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Releases: XRTK/com.xrtk.core

XRTK-Core 0.1.29

22 Jan 16:23
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XRTK-Core 0.1.29 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.29",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • f960a1a docfx build 0.1.29@02bf94f1c1ce65cfab7bb37ae71aea76736050b3
  • 99dbbfa updated version
  • 0a688bc just a little tweak to use the existing local variable (#444)
  • 62e1d91 Fix copy paste error in windows api checker (#443)
  • 70fdf9d attempted to fix possible crashes when updating the symbolic links settings asset (#442)
  • 50d377d Pull SetupConfiguration and TryRenderControllerModel into controller interface (#439)
  • bee6063 Implement utility function to lock a prfoile from editing if the build target does not match (#440)
  • 92fb1bf Fixed diagnostics data provider memory limit reporting (#438)
  • 1148950 Feature/diagnostics system console (#422) [ #426 ]
  • 23b35b7 broke out the changes from the diagnostics PR (#428)
See More
  • e0f6b91 cleaned up base service (#423)
  • 809efeb docfx build 0.1.27@ea2d5d7afb5538e75eaafbb0ff208446617f2db4
  • 430b41f Dev/inspectors cleanup (#418)
  • 19868ec Fix/legacy unity controllers (#415)
  • 8e74a39 Dev/camera extension update (#414)
  • 1967aee Updated interaction event datum to better support events (#413)
  • c5f399f updated articles and documentation (#411)
  • 05cb587 Replaced assert with return if null (#412)
  • 788efe7 More rig sync updates (#409)
  • d5176b1 Updated package to 0.1.26
  • 4a11e59 Fixed a few things with the new camera rig (#405)
  • f64d558 Fix/camera system inspector hotfix (#402)
  • e10c99a Merge branch 'refs/heads/master' into development
  • 97acbda bumped version to 0.1.24
  • 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
  • 6a954d0 Update Camera System static accessor validation logic (#401)
  • bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
  • 423442d Also checks if an xr devices is present for stereoscopic check (#396)
  • 6c4de73 Updated Handedness use in the Visualization inspector (#393)
  • ab21049 Initial changes for the new camera rig configuration (#386)
  • ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
  • 7a2e3d8 Added body tracking to solver handler (#384)
  • 16ba733 Dev/pointer dragging events (#382)
  • a76683a Added a way to subscribe to input events from a poco class (#380)
  • b6babb8 Bump UPM version (#375)
  • dabf5eb Ensure we always start a service if only the editor flag is set (#374)
  • 55d63cd Make sure we ping the cloned profile (#371)
  • 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
  • e300364 Should be able to use digital axis type when setting float data (#367)
  • 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
  • ef90823 Cleaned up controller data providers (#363)
  • b953000 Added unity's il2cpp attribute (#362)
  • 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
  • 258d85e updated assembly references to use guids (#359)
  • 6dd8206 Added a way to define your own generated path for profiles (#357)
  • 5f97d48 Improved package path lookup (#356)
  • c751450 Fixed editor platform support checking (#355)
  • 75c7179 Updated collider extension (#350)
  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
  • 9459e0f removed unsused declarations and a bit of formatting (#339)
  • dd26022 Fix/windows speech providers (#340)
  • 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
  • 82f546d Added check for data provider to fix #330 (#331)
  • 9c13ccf Dev/pointer offset (#298)
  • 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
  • f0cd178 Added editor platform flag (#326)
  • fcc8dad Fixed canvas utility removing itself (#327)
  • 0bc44f1 Updated Build Tools (#256)
  • 98bd559 Updated mappings due to issues following #312 (#319)
  • e2099a6 Proper UPM registry support (#317)
  • 90e6d83 Added checks for editor updating (#313)
  • 6c3fbf6 Fixed mac build window error (#316)
  • d05d79d Ported extension changes from pointer offset (#314)
  • 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
  • d2df565 Fixed slashes
  • 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
  • 01d3378 Revert "Try using bash for both Mac and Linux"
  • 5553c72 Try using bash for both Mac and Linux
  • 2e1ea2d Added some debug info
  • dd3b1e5 Added output too to see if there's anything else I can glean
  • 9a965ef Better error handling
  • 0be0ae8 close and dispose process if it's killed
  • 4c202c6 a bit of formatting
  • af24d3c hide the windows
  • 1f00729 used editor compiler symbols instead
  • e30d34c fixed missing access modifier
  • d1cfe45 Don't throw an exception so that the process isn't interrupted
  • 6d175d2 cleaned up errors a bit
  • 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
  • 5c9d9f5 Updated process commands for macos and linux
  • 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
  • f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
  • 710feae Resolves issue with WMR grip (#312)
  • 5da0051 Update release to 0.1.18 for next update (#309)
  • 6d50fee Oculus Controller mapping update (#308)
  • 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
  • dc8ba9c Fixed a warning during first start (#305)
  • 0ae9fe1...
Read more

XRTK-Core 0.1.28

30 Dec 15:29
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XRTK-Core 0.1.28 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.28",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

See More
  • 788efe7 More rig sync updates (#409)
  • d5176b1 Updated package to 0.1.26
  • 4a11e59 Fixed a few things with the new camera rig (#405)
  • f64d558 Fix/camera system inspector hotfix (#402)
  • e10c99a Merge branch 'refs/heads/master' into development
  • 97acbda bumped version to 0.1.24
  • 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
  • 6a954d0 Update Camera System static accessor validation logic (#401)
  • bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
  • 423442d Also checks if an xr devices is present for stereoscopic check (#396)
  • 6c4de73 Updated Handedness use in the Visualization inspector (#393)
  • ab21049 Initial changes for the new camera rig configuration (#386)
  • ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
  • 7a2e3d8 Added body tracking to solver handler (#384)
  • 16ba733 Dev/pointer dragging events (#382)
  • a76683a Added a way to subscribe to input events from a poco class (#380)
  • b6babb8 Bump UPM version (#375)
  • dabf5eb Ensure we always start a service if only the editor flag is set (#374)
  • 55d63cd Make sure we ping the cloned profile (#371)
  • 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
  • e300364 Should be able to use digital axis type when setting float data (#367)
  • 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
  • ef90823 Cleaned up controller data providers (#363)
  • b953000 Added unity's il2cpp attribute (#362)
  • 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
  • 258d85e updated assembly references to use guids (#359)
  • 6dd8206 Added a way to define your own generated path for profiles (#357)
  • 5f97d48 Improved package path lookup (#356)
  • c751450 Fixed editor platform support checking (#355)
  • 75c7179 Updated collider extension (#350)
  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
  • 9459e0f removed unsused declarations and a bit of formatting (#339)
  • dd26022 Fix/windows speech providers (#340)
  • 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
  • 82f546d Added check for data provider to fix #330 (#331)
  • 9c13ccf Dev/pointer offset (#298)
  • 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
  • f0cd178 Added editor platform flag (#326)
  • fcc8dad Fixed canvas utility removing itself (#327)
  • 0bc44f1 Updated Build Tools (#256)
  • 98bd559 Updated mappings due to issues following #312 (#319)
  • e2099a6 Proper UPM registry support (#317)
  • 90e6d83 Added checks for editor updating (#313)
  • 6c3fbf6 Fixed mac build window error (#316)
  • d05d79d Ported extension changes from pointer offset (#314)
  • 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
  • d2df565 Fixed slashes
  • 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
  • 01d3378 Revert "Try using bash for both Mac and Linux"
  • 5553c72 Try using bash for both Mac and Linux
  • 2e1ea2d Added some debug info
  • dd3b1e5 Added output too to see if there's anything else I can glean
  • 9a965ef Better error handling
  • 0be0ae8 close and dispose process if it's killed
  • 4c202c6 a bit of formatting
  • af24d3c hide the windows
  • 1f00729 used editor compiler symbols instead
  • e30d34c fixed missing access modifier
  • d1cfe45 Don't throw an exception so that the process isn't interrupted
  • 6d175d2 cleaned up errors a bit
  • 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
  • 5c9d9f5 Updated process commands for macos and linux
  • 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
  • f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
  • 710feae Resolves issue with WMR grip (#312)
  • 5da0051 Update release to 0.1.18 for next update (#309)
  • 6d50fee Oculus Controller mapping update (#308)
  • 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
  • dc8ba9c Fixed a warning during first start (#305)
  • 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
  • dde287e updated more of the mac terminal commands
  • a18a63b This command might not work for mac either
  • dc8eebe Added Environment OS Platform version switch case
  • b14165e Cleaned up and optimized the string extensions class (#301)
  • 59dec64 fix/bounds-calculation (#297)
  • 8ca3f75 added application name and version to diagnostics window (#296)
  • b8e8fa4 updated version to 0.1.17
  • aff9ad3 dev/pointer-refactor-2 (#291)
  • 01e4237 dev/spatial-awareness-refactor (#281)
  • 4aba585...
Read more

XRTK-Core 0.1.27

17 Dec 23:16
Compare
Choose a tag to compare
XRTK-Core 0.1.27 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.27",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

See More
  • f64d558 Fix/camera system inspector hotfix (#402)
  • e10c99a Merge branch 'refs/heads/master' into development
  • 97acbda bumped version to 0.1.24
  • 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
  • 6a954d0 Update Camera System static accessor validation logic (#401)
  • bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
  • 423442d Also checks if an xr devices is present for stereoscopic check (#396)
  • 6c4de73 Updated Handedness use in the Visualization inspector (#393)
  • ab21049 Initial changes for the new camera rig configuration (#386)
  • ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
  • 7a2e3d8 Added body tracking to solver handler (#384)
  • 16ba733 Dev/pointer dragging events (#382)
  • a76683a Added a way to subscribe to input events from a poco class (#380)
  • b6babb8 Bump UPM version (#375)
  • dabf5eb Ensure we always start a service if only the editor flag is set (#374)
  • 55d63cd Make sure we ping the cloned profile (#371)
  • 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
  • e300364 Should be able to use digital axis type when setting float data (#367)
  • 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
  • ef90823 Cleaned up controller data providers (#363)
  • b953000 Added unity's il2cpp attribute (#362)
  • 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
  • 258d85e updated assembly references to use guids (#359)
  • 6dd8206 Added a way to define your own generated path for profiles (#357)
  • 5f97d48 Improved package path lookup (#356)
  • c751450 Fixed editor platform support checking (#355)
  • 75c7179 Updated collider extension (#350)
  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
  • 9459e0f removed unsused declarations and a bit of formatting (#339)
  • dd26022 Fix/windows speech providers (#340)
  • 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
  • 82f546d Added check for data provider to fix #330 (#331)
  • 9c13ccf Dev/pointer offset (#298)
  • 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
  • f0cd178 Added editor platform flag (#326)
  • fcc8dad Fixed canvas utility removing itself (#327)
  • 0bc44f1 Updated Build Tools (#256)
  • 98bd559 Updated mappings due to issues following #312 (#319)
  • e2099a6 Proper UPM registry support (#317)
  • 90e6d83 Added checks for editor updating (#313)
  • 6c3fbf6 Fixed mac build window error (#316)
  • d05d79d Ported extension changes from pointer offset (#314)
  • 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
  • d2df565 Fixed slashes
  • 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
  • 01d3378 Revert "Try using bash for both Mac and Linux"
  • 5553c72 Try using bash for both Mac and Linux
  • 2e1ea2d Added some debug info
  • dd3b1e5 Added output too to see if there's anything else I can glean
  • 9a965ef Better error handling
  • 0be0ae8 close and dispose process if it's killed
  • 4c202c6 a bit of formatting
  • af24d3c hide the windows
  • 1f00729 used editor compiler symbols instead
  • e30d34c fixed missing access modifier
  • d1cfe45 Don't throw an exception so that the process isn't interrupted
  • 6d175d2 cleaned up errors a bit
  • 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
  • 5c9d9f5 Updated process commands for macos and linux
  • 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
  • f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
  • 710feae Resolves issue with WMR grip (#312)
  • 5da0051 Update release to 0.1.18 for next update (#309)
  • 6d50fee Oculus Controller mapping update (#308)
  • 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
  • dc8ba9c Fixed a warning during first start (#305)
  • 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
  • dde287e updated more of the mac terminal commands
  • a18a63b This command might not work for mac either
  • dc8eebe Added Environment OS Platform version switch case
  • b14165e Cleaned up and optimized the string extensions class (#301)
  • 59dec64 fix/bounds-calculation (#297)
  • 8ca3f75 added application name and version to diagnostics window (#296)
  • b8e8fa4 updated version to 0.1.17
  • aff9ad3 dev/pointer-refactor-2 (#291)
  • 01e4237 dev/spatial-awareness-refactor (#281)
  • 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
  • 2d2b4d4 updated xrtk project version to 0.1.16
  • e5c516a Fixed controller namespaces (#284)
  • 838e590...
Read more

XRTK-Core 0.1.26

09 Nov 18:10
Compare
Choose a tag to compare
XRTK-Core 0.1.26 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.26",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • d5176b1 Updated package to 0.1.26
  • 4a11e59 Fixed a few things with the new camera rig (#405)
  • f64d558 Fix/camera system inspector hotfix (#402)
  • e10c99a Merge branch 'refs/heads/master' into development
  • 97acbda bumped version to 0.1.24
  • 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
  • 6a954d0 Update Camera System static accessor validation logic (#401)
  • bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
  • 423442d Also checks if an xr devices is present for stereoscopic check (#396)
  • 6c4de73 Updated Handedness use in the Visualization inspector (#393)
See More
  • ab21049 Initial changes for the new camera rig configuration (#386)
  • ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
  • 7a2e3d8 Added body tracking to solver handler (#384)
  • 16ba733 Dev/pointer dragging events (#382)
  • a76683a Added a way to subscribe to input events from a poco class (#380)
  • b6babb8 Bump UPM version (#375)
  • dabf5eb Ensure we always start a service if only the editor flag is set (#374)
  • 55d63cd Make sure we ping the cloned profile (#371)
  • 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
  • e300364 Should be able to use digital axis type when setting float data (#367)
  • 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
  • ef90823 Cleaned up controller data providers (#363)
  • b953000 Added unity's il2cpp attribute (#362)
  • 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
  • 258d85e updated assembly references to use guids (#359)
  • 6dd8206 Added a way to define your own generated path for profiles (#357)
  • 5f97d48 Improved package path lookup (#356)
  • c751450 Fixed editor platform support checking (#355)
  • 75c7179 Updated collider extension (#350)
  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
  • 9459e0f removed unsused declarations and a bit of formatting (#339)
  • dd26022 Fix/windows speech providers (#340)
  • 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
  • 82f546d Added check for data provider to fix #330 (#331)
  • 9c13ccf Dev/pointer offset (#298)
  • 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
  • f0cd178 Added editor platform flag (#326)
  • fcc8dad Fixed canvas utility removing itself (#327)
  • 0bc44f1 Updated Build Tools (#256)
  • 98bd559 Updated mappings due to issues following #312 (#319)
  • e2099a6 Proper UPM registry support (#317)
  • 90e6d83 Added checks for editor updating (#313)
  • 6c3fbf6 Fixed mac build window error (#316)
  • d05d79d Ported extension changes from pointer offset (#314)
  • 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
  • d2df565 Fixed slashes
  • 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
  • 01d3378 Revert "Try using bash for both Mac and Linux"
  • 5553c72 Try using bash for both Mac and Linux
  • 2e1ea2d Added some debug info
  • dd3b1e5 Added output too to see if there's anything else I can glean
  • 9a965ef Better error handling
  • 0be0ae8 close and dispose process if it's killed
  • 4c202c6 a bit of formatting
  • af24d3c hide the windows
  • 1f00729 used editor compiler symbols instead
  • e30d34c fixed missing access modifier
  • d1cfe45 Don't throw an exception so that the process isn't interrupted
  • 6d175d2 cleaned up errors a bit
  • 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
  • 5c9d9f5 Updated process commands for macos and linux
  • 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
  • f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
  • 710feae Resolves issue with WMR grip (#312)
  • 5da0051 Update release to 0.1.18 for next update (#309)
  • 6d50fee Oculus Controller mapping update (#308)
  • 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
  • dc8ba9c Fixed a warning during first start (#305)
  • 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
  • dde287e updated more of the mac terminal commands
  • a18a63b This command might not work for mac either
  • dc8eebe Added Environment OS Platform version switch case
  • b14165e Cleaned up and optimized the string extensions class (#301)
  • 59dec64 fix/bounds-calculation (#297)
  • 8ca3f75 added application name and version to diagnostics window (#296)
  • b8e8fa4 updated version to 0.1.17
  • aff9ad3 dev/pointer-refactor-2 (#291)
  • 01e4237 dev/spatial-awareness-refactor (#281)
  • 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
  • 2d2b4d4 updated xrtk project version to 0.1.16
  • e5c516a Fixed controller namespaces (#284)
  • 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
  • 474e0c3 Added ScaleAround transform extension (#277)
  • 1c4e120 Update XRTK_Wireframe.shader (#276)
  • 845cf5f Added generated oculus package info if missing (#273)
  • 379bdfe Updated Wireframe shader with Android support (#271)
  • 6dd920f Fix/common root nre (#272)
  • b6debe3 Removed: (#270) [ #268 ]
  • 1182ad4 Added ability to set layer recursively using Transform (#267)
  • c0bfa3e...
Read more

XRTK-Core 0.1.25

03 Nov 17:24
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Choose a tag to compare
XRTK-Core 0.1.25 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.25",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • f64d558 Fix/camera system inspector hotfix (#402)
  • e10c99a Merge branch 'refs/heads/master' into development
  • 97acbda bumped version to 0.1.24
  • 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
  • 6a954d0 Update Camera System static accessor validation logic (#401)
  • bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
  • 423442d Also checks if an xr devices is present for stereoscopic check (#396)
  • 6c4de73 Updated Handedness use in the Visualization inspector (#393)
  • ab21049 Initial changes for the new camera rig configuration (#386)
  • ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
See More
  • 7a2e3d8 Added body tracking to solver handler (#384)
  • 16ba733 Dev/pointer dragging events (#382)
  • a76683a Added a way to subscribe to input events from a poco class (#380)
  • b6babb8 Bump UPM version (#375)
  • dabf5eb Ensure we always start a service if only the editor flag is set (#374)
  • 55d63cd Make sure we ping the cloned profile (#371)
  • 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
  • e300364 Should be able to use digital axis type when setting float data (#367)
  • 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
  • ef90823 Cleaned up controller data providers (#363)
  • b953000 Added unity's il2cpp attribute (#362)
  • 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
  • 258d85e updated assembly references to use guids (#359)
  • 6dd8206 Added a way to define your own generated path for profiles (#357)
  • 5f97d48 Improved package path lookup (#356)
  • c751450 Fixed editor platform support checking (#355)
  • 75c7179 Updated collider extension (#350)
  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
  • 9459e0f removed unsused declarations and a bit of formatting (#339)
  • dd26022 Fix/windows speech providers (#340)
  • 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
  • 82f546d Added check for data provider to fix #330 (#331)
  • 9c13ccf Dev/pointer offset (#298)
  • 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
  • f0cd178 Added editor platform flag (#326)
  • fcc8dad Fixed canvas utility removing itself (#327)
  • 0bc44f1 Updated Build Tools (#256)
  • 98bd559 Updated mappings due to issues following #312 (#319)
  • e2099a6 Proper UPM registry support (#317)
  • 90e6d83 Added checks for editor updating (#313)
  • 6c3fbf6 Fixed mac build window error (#316)
  • d05d79d Ported extension changes from pointer offset (#314)
  • 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
  • d2df565 Fixed slashes
  • 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
  • 01d3378 Revert "Try using bash for both Mac and Linux"
  • 5553c72 Try using bash for both Mac and Linux
  • 2e1ea2d Added some debug info
  • dd3b1e5 Added output too to see if there's anything else I can glean
  • 9a965ef Better error handling
  • 0be0ae8 close and dispose process if it's killed
  • 4c202c6 a bit of formatting
  • af24d3c hide the windows
  • 1f00729 used editor compiler symbols instead
  • e30d34c fixed missing access modifier
  • d1cfe45 Don't throw an exception so that the process isn't interrupted
  • 6d175d2 cleaned up errors a bit
  • 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
  • 5c9d9f5 Updated process commands for macos and linux
  • 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
  • f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
  • 710feae Resolves issue with WMR grip (#312)
  • 5da0051 Update release to 0.1.18 for next update (#309)
  • 6d50fee Oculus Controller mapping update (#308)
  • 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
  • dc8ba9c Fixed a warning during first start (#305)
  • 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
  • dde287e updated more of the mac terminal commands
  • a18a63b This command might not work for mac either
  • dc8eebe Added Environment OS Platform version switch case
  • b14165e Cleaned up and optimized the string extensions class (#301)
  • 59dec64 fix/bounds-calculation (#297)
  • 8ca3f75 added application name and version to diagnostics window (#296)
  • b8e8fa4 updated version to 0.1.17
  • aff9ad3 dev/pointer-refactor-2 (#291)
  • 01e4237 dev/spatial-awareness-refactor (#281)
  • 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
  • 2d2b4d4 updated xrtk project version to 0.1.16
  • e5c516a Fixed controller namespaces (#284)
  • 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
  • 474e0c3 Added ScaleAround transform extension (#277)
  • 1c4e120 Update XRTK_Wireframe.shader (#276)
  • 845cf5f Added generated oculus package info if missing (#273)
  • 379bdfe Updated Wireframe shader with Android support (#271)
  • 6dd920f Fix/common root nre (#272)
  • b6debe3 Removed: (#270) [ #268 ]
  • 1182ad4 Added ability to set layer recursively using Transform (#267)
  • c0bfa3e bump version number to 0.1.15
  • 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#...
Read more

XRTK-Core 0.1.24

03 Nov 16:26
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Choose a tag to compare
XRTK-Core 0.1.24 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.24",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • e10c99a Merge branch 'refs/heads/master' into development
  • 97acbda bumped version to 0.1.24
  • 53e199a docfx build 0.1.23@71b29344942c628ffaa13d52a6626dc08a417bcb
  • 6a954d0 Update Camera System static accessor validation logic (#401)
  • bba1e69 Update Core to support platforms that do not have their head height set automatically (#397) [ #398, #399, #400 ]
  • 423442d Also checks if an xr devices is present for stereoscopic check (#396)
  • 6c4de73 Updated Handedness use in the Visualization inspector (#393)
  • ab21049 Initial changes for the new camera rig configuration (#386)
  • ee5eb68 fixed prefab attribute to ensure that devs know to use GameObject field types with it (#387)
  • 7a2e3d8 Added body tracking to solver handler (#384)
See More
  • 16ba733 Dev/pointer dragging events (#382)
  • a76683a Added a way to subscribe to input events from a poco class (#380)
  • b6babb8 Bump UPM version (#375)
  • dabf5eb Ensure we always start a service if only the editor flag is set (#374)
  • 55d63cd Make sure we ping the cloned profile (#371)
  • 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
  • e300364 Should be able to use digital axis type when setting float data (#367)
  • 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
  • ef90823 Cleaned up controller data providers (#363)
  • b953000 Added unity's il2cpp attribute (#362)
  • 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
  • 258d85e updated assembly references to use guids (#359)
  • 6dd8206 Added a way to define your own generated path for profiles (#357)
  • 5f97d48 Improved package path lookup (#356)
  • c751450 Fixed editor platform support checking (#355)
  • 75c7179 Updated collider extension (#350)
  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
  • 9459e0f removed unsused declarations and a bit of formatting (#339)
  • dd26022 Fix/windows speech providers (#340)
  • 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
  • 82f546d Added check for data provider to fix #330 (#331)
  • 9c13ccf Dev/pointer offset (#298)
  • 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
  • f0cd178 Added editor platform flag (#326)
  • fcc8dad Fixed canvas utility removing itself (#327)
  • 0bc44f1 Updated Build Tools (#256)
  • 98bd559 Updated mappings due to issues following #312 (#319)
  • e2099a6 Proper UPM registry support (#317)
  • 90e6d83 Added checks for editor updating (#313)
  • 6c3fbf6 Fixed mac build window error (#316)
  • d05d79d Ported extension changes from pointer offset (#314)
  • 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
  • d2df565 Fixed slashes
  • 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
  • 01d3378 Revert "Try using bash for both Mac and Linux"
  • 5553c72 Try using bash for both Mac and Linux
  • 2e1ea2d Added some debug info
  • dd3b1e5 Added output too to see if there's anything else I can glean
  • 9a965ef Better error handling
  • 0be0ae8 close and dispose process if it's killed
  • 4c202c6 a bit of formatting
  • af24d3c hide the windows
  • 1f00729 used editor compiler symbols instead
  • e30d34c fixed missing access modifier
  • d1cfe45 Don't throw an exception so that the process isn't interrupted
  • 6d175d2 cleaned up errors a bit
  • 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
  • 5c9d9f5 Updated process commands for macos and linux
  • 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
  • f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
  • 710feae Resolves issue with WMR grip (#312)
  • 5da0051 Update release to 0.1.18 for next update (#309)
  • 6d50fee Oculus Controller mapping update (#308)
  • 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
  • dc8ba9c Fixed a warning during first start (#305)
  • 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
  • dde287e updated more of the mac terminal commands
  • a18a63b This command might not work for mac either
  • dc8eebe Added Environment OS Platform version switch case
  • b14165e Cleaned up and optimized the string extensions class (#301)
  • 59dec64 fix/bounds-calculation (#297)
  • 8ca3f75 added application name and version to diagnostics window (#296)
  • b8e8fa4 updated version to 0.1.17
  • aff9ad3 dev/pointer-refactor-2 (#291)
  • 01e4237 dev/spatial-awareness-refactor (#281)
  • 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
  • 2d2b4d4 updated xrtk project version to 0.1.16
  • e5c516a Fixed controller namespaces (#284)
  • 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
  • 474e0c3 Added ScaleAround transform extension (#277)
  • 1c4e120 Update XRTK_Wireframe.shader (#276)
  • 845cf5f Added generated oculus package info if missing (#273)
  • 379bdfe Updated Wireframe shader with Android support (#271)
  • 6dd920f Fix/common root nre (#272)
  • b6debe3 Removed: (#270) [ #268 ]
  • 1182ad4 Added ability to set layer recursively using Transform (#267)
  • c0bfa3e bump version number to 0.1.15
  • 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
  • e3a0b58 Dev/defininitions (#262)
  • 1f386a6...
Read more

XRTK-Core 0.1.23

09 Oct 20:05
Compare
Choose a tag to compare
XRTK-Core 0.1.23 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.23",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 16ba733 Dev/pointer dragging events (#382)
  • a76683a Added a way to subscribe to input events from a poco class (#380)
  • b6babb8 Bump UPM version (#375)
  • dabf5eb Ensure we always start a service if only the editor flag is set (#374)
  • 55d63cd Make sure we ping the cloned profile (#371)
  • 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
  • e300364 Should be able to use digital axis type when setting float data (#367)
  • 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
  • ef90823 Cleaned up controller data providers (#363)
  • b953000 Added unity's il2cpp attribute (#362)
See More
  • 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
  • 258d85e updated assembly references to use guids (#359)
  • 6dd8206 Added a way to define your own generated path for profiles (#357)
  • 5f97d48 Improved package path lookup (#356)
  • c751450 Fixed editor platform support checking (#355)
  • 75c7179 Updated collider extension (#350)
  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
  • 9459e0f removed unsused declarations and a bit of formatting (#339)
  • dd26022 Fix/windows speech providers (#340)
  • 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
  • 82f546d Added check for data provider to fix #330 (#331)
  • 9c13ccf Dev/pointer offset (#298)
  • 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
  • f0cd178 Added editor platform flag (#326)
  • fcc8dad Fixed canvas utility removing itself (#327)
  • 0bc44f1 Updated Build Tools (#256)
  • 98bd559 Updated mappings due to issues following #312 (#319)
  • e2099a6 Proper UPM registry support (#317)
  • 90e6d83 Added checks for editor updating (#313)
  • 6c3fbf6 Fixed mac build window error (#316)
  • d05d79d Ported extension changes from pointer offset (#314)
  • 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
  • d2df565 Fixed slashes
  • 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
  • 01d3378 Revert "Try using bash for both Mac and Linux"
  • 5553c72 Try using bash for both Mac and Linux
  • 2e1ea2d Added some debug info
  • dd3b1e5 Added output too to see if there's anything else I can glean
  • 9a965ef Better error handling
  • 0be0ae8 close and dispose process if it's killed
  • 4c202c6 a bit of formatting
  • af24d3c hide the windows
  • 1f00729 used editor compiler symbols instead
  • e30d34c fixed missing access modifier
  • d1cfe45 Don't throw an exception so that the process isn't interrupted
  • 6d175d2 cleaned up errors a bit
  • 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
  • 5c9d9f5 Updated process commands for macos and linux
  • 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
  • f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
  • 710feae Resolves issue with WMR grip (#312)
  • 5da0051 Update release to 0.1.18 for next update (#309)
  • 6d50fee Oculus Controller mapping update (#308)
  • 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
  • dc8ba9c Fixed a warning during first start (#305)
  • 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
  • dde287e updated more of the mac terminal commands
  • a18a63b This command might not work for mac either
  • dc8eebe Added Environment OS Platform version switch case
  • b14165e Cleaned up and optimized the string extensions class (#301)
  • 59dec64 fix/bounds-calculation (#297)
  • 8ca3f75 added application name and version to diagnostics window (#296)
  • b8e8fa4 updated version to 0.1.17
  • aff9ad3 dev/pointer-refactor-2 (#291)
  • 01e4237 dev/spatial-awareness-refactor (#281)
  • 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
  • 2d2b4d4 updated xrtk project version to 0.1.16
  • e5c516a Fixed controller namespaces (#284)
  • 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
  • 474e0c3 Added ScaleAround transform extension (#277)
  • 1c4e120 Update XRTK_Wireframe.shader (#276)
  • 845cf5f Added generated oculus package info if missing (#273)
  • 379bdfe Updated Wireframe shader with Android support (#271)
  • 6dd920f Fix/common root nre (#272)
  • b6debe3 Removed: (#270) [ #268 ]
  • 1182ad4 Added ability to set layer recursively using Transform (#267)
  • c0bfa3e bump version number to 0.1.15
  • 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
  • e3a0b58 Dev/defininitions (#262)
  • 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
  • f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
  • 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
  • cebc2cc Fixed spelling errors in docs (#253)
  • f3d9044 Update package.json (#249)
  • b066242 Dev/manipulation (#242)
  • 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
  • c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
  • c53e46c Added transform extension to set all colliders active in self and descendants (#244)
  • 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
  • 4db2a96 updated symbolic link verification (#239)
  • b220f86 Missing updates required in Core for Oc...
Read more

XRTK-Core 0.1.22

02 Oct 13:05
Compare
Choose a tag to compare
XRTK-Core 0.1.22 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.22",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • b6babb8 Bump UPM version (#375)
  • dabf5eb Better editor platform support (#374)
  • 55d63cd Make sure we ping the cloned profile (#371)
  • 184d7eb parented the SpatialAwarenessParent under the playspace to ensure that the spatial mesh stays in the same place when teleporting (#368)
  • e300364 Should be able to use digital axis type when setting float data (#367)
  • 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
  • ef90823 Cleaned up controller data providers (#363)
  • b953000 Added unity's il2cpp attribute (#362)
  • 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
  • 258d85e updated assembly references to use guids (#359)
See More
  • 6dd8206 Added a way to define your own generated path for profiles (#357)
  • 5f97d48 Improved package path lookup (#356)
  • c751450 Fixed editor platform support checking (#355)
  • 75c7179 Updated collider extension (#350)
  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
  • 9459e0f removed unsused declarations and a bit of formatting (#339)
  • dd26022 Fix/windows speech providers (#340)
  • 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
  • 82f546d Added check for data provider to fix #330 (#331)
  • 9c13ccf Dev/pointer offset (#298)
  • 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
  • f0cd178 Added editor platform flag (#326)
  • fcc8dad Fixed canvas utility removing itself (#327)
  • 0bc44f1 Updated Build Tools (#256)
  • 98bd559 Updated mappings due to issues following #312 (#319)
  • e2099a6 Proper UPM registry support (#317)
  • 90e6d83 Added checks for editor updating (#313)
  • 6c3fbf6 Fixed mac build window error (#316)
  • d05d79d Ported extension changes from pointer offset (#314)
  • 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
  • d2df565 Fixed slashes
  • 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
  • 01d3378 Revert "Try using bash for both Mac and Linux"
  • 5553c72 Try using bash for both Mac and Linux
  • 2e1ea2d Added some debug info
  • dd3b1e5 Added output too to see if there's anything else I can glean
  • 9a965ef Better error handling
  • 0be0ae8 close and dispose process if it's killed
  • 4c202c6 a bit of formatting
  • af24d3c hide the windows
  • 1f00729 used editor compiler symbols instead
  • e30d34c fixed missing access modifier
  • d1cfe45 Don't throw an exception so that the process isn't interrupted
  • 6d175d2 cleaned up errors a bit
  • 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
  • 5c9d9f5 Updated process commands for macos and linux
  • 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
  • f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
  • 710feae Resolves issue with WMR grip (#312)
  • 5da0051 Update release to 0.1.18 for next update (#309)
  • 6d50fee Oculus Controller mapping update (#308)
  • 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
  • dc8ba9c Fixed a warning during first start (#305)
  • 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
  • dde287e updated more of the mac terminal commands
  • a18a63b This command might not work for mac either
  • dc8eebe Added Environment OS Platform version switch case
  • b14165e Cleaned up and optimized the string extensions class (#301)
  • 59dec64 fix/bounds-calculation (#297)
  • 8ca3f75 added application name and version to diagnostics window (#296)
  • b8e8fa4 updated version to 0.1.17
  • aff9ad3 dev/pointer-refactor-2 (#291)
  • 01e4237 dev/spatial-awareness-refactor (#281)
  • 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
  • 2d2b4d4 updated xrtk project version to 0.1.16
  • e5c516a Fixed controller namespaces (#284)
  • 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
  • 474e0c3 Added ScaleAround transform extension (#277)
  • 1c4e120 Update XRTK_Wireframe.shader (#276)
  • 845cf5f Added generated oculus package info if missing (#273)
  • 379bdfe Updated Wireframe shader with Android support (#271)
  • 6dd920f Fix/common root nre (#272)
  • b6debe3 Removed: (#270) [ #268 ]
  • 1182ad4 Added ability to set layer recursively using Transform (#267)
  • c0bfa3e bump version number to 0.1.15
  • 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
  • e3a0b58 Dev/defininitions (#262)
  • 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
  • f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
  • 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
  • cebc2cc Fixed spelling errors in docs (#253)
  • f3d9044 Update package.json (#249)
  • b066242 Dev/manipulation (#242)
  • 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
  • c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
  • c53e46c Added transform extension to set all colliders active in self and descendants (#244)
  • 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
  • 4db2a96 updated symbolic link verification (#239)
  • b220f86 Missing updates required in Core for Oculus module (#237)
  • 35d7871 Merge branch 'mast...
Read more

XRTK-Core 0.1.21

30 Sep 16:56
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XRTK-Core 0.1.21 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.21",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 3904a9f Missed a few changes when pulling out controller data provider refactor (#365)
  • ef90823 Cleaned up controller data providers (#363)
  • b953000 Added unity's il2cpp attribute (#362)
  • 14ee116 Update to improve focus initialization and pre-updates for the Input Action Refactor (#361)
  • 258d85e updated assembly references to use guids (#359)
  • 6dd8206 Added a way to define your own generated path for profiles (#357)
  • 5f97d48 Improved package path lookup (#356)
  • c751450 Fixed editor platform support checking (#355)
  • 75c7179 Updated collider extension (#350)
  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
See More
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
  • 9459e0f removed unsused declarations and a bit of formatting (#339)
  • dd26022 Fix/windows speech providers (#340)
  • 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
  • 82f546d Added check for data provider to fix #330 (#331)
  • 9c13ccf Dev/pointer offset (#298)
  • 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
  • f0cd178 Added editor platform flag (#326)
  • fcc8dad Fixed canvas utility removing itself (#327)
  • 0bc44f1 Updated Build Tools (#256)
  • 98bd559 Updated mappings due to issues following #312 (#319)
  • e2099a6 Proper UPM registry support (#317)
  • 90e6d83 Added checks for editor updating (#313)
  • 6c3fbf6 Fixed mac build window error (#316)
  • d05d79d Ported extension changes from pointer offset (#314)
  • 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
  • d2df565 Fixed slashes
  • 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
  • 01d3378 Revert "Try using bash for both Mac and Linux"
  • 5553c72 Try using bash for both Mac and Linux
  • 2e1ea2d Added some debug info
  • dd3b1e5 Added output too to see if there's anything else I can glean
  • 9a965ef Better error handling
  • 0be0ae8 close and dispose process if it's killed
  • 4c202c6 a bit of formatting
  • af24d3c hide the windows
  • 1f00729 used editor compiler symbols instead
  • e30d34c fixed missing access modifier
  • d1cfe45 Don't throw an exception so that the process isn't interrupted
  • 6d175d2 cleaned up errors a bit
  • 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
  • 5c9d9f5 Updated process commands for macos and linux
  • 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
  • f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
  • 710feae Resolves issue with WMR grip (#312)
  • 5da0051 Update release to 0.1.18 for next update (#309)
  • 6d50fee Oculus Controller mapping update (#308)
  • 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
  • dc8ba9c Fixed a warning during first start (#305)
  • 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
  • dde287e updated more of the mac terminal commands
  • a18a63b This command might not work for mac either
  • dc8eebe Added Environment OS Platform version switch case
  • b14165e Cleaned up and optimized the string extensions class (#301)
  • 59dec64 fix/bounds-calculation (#297)
  • 8ca3f75 added application name and version to diagnostics window (#296)
  • b8e8fa4 updated version to 0.1.17
  • aff9ad3 dev/pointer-refactor-2 (#291)
  • 01e4237 dev/spatial-awareness-refactor (#281)
  • 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
  • 2d2b4d4 updated xrtk project version to 0.1.16
  • e5c516a Fixed controller namespaces (#284)
  • 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
  • 474e0c3 Added ScaleAround transform extension (#277)
  • 1c4e120 Update XRTK_Wireframe.shader (#276)
  • 845cf5f Added generated oculus package info if missing (#273)
  • 379bdfe Updated Wireframe shader with Android support (#271)
  • 6dd920f Fix/common root nre (#272)
  • b6debe3 Removed: (#270) [ #268 ]
  • 1182ad4 Added ability to set layer recursively using Transform (#267)
  • c0bfa3e bump version number to 0.1.15
  • 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
  • e3a0b58 Dev/defininitions (#262)
  • 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
  • f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
  • 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
  • cebc2cc Fixed spelling errors in docs (#253)
  • f3d9044 Update package.json (#249)
  • b066242 Dev/manipulation (#242)
  • 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
  • c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
  • c53e46c Added transform extension to set all colliders active in self and descendants (#244)
  • 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
  • 4db2a96 updated symbolic link verification (#239)
  • b220f86 Missing updates required in Core for Oculus module (#237)
  • 35d7871 Merge branch 'master' into development
  • 62b7e76 Update package.json
  • 246e8f7 docfx build 0.1.11@14d83de88ab50cca67be723aa6b6ec562991061d
  • 8ca7bb1 Visualisation fix for #233 (#234)
  • 27f0732 Reverted changes made in error from Oculus branch
  • a3eab76 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • 56a5a34 Updated tested solution - working.
  • 027c17d Added extension methods for interaction mapping, due to repeated ...
Read more

XRTK-Core 0.1.20

19 Sep 01:11
Compare
Choose a tag to compare
XRTK-Core 0.1.20 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.20",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 1da88e1 docfx build 0.1.20@5c6f71847821f3212552bbe84f5374b3842d5160
  • c37aa5b removed unused ugui reference (#348)
  • 0fb8b88 Fixed the ambiguous interaction mapping constructors (#347)
  • f8ad29e bumped version number to 0.1.20 (#343)
  • ead32f2 Controller mapping update fixes #336 (#342)
  • 0b5779b Make sure we're not set to none (#341)
  • 68dd3ea Fixed editor platform support.
  • 2e1f0e0 Added a delay call to all object pings and reworked configure method (#337)
  • 9459e0f removed unsused declarations and a bit of formatting (#339)
  • dd26022 Fix/windows speech providers (#340)
See More
  • 9f1d918 Update to enable TryGetService calls for the MixedRealityToolkit (#334) [ #259 ]
  • 82f546d Added check for data provider to fix #330 (#331)
  • 9c13ccf Dev/pointer offset (#298)
  • 8b651c5 Updated grammar on an XRTK scene warning dialogue box (#332)
  • f0cd178 Added editor platform flag (#326)
  • fcc8dad Fixed canvas utility removing itself (#327)
  • 0bc44f1 Updated Build Tools (#256)
  • 98bd559 Updated mappings due to issues following #312 (#319)
  • e2099a6 Proper UPM registry support (#317)
  • 90e6d83 Added checks for editor updating (#313)
  • 6c3fbf6 Fixed mac build window error (#316)
  • d05d79d Ported extension changes from pointer offset (#314)
  • 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
  • d2df565 Fixed slashes
  • 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
  • 01d3378 Revert "Try using bash for both Mac and Linux"
  • 5553c72 Try using bash for both Mac and Linux
  • 2e1ea2d Added some debug info
  • dd3b1e5 Added output too to see if there's anything else I can glean
  • 9a965ef Better error handling
  • 0be0ae8 close and dispose process if it's killed
  • 4c202c6 a bit of formatting
  • af24d3c hide the windows
  • 1f00729 used editor compiler symbols instead
  • e30d34c fixed missing access modifier
  • d1cfe45 Don't throw an exception so that the process isn't interrupted
  • 6d175d2 cleaned up errors a bit
  • 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
  • 5c9d9f5 Updated process commands for macos and linux
  • 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
  • f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
  • 710feae Resolves issue with WMR grip (#312)
  • 5da0051 Update release to 0.1.18 for next update (#309)
  • 6d50fee Oculus Controller mapping update (#308)
  • 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
  • dc8ba9c Fixed a warning during first start (#305)
  • 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
  • dde287e updated more of the mac terminal commands
  • a18a63b This command might not work for mac either
  • dc8eebe Added Environment OS Platform version switch case
  • b14165e Cleaned up and optimized the string extensions class (#301)
  • 59dec64 fix/bounds-calculation (#297)
  • 8ca3f75 added application name and version to diagnostics window (#296)
  • b8e8fa4 updated version to 0.1.17
  • aff9ad3 dev/pointer-refactor-2 (#291)
  • 01e4237 dev/spatial-awareness-refactor (#281)
  • 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
  • 2d2b4d4 updated xrtk project version to 0.1.16
  • e5c516a Fixed controller namespaces (#284)
  • 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
  • 474e0c3 Added ScaleAround transform extension (#277)
  • 1c4e120 Update XRTK_Wireframe.shader (#276)
  • 845cf5f Added generated oculus package info if missing (#273)
  • 379bdfe Updated Wireframe shader with Android support (#271)
  • 6dd920f Fix/common root nre (#272)
  • b6debe3 Removed: (#270) [ #268 ]
  • 1182ad4 Added ability to set layer recursively using Transform (#267)
  • c0bfa3e bump version number to 0.1.15
  • 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
  • e3a0b58 Dev/defininitions (#262)
  • 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
  • f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
  • 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
  • cebc2cc Fixed spelling errors in docs (#253)
  • f3d9044 Update package.json (#249)
  • b066242 Dev/manipulation (#242)
  • 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
  • c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
  • c53e46c Added transform extension to set all colliders active in self and descendants (#244)
  • 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
  • 4db2a96 updated symbolic link verification (#239)
  • b220f86 Missing updates required in Core for Oculus module (#237)
  • 35d7871 Merge branch 'master' into development
  • 62b7e76 Update package.json
  • 246e8f7 docfx build 0.1.11@14d83de88ab50cca67be723aa6b6ec562991061d
  • 8ca7bb1 Visualisation fix for #233 (#234)
  • 27f0732 Reverted changes made in error from Oculus branch
  • a3eab76 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • 56a5a34 Updated tested solution - working.
  • 027c17d Added extension methods for interaction mapping, due to repeated use in Oculus API's
  • 5e3453c Merge branch 'NativeOculus' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • fa5f0e8 Updated Interaction Mapping to allow for Custom codes for mappings
  • ecf3af4 Fix documentation for display name (#228)
  • 0081421 build window perf fixes (#225)
  • 5efe752 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • f5c4216 Fix top and bottom padding of logo asset (#221)
  • 885f54f Native Oculus Pre-Updates (#213)
  • e3df669...
Read more