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Releases: XRTK/com.xrtk.core

XRTK-Core 0.2.5

04 Feb 19:01
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XRTK-Core 0.2.5 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.2.5",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 8bfa822 Release 0.2.5 (#777) [ #776 ]
  • 994dedf Update package.json (#773)
  • 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
See More
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985a Pull out Quaternion.Approximately from hands PR (#637)
  • 6f9a64c Fix android CI/CD builds (#638)
  • 749ac66 optimized perf when looking up types by guid (#632)
  • 04eb196 Don't add command arg if we're not actually processing a terminal command (#631)
  • ac0a990 Fixed some warnings and errors when starting/stopping playmode in editor (#627)
  • 8190bd6 Fixed some service generation issues with with service wizard (#625)
  • 703bcaa IsNull and Destroy Unity Object Extensions (#621)
  • 5511fae Fixed UnauthorizedAccessException when installing packages (#620)
  • e2c71be Updated configuration entry UX (#619)
  • f9a1f02 Added interaction mode to pointers (#618)
  • b5c9a2a Chore/cleanup depricated settings (#612)
  • d3ef325 better mouse context switching (#611)
  • c8231dd updated mouse input (#609)
  • d3e2e42 Axis processor serialization fix (#610)
  • 790d2a4 Make Guid Regenerator public (#604)
  • b037516 fixed some errors with meta files in 2019 (#601)
  • 4aa01ef always return true if editor platform is defined (#600)
  • 58ee11c Fix endless configure toolkit dialog issue (#593)
  • d0d42c8 Updated package seed installer (#592)
  • e7abe8a Added IMixedRealityController.Name (#589)
  • c7f1f88 Dev/updated project settings (#588)
  • 6a27ed0 Updated handedness to properly work with the enum flags attribute (#587)
  • 12b3edc fixed standard editor shader reference (#586)
  • eccf638 Fixed an issue where services would always run in the editor when they were not supposed to
  • a7e68a6 near pointer interactions using collision (#560) [ #577 ]
  • 89e91fa only regen guids on new installation (#581)
  • fc9bda6 Fix to add additional resolution of Oculus Controllers following the V1 firmware Oculus update (controllers renamed for Quest) (#578)
  • 0f363fd cleaned up sdk a bit (#576)
  • 2110cfb Update Package installer to work for file extensions (#569) [ #571 ]
  • bbfb355 Fixed rendering problems for 2019 (#575)
  • 6674688 Feature/service wizard (#570)
  • 748c3a4 fixed naming of BaseMix...
Read more

XRTK-Core 0.2.4

27 Jan 20:22
Compare
Choose a tag to compare
XRTK-Core 0.2.4 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.2.4",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 994dedf Update package.json (#773)
  • 378d18d Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
See More
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985a Pull out Quaternion.Approximately from hands PR (#637)
  • 6f9a64c Fix android CI/CD builds (#638)
  • 749ac66 optimized perf when looking up types by guid (#632)
  • 04eb196 Don't add command arg if we're not actually processing a terminal command (#631)
  • ac0a990 Fixed some warnings and errors when starting/stopping playmode in editor (#627)
  • 8190bd6 Fixed some service generation issues with with service wizard (#625)
  • 703bcaa IsNull and Destroy Unity Object Extensions (#621)
  • 5511fae Fixed UnauthorizedAccessException when installing packages (#620)
  • e2c71be Updated configuration entry UX (#619)
  • f9a1f02 Added interaction mode to pointers (#618)
  • b5c9a2a Chore/cleanup depricated settings (#612)
  • d3ef325 better mouse context switching (#611)
  • c8231dd updated mouse input (#609)
  • d3e2e42 Axis processor serialization fix (#610)
  • 790d2a4 Make Guid Regenerator public (#604)
  • b037516 fixed some errors with meta files in 2019 (#601)
  • 4aa01ef always return true if editor platform is defined (#600)
  • 58ee11c Fix endless configure toolkit dialog issue (#593)
  • d0d42c8 Updated package seed installer (#592)
  • e7abe8a Added IMixedRealityController.Name (#589)
  • c7f1f88 Dev/updated project settings (#588)
  • 6a27ed0 Updated handedness to properly work with the enum flags attribute (#587)
  • 12b3edc fixed standard editor shader reference (#586)
  • eccf638 Fixed an issue where services would always run in the editor when they were not supposed to
  • a7e68a6 near pointer interactions using collision (#560) [ #577 ]
  • 89e91fa only regen guids on new installation (#581)
  • fc9bda6 Fix to add additional resolution of Oculus Controllers following the V1 firmware Oculus update (controllers renamed for Quest) (#578)
  • 0f363fd cleaned up sdk a bit (#576)
  • 2110cfb Update Package installer to work for file extensions (#569) [ #571 ]
  • bbfb355 Fixed rendering problems for 2019 (#575)
  • 6674688 Feature/service wizard (#570)
  • 748c3a4 fixed naming of BaseMixedRealityProfileExtensions name (#568)
  • 6a3cd7f...
Read more

XRTK-Core 0.2.3

25 Jan 23:50
Compare
Choose a tag to compare
XRTK-Core 0.2.3 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.2.3",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 3018494 Added a ValidateProject method to build tools (#770)
  • fac015b Implement grip threshold profile setting (#767)
  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
See More
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985a Pull out Quaternion.Approximately from hands PR (#637)
  • 6f9a64c Fix android CI/CD builds (#638)
  • 749ac66 optimized perf when looking up types by guid (#632)
  • 04eb196 Don't add command arg if we're not actually processing a terminal command (#631)
  • ac0a990 Fixed some warnings and errors when starting/stopping playmode in editor (#627)
  • 8190bd6 Fixed some service generation issues with with service wizard (#625)
  • 703bcaa IsNull and Destroy Unity Object Extensions (#621)
  • 5511fae Fixed UnauthorizedAccessException when installing packages (#620)
  • e2c71be Updated configuration entry UX (#619)
  • f9a1f02 Added interaction mode to pointers (#618)
  • b5c9a2a Chore/cleanup depricated settings (#612)
  • d3ef325 better mouse context switching (#611)
  • c8231dd updated mouse input (#609)
  • d3e2e42 Axis processor serialization fix (#610)
  • 790d2a4 Make Guid Regenerator public (#604)
  • b037516 fixed some errors with meta files in 2019 (#601)
  • 4aa01ef always return true if editor platform is defined (#600)
  • 58ee11c Fix endless configure toolkit dialog issue (#593)
  • d0d42c8 Updated package seed installer (#592)
  • e7abe8a Added IMixedRealityController.Name (#589)
  • c7f1f88 Dev/updated project settings (#588)
  • 6a27ed0 Updated handedness to properly work with the enum flags attribute (#587)
  • 12b3edc fixed standard editor shader reference (#586)
  • eccf638 Fixed an issue where services would always run in the editor when they were not supposed to
  • a7e68a6 near pointer interactions using collision (#560) [ #577 ]
  • 89e91fa only regen guids on new installation (#581)
  • fc9bda6 Fix to add additional resolution of Oculus Controllers following the V1 firmware Oculus update (controllers renamed for Quest) (#578)
  • 0f363fd cleaned up sdk a bit (#576)
  • 2110cfb Update Package installer to work for file extensions (#569) [ #571 ]
  • bbfb355 Fixed rendering problems for 2019 (#575)
  • 6674688 Feature/service wizard (#570)
  • 748c3a4 fixed naming of BaseMixedRealityProfileExtensions name (#568)
  • 6a3cd7f Platform Configuration Manual Installation Triggers (#564)
  • f39b196 Icon fixes - cleanup (#567)
  • 806b81f...
Read more

XRTK-Core 0.2.2

25 Jan 04:36
Compare
Choose a tag to compare
XRTK-Core 0.2.2 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.2.2",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 75506c0 bump release version
  • 18c6dd7 Implement utility to check for used render pipeline (#766)
  • 1f980e6 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc70618 updated assertion check when configuring the start scene (#761)
  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
See More
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985a Pull out Quaternion.Approximately from hands PR (#637)
  • 6f9a64c Fix android CI/CD builds (#638)
  • 749ac66 optimized perf when looking up types by guid (#632)
  • 04eb196 Don't add command arg if we're not actually processing a terminal command (#631)
  • ac0a990 Fixed some warnings and errors when starting/stopping playmode in editor (#627)
  • 8190bd6 Fixed some service generation issues with with service wizard (#625)
  • 703bcaa IsNull and Destroy Unity Object Extensions (#621)
  • 5511fae Fixed UnauthorizedAccessException when installing packages (#620)
  • e2c71be Updated configuration entry UX (#619)
  • f9a1f02 Added interaction mode to pointers (#618)
  • b5c9a2a Chore/cleanup depricated settings (#612)
  • d3ef325 better mouse context switching (#611)
  • c8231dd updated mouse input (#609)
  • d3e2e42 Axis processor serialization fix (#610)
  • 790d2a4 Make Guid Regenerator public (#604)
  • b037516 fixed some errors with meta files in 2019 (#601)
  • 4aa01ef always return true if editor platform is defined (#600)
  • 58ee11c Fix endless configure toolkit dialog issue (#593)
  • d0d42c8 Updated package seed installer (#592)
  • e7abe8a Added IMixedRealityController.Name (#589)
  • c7f1f88 Dev/updated project settings (#588)
  • 6a27ed0 Updated handedness to properly work with the enum flags attribute (#587)
  • 12b3edc fixed standard editor shader reference (#586)
  • eccf638 Fixed an issue where services would always run in the editor when they were not supposed to
  • a7e68a6 near pointer interactions using collision (#560) [ #577 ]
  • 89e91fa only regen guids on new installation (#581)
  • fc9bda6 Fix to add additional resolution of Oculus Controllers following the V1 firmware Oculus update (controllers renamed for Quest) (#578)
  • 0f363fd cleaned up sdk a bit (#576)
  • 2110cfb Update Package installer to work for file extensions (#569) [ #571 ]
  • bbfb355 Fixed rendering problems for 2019 (#575)
  • 6674688 Feature/service wizard (#570)
  • 748c3a4 fixed naming of BaseMixedRealityProfileExtensions name (#568)
  • 6a3cd7f Platform Configuration Manual Installation Triggers (#564)
  • f39b196 Icon fixes - cleanup (#567)
  • 806b81f Fixed a bug where profile field assignment was not working (#566)
  • 9c667be Disabled package installation button in xrtk.core project (#565)
  • aab5...
Read more

XRTK-Core 0.2.1

15 Jan 01:48
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XRTK-Core 0.2.1 Pre-release
Pre-release

Release Notes

Requirements

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.2.1",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • beb24f6 Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a Update package.json (#755)
  • 6704616 Update AutoSceneSwitcher.cs (#754)
  • f2a5e7c Consolidate and clean up editor assembly (#753)
  • 2066d3f docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e removed unused property I thought was removed already
  • 6b69d42 fixed missing member in documentation
  • 969a418 manually updated and built docs (#745)
  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
See More
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985a Pull out Quaternion.Approximately from hands PR (#637)
  • 6f9a64c Fix android CI/CD builds (#638)
  • 749ac66 optimized perf when looking up types by guid (#632)
  • 04eb196 Don't add command arg if we're not actually processing a terminal command (#631)
  • ac0a990 Fixed some warnings and errors when starting/stopping playmode in editor (#627)
  • 8190bd6 Fixed some service generation issues with with service wizard (#625)
  • 703bcaa IsNull and Destroy Unity Object Extensions (#621)
  • 5511fae Fixed UnauthorizedAccessException when installing packages (#620)
  • e2c71be Updated configuration entry UX (#619)
  • f9a1f02 Added interaction mode to pointers (#618)
  • b5c9a2a Chore/cleanup depricated settings (#612)
  • d3ef325 better mouse context switching (#611)
  • c8231dd updated mouse input (#609)
  • d3e2e42 Axis processor serialization fix (#610)
  • 790d2a4 Make Guid Regenerator public (#604)
  • b037516 fixed some errors with meta files in 2019 (#601)
  • 4aa01ef always return true if editor platform is defined (#600)
  • 58ee11c Fix endless configure toolkit dialog issue (#593)
  • d0d42c8 Updated package seed installer (#592)
  • e7abe8a Added IMixedRealityController.Name (#589)
  • c7f1f88 Dev/updated project settings (#588)
  • 6a27ed0 Updated handedness to properly work with the enum flags attribute (#587)
  • 12b3edc fixed standard editor shader reference (#586)
  • eccf638 Fixed an issue where services would always run in the editor when they were not supposed to
  • a7e68a6 near pointer interactions using collision (#560) [ #577 ]
  • 89e91fa only regen guids on new installation (#581)
  • fc9bda6 Fix to add additional resolution of Oculus Controllers following the V1 firmware Oculus update (controllers renamed for Quest) (#578)
  • 0f363fd cleaned up sdk a bit (#576)
  • 2110cfb Update Package installer to work for file extensions (#569) [ #571 ]
  • bbfb355 Fixed rendering problems for 2019 (#575)
  • 6674688 Feature/service wizard (#570)
  • 748c3a4 fixed naming of BaseMixedRealityProfileExtensions name (#568)
  • 6a3cd7f Platform Configuration Manual Installation Triggers (#564)
  • f39b196 Icon fixes - cleanup (#567)
  • 806b81f Fixed a bug where profile field assignment was not working (#566)
  • 9c667be Disabled package installation button in xrtk.core project (#565)
  • aab545a Feature/move prefabs to hidden folder (#563)
  • e68ff3c Added guid regeneration for installed package profiles to prevent asset collisions (#562)
  • 9eaed34 Fixed the nre with the controller mapping winow (#561)
  • 3da47f8 Fix canvas utility removed from prefabs unintenti...
Read more

XRTK-Core 0.2.0

25 Dec 18:00
Compare
Choose a tag to compare
XRTK-Core 0.2.0 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.4.17 or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.2.0",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • c6ebadb Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aa Dev/2019.4.17f1 (#737)
  • 64a2fb2 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be7 Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e9 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a93 Attempt to fix wireframe shader (#732)
  • 1314dc5 Feature/721 teleport input action (#729)
  • b681bf2 Updated Spatial Awareness System (#694)
  • f708e4e Introduce teleport validation data provider (#727)
  • fcc4048 Teleport Mode for Teleport System (#726)
See More
  • b706686 fixed teleport component (#724)
  • 99e939b Teleport System v2 (#722)
  • 47ec073 Misc fixes for GUID regeneration issues (#719)
  • 0b4fd77 Implement grip pose input action for Oculus Touch controller's (#718)
  • 0f0b4a0 Implement Grip Pose Input action for Oculus Touch controllers (#713)
  • b446455 Update input actions inspector to use reordable list (#715)
  • 20379c6 added error message when we cannot enter play mode (#712)
  • 129955b Misc bug fixes for 0.2.0 release (#710)
  • 5f435f7 Update BaseService.cs (#708)
  • 84d0e5d Fix/boundary system (#705)
  • 8f4e3e5 updated playmode/editor mode change transitions (#704)
  • 8badd7e Update/package info (#701)
  • 6afd9e3 updated project to 2019.4.15f1 LTS (#698) [ #699 ]
  • 1ef0810 Fix condition for package installer (#696)
  • da51656 Check whether root profile exists (#695)
  • a54e9ee Fixed min attribute. now properly clamps min value in inspector (#693)
  • f139b34 Added json files to the list of UnityFileExtensions (#690)
  • 61c775b Fixed simulated hand data provider Tracked Hand Pose list rendering (#692)
  • f399d17 Fixed symbolic link validation (#687)
  • ffa75ad Self hosted pipelines (#678) [ #685 ]
  • c6774a2 Fix/obsolete messages (#683)
  • a42a9b3 made tracked poses private (#680)
  • 430441b Rename HandBoundsMode to HandBoundsLOD for better understanding (#677)
  • 6c4a04b Fixing gltf serialization (#676)
  • 12e62c6 Fixed issues around errors when starting and stopping playmode in editor (#668)
  • d512062 Add support for input and gestures for hand controllers (#552) [ #577, #616, #617 ]
  • 04e65e8 Removed UNITY_LIGHT_PROBE_PROXY_VOLUME (#643)
  • 2a59b2e Only apply default head height if not managed by device (#657)
  • ed50da5 Fix NRE thrown by changing predicate order (#654)
  • 5a44237 Fix profiles reset and services reinitialized when already running (#646)
  • 99d8e49 Update ControllerPopupWindow.cs (#644)
  • 359159e fixed android build warnings about the logo (#642)
  • ebc4add Refactor of boundary system (#624)
  • ba89b72 Dev/more ci updates (#639)
  • 4d06323 Test UWP Builds and APPX generation (#635)
  • 67d34c1 Moved some uwp specific extensions and utilities to their respective submodule (#634)
  • 133985a Pull out Quaternion.Approximately from hands PR (#637)
  • 6f9a64c Fix android CI/CD builds (#638)
  • 749ac66 optimized perf when looking up types by guid (#632)
  • 04eb196 Don't add command arg if we're not actually processing a terminal command (#631)
  • ac0a990 Fixed some warnings and errors when starting/stopping playmode in editor (#627)
  • 8190bd6 Fixed some service generation issues with with service wizard (#625)
  • 703bcaa IsNull and Destroy Unity Object Extensions (#621)
  • 5511fae Fixed UnauthorizedAccessException when installing packages (#620)
  • e2c71be Updated configuration entry UX (#619)
  • f9a1f02 Added interaction mode to pointers (#618)
  • b5c9a2a Chore/cleanup depricated settings (#612)
  • d3ef325 better mouse context switching (#611)
  • c8231dd updated mouse input (#609)
  • d3e2e42 Axis processor serialization fix (#610)
  • 790d2a4 Make Guid Regenerator public (#604)
  • b037516 fixed some errors with meta files in 2019 (#601)
  • 4aa01ef always return true if editor platform is defined (#600)
  • 58ee11c Fix endless configure toolkit dialog issue (#593)
  • d0d42c8 Updated package seed installer (#592)
  • e7abe8a Added IMixedRealityController.Name (#589)
  • c7f1f88 Dev/updated project settings (#588)
  • 6a27ed0 Updated handedness to properly work with the enum flags attribute (#587)
  • 12b3edc fixed standard editor shader reference (#586)
  • eccf638 Fixed an issue where services would always run in the editor when they were not supposed to
  • a7e68a6 near pointer interactions using collision (#560) [ #577 ]
  • 89e91fa only regen guids on new installation (#581)
  • fc9bda6 Fix to add additional resolution of Oculus Controllers following the V1 firmware Oculus update (controllers renamed for Quest) (#578)
  • 0f363fd cleaned up sdk a bit (#576)
  • 2110cfb Update Package installer to work for file extensions (#569) [ #571 ]
  • bbfb355 Fixed rendering problems for 2019 (#575)
  • 6674688 Feature/service wizard (#570)
  • 748c3a4 fixed naming of BaseMixedRealityProfileExtensions name (#568)
  • 6a3cd7f Platform Configuration Manual Installation Triggers (#564)
  • f39b196 Icon fixes - cleanup (#567)
  • 806b81f Fixed a bug where profile field assignment was not working (#566)
  • 9c667be Disabled package installation button in xrtk.core project (#565)
  • aab545a Feature/move prefabs to hidden folder (#563)
  • e68ff3c Added guid regeneration for installed package profiles to prevent asset collisions (#562)
  • 9eaed34 Fixed the nre with the controller mapping winow (#561)
  • 3da47f8 Fix canvas utility removed from prefabs unintentionally (#559)
  • 1508803 Housekeeping tasks (#557)
  • a19d124 Added platform profile installer (#554)
  • b46d4ee Fixed NRE in input system profile inspector (#555)
  • bd6fdd1 Concrete Instanced Guid References (#551)
  • c47197d updated sdk and wmr package layout and profile location (#549)
  • 7a29cd6 Merge branch 'master' into development
  • eadca0f...
Read more

XRTK-Core 0.1.33

25 Apr 16:20
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XRTK-Core 0.1.33 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.33",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 921339a Fixed issue with ActivePlatforms being empty when initializing the xrtk
  • 66344d7 docfx build 0.1.32@342fd9384131be1b0bf855de353362c322ef891c
  • 17c01ef Updated the controller mapping profile inspector (#486)
  • 59e7e69 Updated concept of "Configuration Profile" and Inspector Cleanup (#483)
  • 2bf1ed5 removed redundant MixedRealityDataProviderProfile type (#484)
  • a102ee8 Feature - Platform System (#416)
  • a490ed3 Ensure that the detected input sources and detected controller's are readonly from the system (#481)
  • 60307f4 Fixed some issues with the MixedRealityServiceProfileInspector (#478)
  • eb4ad2d Enabled specific profile type filtering in the configuration list (#474)
  • 961805d Fixed some issues with registering extension services and data providers (#473)
See More
  • c9278bd Fix/471 extension service providers (#472)
  • 233def2 Fixes to correctly filter for nested services/data providers in the new configuraitons inspector (#470)
  • 6d73c4c updated package version
  • 973aff0 docfx build 0.1.30@92ba9c87ada180e9bb2b64f26fe0ebd648b69c22
  • a996bfb updated core package details for next release (#468)
  • 0ec12eb Introduced IMixedRealityServiceConfiguration (#455) [ #458 ]
  • 8252dd7 Added a remark to the ArrayExtensions ArrayInitialise function, to ensure devs are aware to only use value types (#464)
  • 8aec043 Fix controller popup nre's for new controller (#462) [ #461 ]
  • 4802c20 New array Extension plus tests (#461)
  • 4b53c64 Fix inspctor name to avoid confusion with actual MixedRealityControllerDataProvider Profiles (#460)
  • 4c99fd7 Add a utility to draw a capsure wire gizmo (#459)
  • ad62f39 Transferring new SceneHelper script to core (#457)
  • 2bf2322 some fixes from the last pr merge (#456)
  • 0d54813 Controller Mapping / Provider validations part 2 (#452)
  • 5037760 Array extension, Added additional parameter to specify Array Index (#454)
  • 1613834 New array extension to allow easy addition of information to an existing array (#453)
  • 98d2d02 updated package and sdk checkout
  • 71eec82 Transform Extension Collider and Bounds Calculation Performance Update (#448)
  • 626ec39 Fix/cursor modifier (#449)
  • f3d0f0c fixed typo
  • eb10343 fixed some formatting (#447)
  • 69991dc Added ability to pass in cached references to avoid costly lookup (#446)
  • eb3dbcc Controller mapping detection (#433)
  • f960a1a docfx build 0.1.29@02bf94f1c1ce65cfab7bb37ae71aea76736050b3
  • 99dbbfa updated version
  • 0a688bc just a little tweak to use the existing local variable (#444)
  • 62e1d91 Fix copy paste error in windows api checker (#443)
  • 70fdf9d attempted to fix possible crashes when updating the symbolic links settings asset (#442)
  • 50d377d Pull SetupConfiguration and TryRenderControllerModel into controller interface (#439)
  • bee6063 Implement utility function to lock a prfoile from editing if the build target does not match (#440)
  • 92fb1bf Fixed diagnostics data provider memory limit reporting (#438)
  • 1148950 Feature/diagnostics system console (#422) [ #426 ]
  • 23b35b7 broke out the changes from the diagnostics PR (#428)
  • e0f6b91 cleaned up base service (#423)
  • 809efeb docfx build 0.1.27@ea2d5d7afb5538e75eaafbb0ff208446617f2db4
  • 430b41f Dev/inspectors cleanup (#418)
  • 19868ec Fix/legacy unity controllers (#415)
  • 8e74a39 Dev/camera extension update (#414)
  • 1967aee Updated interaction event datum to better support events (#413)
  • c5f399f updated articles and documentation (#411)
  • 05cb587 Replaced assert with return if null (#412)
  • 788efe7 More rig sync updates (#409)
  • d5176b1 Updated package to 0.1.26
  • 4a11e59 Fixed a few things with the new camera rig (#405)
  • f64d558 Fix/camera system inspector hotfix (#402)
  • e10c99a Merge branch 'refs/heads/master' into development
  • 97acbda bumped version to 0.1.24
  • 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
  • 6a954d0 Update Camera System static accessor validation logic (#401)
  • bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
  • 423442d Also checks if an xr devices is present for stereoscopic check (#396)
  • 6c4de73 Updated Handedness use in the Visualization inspector (#393)
  • ab21049 Initial changes for the new camera rig configuration (#386)
  • ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
  • 7a2e3d8 Added body tracking to solver handler (#384)
  • 16ba733 Dev/pointer dragging events (#382)
  • a76683a Added a way to subscribe to input events from a poco class (#380)
  • b6babb8 Bump UPM version (#375)
  • dabf5eb Ensure we always start a service if only the editor flag is set (#374)
  • 55d63cd Make sure we ping the cloned profile (#371)
  • 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
  • e300364 Should be able to use digital axis type when setting float data (#367)
  • 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
  • ef90823 Cleaned up controller data providers (#363)
  • b953000 Added unity's il2cpp attribute (#362)
  • 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
  • 258d85e updated assembly references to use guids (#359)
  • 6dd8206 Added a way to define your own generated path for profiles (#357)
  • 5f97d48 Improved package path lookup (#356)
  • c751450 Fixed editor platform support checking (#355)
  • 75c7179 Updated collider extension (#350)
  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0...
Read more

XRTK-Core 0.1.32

01 Apr 21:31
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XRTK-Core 0.1.32 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.32",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 66344d7 docfx build 0.1.32@342fd9384131be1b0bf855de353362c322ef891c
  • 17c01ef Updated the controller mapping profile inspector (#486)
  • 59e7e69 Updated concept of "Configuration Profile" and Inspector Cleanup (#483)
  • 2bf1ed5 removed redundant MixedRealityDataProviderProfile type (#484)
  • a102ee8 Feature - Platform System (#416)
  • a490ed3 Ensure that the detected input sources and detected controller's are readonly from the system (#481)
  • 60307f4 Fixed some issues with the MixedRealityServiceProfileInspector (#478)
  • eb4ad2d Enabled specific profile type filtering in the configuration list (#474)
  • 961805d Fixed some issues with registering extension services and data providers (#473)
  • c9278bd Fix/471 extension service providers (#472)
See More
  • 233def2 Fixes to correctly filter for nested services/data providers in the new configuraitons inspector (#470)
  • 6d73c4c updated package version
  • 973aff0 docfx build 0.1.30@92ba9c87ada180e9bb2b64f26fe0ebd648b69c22
  • a996bfb updated core package details for next release (#468)
  • 0ec12eb Introduced IMixedRealityServiceConfiguration (#455) [ #458 ]
  • 8252dd7 Added a remark to the ArrayExtensions ArrayInitialise function, to ensure devs are aware to only use value types (#464)
  • 8aec043 Fix controller popup nre's for new controller (#462) [ #461 ]
  • 4802c20 New array Extension plus tests (#461)
  • 4b53c64 Fix inspctor name to avoid confusion with actual MixedRealityControllerDataProvider Profiles (#460)
  • 4c99fd7 Add a utility to draw a capsure wire gizmo (#459)
  • ad62f39 Transferring new SceneHelper script to core (#457)
  • 2bf2322 some fixes from the last pr merge (#456)
  • 0d54813 Controller Mapping / Provider validations part 2 (#452)
  • 5037760 Array extension, Added additional parameter to specify Array Index (#454)
  • 1613834 New array extension to allow easy addition of information to an existing array (#453)
  • 98d2d02 updated package and sdk checkout
  • 71eec82 Transform Extension Collider and Bounds Calculation Performance Update (#448)
  • 626ec39 Fix/cursor modifier (#449)
  • f3d0f0c fixed typo
  • eb10343 fixed some formatting (#447)
  • 69991dc Added ability to pass in cached references to avoid costly lookup (#446)
  • eb3dbcc Controller mapping detection (#433)
  • f960a1a docfx build 0.1.29@02bf94f1c1ce65cfab7bb37ae71aea76736050b3
  • 99dbbfa updated version
  • 0a688bc just a little tweak to use the existing local variable (#444)
  • 62e1d91 Fix copy paste error in windows api checker (#443)
  • 70fdf9d attempted to fix possible crashes when updating the symbolic links settings asset (#442)
  • 50d377d Pull SetupConfiguration and TryRenderControllerModel into controller interface (#439)
  • bee6063 Implement utility function to lock a prfoile from editing if the build target does not match (#440)
  • 92fb1bf Fixed diagnostics data provider memory limit reporting (#438)
  • 1148950 Feature/diagnostics system console (#422) [ #426 ]
  • 23b35b7 broke out the changes from the diagnostics PR (#428)
  • e0f6b91 cleaned up base service (#423)
  • 809efeb docfx build 0.1.27@ea2d5d7afb5538e75eaafbb0ff208446617f2db4
  • 430b41f Dev/inspectors cleanup (#418)
  • 19868ec Fix/legacy unity controllers (#415)
  • 8e74a39 Dev/camera extension update (#414)
  • 1967aee Updated interaction event datum to better support events (#413)
  • c5f399f updated articles and documentation (#411)
  • 05cb587 Replaced assert with return if null (#412)
  • 788efe7 More rig sync updates (#409)
  • d5176b1 Updated package to 0.1.26
  • 4a11e59 Fixed a few things with the new camera rig (#405)
  • f64d558 Fix/camera system inspector hotfix (#402)
  • e10c99a Merge branch 'refs/heads/master' into development
  • 97acbda bumped version to 0.1.24
  • 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
  • 6a954d0 Update Camera System static accessor validation logic (#401)
  • bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
  • 423442d Also checks if an xr devices is present for stereoscopic check (#396)
  • 6c4de73 Updated Handedness use in the Visualization inspector (#393)
  • ab21049 Initial changes for the new camera rig configuration (#386)
  • ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
  • 7a2e3d8 Added body tracking to solver handler (#384)
  • 16ba733 Dev/pointer dragging events (#382)
  • a76683a Added a way to subscribe to input events from a poco class (#380)
  • b6babb8 Bump UPM version (#375)
  • dabf5eb Ensure we always start a service if only the editor flag is set (#374)
  • 55d63cd Make sure we ping the cloned profile (#371)
  • 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
  • e300364 Should be able to use digital axis type when setting float data (#367)
  • 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
  • ef90823 Cleaned up controller data providers (#363)
  • b953000 Added unity's il2cpp attribute (#362)
  • 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
  • 258d85e updated assembly references to use guids (#359)
  • 6dd8206 Added a way to define your own generated path for profiles (#357)
  • 5f97d48 Improved package path lookup (#356)
  • c751450 Fixed editor platform support checking (#355)
  • 75c7179 Updated collider extension (#350)
  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
  • 9459e0f...
Read more

XRTK-Core 0.1.31

28 Mar 00:31
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XRTK-Core 0.1.31 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.31",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 6d73c4c updated package version
  • 973aff0 docfx build 0.1.30@92ba9c87ada180e9bb2b64f26fe0ebd648b69c22
  • a996bfb updated core package details for next release (#468)
  • 0ec12eb Introduced IMixedRealityServiceConfiguration (#455) [ #458 ]
  • 8252dd7 Added a remark to the ArrayExtensions ArrayInitialise function, to ensure devs are aware to only use value types (#464)
  • 8aec043 Fix controller popup nre's for new controller (#462) [ #461 ]
  • 4802c20 New array Extension plus tests (#461)
  • 4b53c64 Fix inspctor name to avoid confusion with actual MixedRealityControllerDataProvider Profiles (#460)
  • 4c99fd7 Add a utility to draw a capsure wire gizmo (#459)
  • ad62f39 Transferring new SceneHelper script to core (#457)
See More
  • 2bf2322 some fixes from the last pr merge (#456)
  • 0d54813 Controller Mapping / Provider validations part 2 (#452)
  • 5037760 Array extension, Added additional parameter to specify Array Index (#454)
  • 1613834 New array extension to allow easy addition of information to an existing array (#453)
  • 98d2d02 updated package and sdk checkout
  • 71eec82 Transform Extension Collider and Bounds Calculation Performance Update (#448)
  • 626ec39 Fix/cursor modifier (#449)
  • f3d0f0c fixed typo
  • eb10343 fixed some formatting (#447)
  • 69991dc Added ability to pass in cached references to avoid costly lookup (#446)
  • eb3dbcc Controller mapping detection (#433)
  • f960a1a docfx build 0.1.29@02bf94f1c1ce65cfab7bb37ae71aea76736050b3
  • 99dbbfa updated version
  • 0a688bc just a little tweak to use the existing local variable (#444)
  • 62e1d91 Fix copy paste error in windows api checker (#443)
  • 70fdf9d attempted to fix possible crashes when updating the symbolic links settings asset (#442)
  • 50d377d Pull SetupConfiguration and TryRenderControllerModel into controller interface (#439)
  • bee6063 Implement utility function to lock a prfoile from editing if the build target does not match (#440)
  • 92fb1bf Fixed diagnostics data provider memory limit reporting (#438)
  • 1148950 Feature/diagnostics system console (#422) [ #426 ]
  • 23b35b7 broke out the changes from the diagnostics PR (#428)
  • e0f6b91 cleaned up base service (#423)
  • 809efeb docfx build 0.1.27@ea2d5d7afb5538e75eaafbb0ff208446617f2db4
  • 430b41f Dev/inspectors cleanup (#418)
  • 19868ec Fix/legacy unity controllers (#415)
  • 8e74a39 Dev/camera extension update (#414)
  • 1967aee Updated interaction event datum to better support events (#413)
  • c5f399f updated articles and documentation (#411)
  • 05cb587 Replaced assert with return if null (#412)
  • 788efe7 More rig sync updates (#409)
  • d5176b1 Updated package to 0.1.26
  • 4a11e59 Fixed a few things with the new camera rig (#405)
  • f64d558 Fix/camera system inspector hotfix (#402)
  • e10c99a Merge branch 'refs/heads/master' into development
  • 97acbda bumped version to 0.1.24
  • 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
  • 6a954d0 Update Camera System static accessor validation logic (#401)
  • bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
  • 423442d Also checks if an xr devices is present for stereoscopic check (#396)
  • 6c4de73 Updated Handedness use in the Visualization inspector (#393)
  • ab21049 Initial changes for the new camera rig configuration (#386)
  • ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
  • 7a2e3d8 Added body tracking to solver handler (#384)
  • 16ba733 Dev/pointer dragging events (#382)
  • a76683a Added a way to subscribe to input events from a poco class (#380)
  • b6babb8 Bump UPM version (#375)
  • dabf5eb Ensure we always start a service if only the editor flag is set (#374)
  • 55d63cd Make sure we ping the cloned profile (#371)
  • 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
  • e300364 Should be able to use digital axis type when setting float data (#367)
  • 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
  • ef90823 Cleaned up controller data providers (#363)
  • b953000 Added unity's il2cpp attribute (#362)
  • 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
  • 258d85e updated assembly references to use guids (#359)
  • 6dd8206 Added a way to define your own generated path for profiles (#357)
  • 5f97d48 Improved package path lookup (#356)
  • c751450 Fixed editor platform support checking (#355)
  • 75c7179 Updated collider extension (#350)
  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
  • 9459e0f removed unsused declarations and a bit of formatting (#339)
  • dd26022 Fix/windows speech providers (#340)
  • 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
  • 82f546d Added check for data provider to fix #330 (#331)
  • 9c13ccf Dev/pointer offset (#298)
  • 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
  • f0cd178 Added editor platform flag (#326)
  • fcc8dad Fixed canvas utility removing itself (#327)
  • 0bc44f1 Updated Build Tools (#256)
  • 98bd559 Updated mappings due to issues following #312 (#319)
  • e2099a6 Proper UPM registry support (#317)
  • 90e6d83 Added checks for editor updating (#313)
  • 6c3fbf6 Fixed mac build window error (#316)
  • d05d79d Ported extension changes from pointer offset (#314)
  • 4254ee8...
Read more

XRTK-Core 0.1.30

08 Feb 16:23
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Choose a tag to compare
XRTK-Core 0.1.30 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.30",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 98d2d02 updated package and sdk checkout
  • 71eec82 Transform Extension Collider and Bounds Calculation Performance Update (#448)
  • 626ec39 Fix/cursor modifier (#449)
  • f3d0f0c fixed typo
  • eb10343 fixed some formatting (#447)
  • 69991dc Added ability to pass in cached references to avoid costly lookup (#446)
  • eb3dbcc Controller mapping detection (#433)
  • f960a1a docfx build 0.1.29@02bf94f1c1ce65cfab7bb37ae71aea76736050b3
  • 99dbbfa updated version
  • 0a688bc just a little tweak to use the existing local variable (#444)
See More
  • 62e1d91 Fix copy paste error in windows api checker (#443)
  • 70fdf9d attempted to fix possible crashes when updating the symbolic links settings asset (#442)
  • 50d377d Pull SetupConfiguration and TryRenderControllerModel into controller interface (#439)
  • bee6063 Implement utility function to lock a prfoile from editing if the build target does not match (#440)
  • 92fb1bf Fixed diagnostics data provider memory limit reporting (#438)
  • 1148950 Feature/diagnostics system console (#422) [ #426 ]
  • 23b35b7 broke out the changes from the diagnostics PR (#428)
  • e0f6b91 cleaned up base service (#423)
  • 809efeb docfx build 0.1.27@ea2d5d7afb5538e75eaafbb0ff208446617f2db4
  • 430b41f Dev/inspectors cleanup (#418)
  • 19868ec Fix/legacy unity controllers (#415)
  • 8e74a39 Dev/camera extension update (#414)
  • 1967aee Updated interaction event datum to better support events (#413)
  • c5f399f updated articles and documentation (#411)
  • 05cb587 Replaced assert with return if null (#412)
  • 788efe7 More rig sync updates (#409)
  • d5176b1 Updated package to 0.1.26
  • 4a11e59 Fixed a few things with the new camera rig (#405)
  • f64d558 Fix/camera system inspector hotfix (#402)
  • e10c99a Merge branch 'refs/heads/master' into development
  • 97acbda bumped version to 0.1.24
  • 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
  • 6a954d0 Update Camera System static accessor validation logic (#401)
  • bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
  • 423442d Also checks if an xr devices is present for stereoscopic check (#396)
  • 6c4de73 Updated Handedness use in the Visualization inspector (#393)
  • ab21049 Initial changes for the new camera rig configuration (#386)
  • ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
  • 7a2e3d8 Added body tracking to solver handler (#384)
  • 16ba733 Dev/pointer dragging events (#382)
  • a76683a Added a way to subscribe to input events from a poco class (#380)
  • b6babb8 Bump UPM version (#375)
  • dabf5eb Ensure we always start a service if only the editor flag is set (#374)
  • 55d63cd Make sure we ping the cloned profile (#371)
  • 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
  • e300364 Should be able to use digital axis type when setting float data (#367)
  • 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
  • ef90823 Cleaned up controller data providers (#363)
  • b953000 Added unity's il2cpp attribute (#362)
  • 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
  • 258d85e updated assembly references to use guids (#359)
  • 6dd8206 Added a way to define your own generated path for profiles (#357)
  • 5f97d48 Improved package path lookup (#356)
  • c751450 Fixed editor platform support checking (#355)
  • 75c7179 Updated collider extension (#350)
  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
  • 9459e0f removed unsused declarations and a bit of formatting (#339)
  • dd26022 Fix/windows speech providers (#340)
  • 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
  • 82f546d Added check for data provider to fix #330 (#331)
  • 9c13ccf Dev/pointer offset (#298)
  • 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
  • f0cd178 Added editor platform flag (#326)
  • fcc8dad Fixed canvas utility removing itself (#327)
  • 0bc44f1 Updated Build Tools (#256)
  • 98bd559 Updated mappings due to issues following #312 (#319)
  • e2099a6 Proper UPM registry support (#317)
  • 90e6d83 Added checks for editor updating (#313)
  • 6c3fbf6 Fixed mac build window error (#316)
  • d05d79d Ported extension changes from pointer offset (#314)
  • 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
  • d2df565 Fixed slashes
  • 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
  • 01d3378 Revert "Try using bash for both Mac and Linux"
  • 5553c72 Try using bash for both Mac and Linux
  • 2e1ea2d Added some debug info
  • dd3b1e5 Added output too to see if there's anything else I can glean
  • 9a965ef Better error handling
  • 0be0ae8 close and dispose process if it's killed
  • 4c202c6 a bit of formatting
  • af24d3c hide the windows
  • 1f00729 used editor compiler symbols instead
  • e30d34c fixed missing access modifier
  • d1cfe45 Don't throw an exception so that the process isn't interrupted
  • 6d175d2 cleaned up errors a bit
  • 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
  • 5c9d9f5 Updated process commands for macos and linux
  • 74d186b Merge branch 'development' into fix/mac-editor...
Read more