read more

XRTK-Core 0.2.10

12 Apr 20:33
Compare
Choose a tag to compare
XRTK-Core 0.2.10 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.2.10",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 00d9f5b a bit of cleanup for the release (#808)
  • f78f18d Extract glTF utility to its own project. (#801) [ #800 ]
  • 330a066 delete any meta files for the symlink_temp text files if they happen to get created (#806)
  • 2909863 handle a few more edge cases with symlinks (#805)
  • 080f1e3 Fix symbolic linker errors (#804)
  • be8e400 updated project editor to 2019.4.23f1 (#803)
  • 312dbcf updated project to 2019.4.21f1 (#797)
  • 26ba7f2 Dev/quieter scene switcher (#796)
  • a144a86 removed pacakges that don't really do anything
  • 3f6fbdf Fixed editor hanging when symbolic link path is no longer valid (#794)
See More
  • 6321e0e Delay showing the dialog until the next editor gui update (#791)
  • 4b7debd Clean up dead assembly references
  • 9bb9766 Fix/package installer (#788)
  • aeb252f Fixed packages installer (#784)
  • 7d2d803 Refactoring System Registration (#765) [ #769 ]
  • 011a4d7 updated project to Unity 2019.4.19f1 (#781)
  • e6659c3 Tweaked CI/CD builds (#779)
  • 7693f63 Merge branch 'master' into development
  • 8bfa822 Release 0.2.5 (#777) [ #776 ]
  • 6c2d9ff fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
  • 994dedf Update package.json (#773)
  • 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985a Pull out Quaternion.Approximately from hands PR (#637)
  • 6f9a64c Fix android CI/CD builds (#638)
  • 749ac66 optimized perf when looking up types by guid (#632)
  • 04eb196 Don't add command arg if we're not actually processing a terminal command (#631)
  • ac0a990 Fixed some warnings and errors when starting/stopping playmode in editor (#627)
  • 8190bd6 Fixed some service generation issues with with service wizard (#625)
  • 703bcaa IsNull and Destroy Unity Object Extensions (#621)
  • 5511fae Fixed UnauthorizedAccessException when installing packages (#620)
  • e2c71be Updated configuration entry UX (#619)
  • f9a1f02 Added interaction mode to pointers (#618)
  • b5c9a2a Chore/cleanup depricated settings (#612)
  • d3ef325 better mouse context switching (#611)
  • c8231dd updated mouse input (#609)
  • d3e2e42 Axis p...
Read more

XRTK-Core 0.2.9

05 Mar 01:22
Compare
Choose a tag to compare
XRTK-Core 0.2.9 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.2.9",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

See More
  • 7693f63 Merge branch 'master' into development
  • 8bfa822 Release 0.2.5 (#777) [ #776 ]
  • 6c2d9ff fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
  • 994dedf Update package.json (#773)
  • 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985a Pull out Quaternion.Approximately from hands PR (#637)
  • 6f9a64c Fix android CI/CD builds (#638)
  • 749ac66 optimized perf when looking up types by guid (#632)
  • 04eb196 Don't add command arg if we're not actually processing a terminal command (#631)
  • ac0a990 Fixed some warnings and errors when starting/stopping playmode in editor (#627)
  • 8190bd6 Fixed some service generation issues with with service wizard (#625)
  • 703bcaa IsNull and Destroy Unity Object Extensions (#621)
  • 5511fae Fixed UnauthorizedAccessException when installing packages (#620)
  • e2c71be Updated configuration entry UX (#619)
  • f9a1f02 Added interaction mode to pointers (#618)
  • b5c9a2a Chore/cleanup depricated settings (#612)
  • d3ef325 better mouse context switching (#611)
  • c8231dd updated mouse input (#609)
  • d3e2e42 Axis processor serialization fix (#610)
  • 790d2a4 Make Guid Regenerator public (#604)
  • b037516 fixed some errors with meta files in 2019 (#601)
  • 4aa01ef always return true if editor platform is defined (#600)
  • 58ee11c Fix endless configure toolkit dialog issue (#593)
  • d0d42c8 Updated package seed installer (#592)
  • e7abe8a Added IMixedRealityController.Name (#589)
  • c7f1f88 Dev/updated project settings (#588)
  • 6a27ed0...
Read more

XRTK-Core 0.2.8

14 Feb 20:27
Compare
Choose a tag to compare
XRTK-Core 0.2.8 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.2.8",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

See More
  • 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985a Pull out Quaternion.Approximately from hands PR (#637)
  • 6f9a64c Fix android CI/CD builds (#638)
  • 749ac66 optimized perf when looking up types by guid (#632)
  • 04eb196 Don't add command arg if we're not actually processing a terminal command (#631)
  • ac0a990 Fixed some warnings and errors when starting/stopping playmode in editor (#627)
  • 8190bd6 Fixed some service generation issues with with service wizard (#625)
  • 703bcaa IsNull and Destroy Unity Object Extensions (#621)
  • 5511fae Fixed UnauthorizedAccessException when installing packages (#620)
  • e2c71be Updated configuration entry UX (#619)
  • f9a1f02 Added interaction mode to pointers (#618)
  • b5c9a2a Chore/cleanup depricated settings (#612)
  • d3ef325 better mouse context switching (#611)
  • c8231dd updated mouse input (#609)
  • d3e2e42 Axis processor serialization fix (#610)
  • 790d2a4 Make Guid Regenerator public (#604)
  • b037516 fixed some errors with meta files in 2019 (#601)
  • 4aa01ef always return true if editor platform is defined (#600)
  • 58ee11c Fix endless configure toolkit dialog issue (#593)
  • d0d42c8 Updated package seed installer (#592)
  • e7abe8a Added IMixedRealityController.Name (#589)
  • c7f1f88 Dev/updated project settings (#588)
  • 6a27ed0 Updated handedness to properly work with the enum flags attribute (#587)
  • 12b3edc fixed standard editor shader reference (#586)
  • eccf638 Fixed an issue where services would always run in the editor when they were not supposed to
  • a7e68a6 near pointer interact...
Read more

XRTK-Core 0.2.7

12 Feb 20:46
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XRTK-Core 0.2.7 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.2.7",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

See More
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985a Pull out Quaternion.Approximately from hands PR (#637)
  • 6f9a64c Fix android CI/CD builds (#638)
  • 749ac66 optimized perf when looking up types by guid (#632)
  • 04eb196 Don't add command arg if we're not actually processing a terminal command (#631)
  • ac0a990 Fixed some warnings and errors when starting/stopping playmode in editor (#627)
  • 8190bd6 Fixed some service generation issues with with service wizard (#625)
  • 703bcaa IsNull and Destroy Unity Object Extensions (#621)
  • 5511fae Fixed UnauthorizedAccessException when installing packages (#620)
  • e2c71be Updated configuration entry UX (#619)
  • f9a1f02 Added interaction mode to pointers (#618)
  • b5c9a2a Chore/cleanup depricated settings (#612)
  • d3ef325 better mouse context switching (#611)
  • c8231dd updated mouse input (#609)
  • d3e2e42 Axis processor serialization fix (#610)
  • 790d2a4 Make Guid Regenerator public (#604)
  • b037516 fixed some errors with meta files in 2019 (#601)
  • 4aa01ef always return true if editor platform is defined (#600)
  • 58ee11c Fix endless configure toolkit dialog issue (#593)
  • d0d42c8 Updated package seed installer (#592)
  • e7abe8a Added IMixedRealityController.Name (#589)
  • c7f1f88 Dev/updated project settings (#588)
  • 6a27ed0 Updated handedness to properly work with the enum flags attribute (#587)
  • 12b3edc fixed standard editor shader reference (#586)
  • eccf638 Fixed an issue where services would always run in the editor when they were not supposed to
  • a7e68a6 near pointer interactions using collision (#560) [ #577 ]
  • 89e91fa only regen guids on new installation (#581)
  • fc9bda6...
Read more

XRTK-Core 0.2.6

11 Feb 03:53
Compare
Choose a tag to compare
XRTK-Core 0.2.6 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.2.6",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

See More
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985a Pull out Quaternion.Approximately from hands PR (#637)
  • 6f9a64c Fix android CI/CD builds (#638)
  • 749ac66 optimized perf when looking up types by guid (#632)
  • 04eb196 Don't add command arg if we're not actually processing a terminal command (#631)
  • ac0a990 Fixed some warnings and errors when starting/stopping playmode in editor (#627)
  • 8190bd6 Fixed some service generation issues with with service wizard (#625)
  • 703bcaa IsNull and Destroy Unity Object Extensions (#621)
  • 5511fae Fixed UnauthorizedAccessException when installing packages (#620)
  • e2c71be Updated configuration entry UX (#619)
  • f9a1f02 Added interaction mode to pointers (#618)
  • b5c9a2a Chore/cleanup depricated settings (#612)
  • d3ef325 better mouse context switching (#611)
  • c8231dd updated mouse input (#609)
  • d3e2e42 Axis processor serialization fix (#610)
  • 790d2a4 Make Guid Regenerator public (#604)
  • b037516 fixed some errors with meta files in 2019 (#601)
  • 4aa01ef always return true if editor platform is defined (#600)
  • 58ee11c Fix endless configure toolkit dialog issue (#593)
  • d0d42c8 Updated package seed installer (#592)
  • e7abe8a Added IMixedRealityController.Name (#589)
  • c7f1f88 Dev/updated project settings (#588)
  • 6a27ed0 Updated handedness to properly work with the enum flags attribute (#587)
  • 12b3edc fixed standard editor shader reference (#586)
  • eccf638 Fixed an issue where services would always run in the editor when they were not supposed to
  • a7e68a6 near pointer interactions using collision (#560) [ #577 ]
  • 89e91fa only regen guids on new installation (#581)
  • fc9bda6 Fix to add additional resolution of Oculus Controllers fo...
Read more