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Releases: XRTK/com.xrtk.core

XRTK-Core 0.1.19

13 Sep 19:53
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XRTK-Core 0.1.19 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "scopedRegistries": [
    {
      "name": "XRTK",
      "url": "http://upm.xrtk.io:4873/",
      "scopes": [
        "com.xrtk"
      ]
    }
  ],
  "dependencies": {
    "com.xrtk.core": "0.1.19",
    ...
  },
}

Once the registry has been added, you can search for each platform in the UPM Package Manager window.

Note: For pre-releases you'll need to enable show preview packages under the Advanced dropdown in Unity's Package Manager.

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 98bd559 Updated mappings due to issues following #312 (#319)
  • e2099a6 Proper UPM registry support (#317)
  • 90e6d83 Added checks for editor updating (#313)
  • 6c3fbf6 Fixed mac build window error (#316)
  • d05d79d Ported extension changes from pointer offset (#314)
  • 4254ee8 Merge pull request #315 from XRTK/fix/missing-access-modifier
  • d2df565 Fixed slashes
  • 42c14c8 use bash instead of terminal app. Wrapped command in double quotes.
  • 01d3378 Revert "Try using bash for both Mac and Linux"
  • 5553c72 Try using bash for both Mac and Linux
See More
  • 2e1ea2d Added some debug info
  • dd3b1e5 Added output too to see if there's anything else I can glean
  • 9a965ef Better error handling
  • 0be0ae8 close and dispose process if it's killed
  • 4c202c6 a bit of formatting
  • af24d3c hide the windows
  • 1f00729 used editor compiler symbols instead
  • e30d34c fixed missing access modifier
  • d1cfe45 Don't throw an exception so that the process isn't interrupted
  • 6d175d2 cleaned up errors a bit
  • 9cf98be Merge branch 'development' into fix/mac-editor-symbolic-links
  • 5c9d9f5 Updated process commands for macos and linux
  • 74d186b Merge branch 'development' into fix/mac-editor-symbolic-links
  • f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
  • 710feae Resolves issue with WMR grip (#312)
  • 5da0051 Update release to 0.1.18 for next update (#309)
  • 6d50fee Oculus Controller mapping update (#308)
  • 047e500 Merge branch 'development' into fix/mac-editor-symbolic-links
  • dc8ba9c Fixed a warning during first start (#305)
  • 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
  • dde287e updated more of the mac terminal commands
  • a18a63b This command might not work for mac either
  • dc8eebe Added Environment OS Platform version switch case
  • b14165e Cleaned up and optimized the string extensions class (#301)
  • 59dec64 fix/bounds-calculation (#297)
  • 8ca3f75 added application name and version to diagnostics window (#296)
  • b8e8fa4 updated version to 0.1.17
  • aff9ad3 dev/pointer-refactor-2 (#291)
  • 01e4237 dev/spatial-awareness-refactor (#281)
  • 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
  • 2d2b4d4 updated xrtk project version to 0.1.16
  • e5c516a Fixed controller namespaces (#284)
  • 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
  • 474e0c3 Added ScaleAround transform extension (#277)
  • 1c4e120 Update XRTK_Wireframe.shader (#276)
  • 845cf5f Added generated oculus package info if missing (#273)
  • 379bdfe Updated Wireframe shader with Android support (#271)
  • 6dd920f Fix/common root nre (#272)
  • b6debe3 Removed: (#270) [ #268 ]
  • 1182ad4 Added ability to set layer recursively using Transform (#267)
  • c0bfa3e bump version number to 0.1.15
  • 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
  • e3a0b58 Dev/defininitions (#262)
  • 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
  • f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
  • 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
  • cebc2cc Fixed spelling errors in docs (#253)
  • f3d9044 Update package.json (#249)
  • b066242 Dev/manipulation (#242)
  • 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
  • c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
  • c53e46c Added transform extension to set all colliders active in self and descendants (#244)
  • 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
  • 4db2a96 updated symbolic link verification (#239)
  • b220f86 Missing updates required in Core for Oculus module (#237)
  • 35d7871 Merge branch 'master' into development
  • 62b7e76 Update package.json
  • 246e8f7 docfx build 0.1.11@14d83de88ab50cca67be723aa6b6ec562991061d
  • 8ca7bb1 Visualisation fix for #233 (#234)
  • 27f0732 Reverted changes made in error from Oculus branch
  • a3eab76 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • 56a5a34 Updated tested solution - working.
  • 027c17d Added extension methods for interaction mapping, due to repeated use in Oculus API's
  • 5e3453c Merge branch 'NativeOculus' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • fa5f0e8 Updated Interaction Mapping to allow for Custom codes for mappings
  • ecf3af4 Fix documentation for display name (#228)
  • 0081421 build window perf fixes (#225)
  • 5efe752 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • f5c4216 Fix top and bottom padding of logo asset (#221)
  • 885f54f Native Oculus Pre-Updates (#213)
  • e3df669 Dev meta fixes (#220)
  • 0e23e30 Update XRTK logo (#219)
  • a7f7854 Finalising File renames
  • 195e9aa Merge branch 'development' of https://github.com/XRTK/XRTK-Core into OculusPreUpdates
  • 840524d Dev input updates (#193)
  • f6ea6d4 Merge branch 'development' into OculusPreUpdates
  • 3e070fd added cancellation if playstate changes while awaiting indefinite changes (#211)
  • 8b9a95f cleaned up clipping plane component (#212)
  • 6cbd95f Some pre updates for the native Oculus support:
  • 237682e Android oculus support (#202)
  • b36ca15 Merge branch 'development' into dev-vive-pro-support
  • 88afa72 Ported inscribed rect fixes (#203)
  • 1516595 Merge branch 'development' into dev-vive-pro-support
  • e51e6b3 ported an update to solvers to use the current lifetime (#205)
  • f86b936 Added VivePro controller mapping support
  • 69f09a3 Pre-resolves an issue in 2019.2 whereby the UI system has been moved out of the editor in to a package. (#201)
  • a40426e Find common root for GameObject and Tra...
Read more

XRTK-Core 0.1.18

09 Sep 13:34
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XRTK-Core 0.1.18 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.14f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.18",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • f59b7be docfx build 0.1.18@deecb54bf26652358bb7d95a5ead06dbfebcc56b
  • 710feae Resolves issue with WMR grip (#312)
  • 5da0051 Update release to 0.1.18 for next update (#309)
  • 6d50fee Oculus Controller mapping update (#308)
  • dc8ba9c Fixed a warning during first start (#305)
  • 0ae9fe1 Fix to resolve Git Tag sorting issue #300 (#307)
  • b14165e Cleaned up and optimized the string extensions class (#301)
  • 59dec64 fix/bounds-calculation (#297)
  • 8ca3f75 added application name and version to diagnostics window (#296)
  • b8e8fa4 updated version to 0.1.17
See More
  • aff9ad3 dev/pointer-refactor-2 (#291)
  • 01e4237 dev/spatial-awareness-refactor (#281)
  • 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
  • 2d2b4d4 updated xrtk project version to 0.1.16
  • e5c516a Fixed controller namespaces (#284)
  • 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
  • 474e0c3 Added ScaleAround transform extension (#277)
  • 1c4e120 Update XRTK_Wireframe.shader (#276)
  • 845cf5f Added generated oculus package info if missing (#273)
  • 379bdfe Updated Wireframe shader with Android support (#271)
  • 6dd920f Fix/common root nre (#272)
  • b6debe3 Removed: (#270) [ #268 ]
  • 1182ad4 Added ability to set layer recursively using Transform (#267)
  • c0bfa3e bump version number to 0.1.15
  • 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
  • e3a0b58 Dev/defininitions (#262)
  • 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
  • f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
  • 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
  • cebc2cc Fixed spelling errors in docs (#253)
  • f3d9044 Update package.json (#249)
  • b066242 Dev/manipulation (#242)
  • 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
  • c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
  • c53e46c Added transform extension to set all colliders active in self and descendants (#244)
  • 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
  • 4db2a96 updated symbolic link verification (#239)
  • b220f86 Missing updates required in Core for Oculus module (#237)
  • 35d7871 Merge branch 'master' into development
  • 62b7e76 Update package.json
  • 246e8f7 docfx build 0.1.11@14d83de88ab50cca67be723aa6b6ec562991061d
  • 8ca7bb1 Visualisation fix for #233 (#234)
  • 27f0732 Reverted changes made in error from Oculus branch
  • a3eab76 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • 56a5a34 Updated tested solution - working.
  • 027c17d Added extension methods for interaction mapping, due to repeated use in Oculus API's
  • 5e3453c Merge branch 'NativeOculus' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • fa5f0e8 Updated Interaction Mapping to allow for Custom codes for mappings
  • ecf3af4 Fix documentation for display name (#228)
  • 0081421 build window perf fixes (#225)
  • 5efe752 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • f5c4216 Fix top and bottom padding of logo asset (#221)
  • 885f54f Native Oculus Pre-Updates (#213)
  • e3df669 Dev meta fixes (#220)
  • 0e23e30 Update XRTK logo (#219)
  • a7f7854 Finalising File renames
  • 195e9aa Merge branch 'development' of https://github.com/XRTK/XRTK-Core into OculusPreUpdates
  • 840524d Dev input updates (#193)
  • f6ea6d4 Merge branch 'development' into OculusPreUpdates
  • 3e070fd added cancellation if playstate changes while awaiting indefinite changes (#211)
  • 8b9a95f cleaned up clipping plane component (#212)
  • 6cbd95f Some pre updates for the native Oculus support:
  • 237682e Android oculus support (#202)
  • b36ca15 Merge branch 'development' into dev-vive-pro-support
  • 88afa72 Ported inscribed rect fixes (#203)
  • 1516595 Merge branch 'development' into dev-vive-pro-support
  • e51e6b3 ported an update to solvers to use the current lifetime (#205)
  • f86b936 Added VivePro controller mapping support
  • 69f09a3 Pre-resolves an issue in 2019.2 whereby the UI system has been moved out of the editor in to a package. (#201)
  • a40426e Find common root for GameObject and Transforms (#197)
  • da10d8b Added null assets to fix the warnings as errors thought out solution. (#198)
  • 28137fe ported deadzone fixes (#195)
  • 467c6a4 removed always true expression (#194)
  • 4097a3f Add Android and iOS targets to supported platforms (#188)
  • f6a39a3 docfx build 0.1.11@475c46ebf5c39cc268087a84c45748daab871aef
  • 75e347e bumped version to 0.1.11
  • 6de2ac4 Updated Awaiter.WaitUntil extension method with indefinite option (#181)
  • 69d39fc EditorBuildSettings.scenes fixes (#175)
  • 3f1cc7d Spatial Awareness display options enhancement (#179)
  • 55711d6 Added SetRedneringActive game object extension (#178)
  • 0568359 don't serialize the parent profile, as they're actually dynamic. (#177)
  • 73bdb37 Dev lumin spatial understanding (#171)
  • 68ca427 Fixed the path for finding msbuild for 2019+ (#172)
  • 820ead2 Feature/diagnostics system port (#156)
  • 335c6b3 Add audio listener when creating a new Main Camera game object (#165)
  • 84afa9d fixed absolute path finding (#167)
  • 69f4126 bumped editor version and package version (#161)
  • b896002 No longer require the service locator to configure profiles (#157)
  • a23dfa4 Set nearclip plane for UI raycasting (#153)
  • d4be873 docfx build 0.1.9@f2a9ee1c6fed19795bc3b11395b6e0aa4e11e09f
  • a781d51 Updated version to 0.1.9
  • 2a1889e Dev focus update port (#149)
  • df8d010 Fixed some issues with the controller popup window (#151)
  • bb8a551 even better if no cache required (#150)
  • 17e7e66 bumped version number to 0.1.8
  • 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
  • d338896 ported some standard shader changes and added tmpro shader variant (#141)
  • f02fcc2 Set package settings immediately if created (#140)
  • 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
  • 2bcb578 Fixed an issue ...
Read more

XRTK-Core 0.1.17

16 Aug 14:26
Compare
Choose a tag to compare
XRTK-Core 0.1.17 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.13f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.17",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • b8e8fa4 updated version to 0.1.17
  • aff9ad3 dev/pointer-refactor-2 (#291)
  • 01e4237 dev/spatial-awareness-refactor (#281)
  • 4aba585 Additional fixes for the 2019.2 editor runtime (#288)
  • 2d2b4d4 updated xrtk project version to 0.1.16
  • e5c516a Fixed controller namespaces (#284)
  • 838e590 docfx build 0.1.15@80987f9f10bcf835d3f9dc4f410bcd3ffbcaa325
  • 474e0c3 Added ScaleAround transform extension (#277)
  • 1c4e120 Update XRTK_Wireframe.shader (#276)
  • 845cf5f Added generated oculus package info if missing (#273)
See more
  • 379bdfe Updated Wireframe shader with Android support (#271)
  • 6dd920f Fix/common root nre (#272)
  • b6debe3 Removed: (#270) [ #268 ]
  • 1182ad4 Added ability to set layer recursively using Transform (#267)
  • c0bfa3e bump version number to 0.1.15
  • 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
  • e3a0b58 Dev/defininitions (#262)
  • 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
  • f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
  • 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
  • cebc2cc Fixed spelling errors in docs (#253)
  • f3d9044 Update package.json (#249)
  • b066242 Dev/manipulation (#242)
  • 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
  • c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
  • c53e46c Added transform extension to set all colliders active in self and descendants (#244)
  • 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
  • 4db2a96 updated symbolic link verification (#239)
  • b220f86 Missing updates required in Core for Oculus module (#237)
  • 35d7871 Merge branch 'master' into development
  • 62b7e76 Update package.json
  • 246e8f7 docfx build 0.1.11@14d83de88ab50cca67be723aa6b6ec562991061d
  • 8ca7bb1 Visualisation fix for #233 (#234)
  • 27f0732 Reverted changes made in error from Oculus branch
  • a3eab76 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • 56a5a34 Updated tested solution - working.
  • 027c17d Added extension methods for interaction mapping, due to repeated use in Oculus API's
  • 5e3453c Merge branch 'NativeOculus' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • fa5f0e8 Updated Interaction Mapping to allow for Custom codes for mappings
  • ecf3af4 Fix documentation for display name (#228)
  • 0081421 build window perf fixes (#225)
  • 5efe752 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • f5c4216 Fix top and bottom padding of logo asset (#221)
  • 885f54f Native Oculus Pre-Updates (#213)
  • e3df669 Dev meta fixes (#220)
  • 0e23e30 Update XRTK logo (#219)
  • a7f7854 Finalising File renames
  • 195e9aa Merge branch 'development' of https://github.com/XRTK/XRTK-Core into OculusPreUpdates
  • 840524d Dev input updates (#193)
  • f6ea6d4 Merge branch 'development' into OculusPreUpdates
  • 3e070fd added cancellation if playstate changes while awaiting indefinite changes (#211)
  • 8b9a95f cleaned up clipping plane component (#212)
  • 6cbd95f Some pre updates for the native Oculus support:
  • 237682e Android oculus support (#202)
  • b36ca15 Merge branch 'development' into dev-vive-pro-support
  • 88afa72 Ported inscribed rect fixes (#203)
  • 1516595 Merge branch 'development' into dev-vive-pro-support
  • e51e6b3 ported an update to solvers to use the current lifetime (#205)
  • f86b936 Added VivePro controller mapping support
  • 69f09a3 Pre-resolves an issue in 2019.2 whereby the UI system has been moved out of the editor in to a package. (#201)
  • a40426e Find common root for GameObject and Transforms (#197)
  • da10d8b Added null assets to fix the warnings as errors thought out solution. (#198)
  • 28137fe ported deadzone fixes (#195)
  • 467c6a4 removed always true expression (#194)
  • 4097a3f Add Android and iOS targets to supported platforms (#188)
  • f6a39a3 docfx build 0.1.11@475c46ebf5c39cc268087a84c45748daab871aef
  • 75e347e bumped version to 0.1.11
  • 6de2ac4 Updated Awaiter.WaitUntil extension method with indefinite option (#181)
  • 69d39fc EditorBuildSettings.scenes fixes (#175)
  • 3f1cc7d Spatial Awareness display options enhancement (#179)
  • 55711d6 Added SetRedneringActive game object extension (#178)
  • 0568359 don't serialize the parent profile, as they're actually dynamic. (#177)
  • 73bdb37 Dev lumin spatial understanding (#171)
  • 68ca427 Fixed the path for finding msbuild for 2019+ (#172)
  • 820ead2 Feature/diagnostics system port (#156)
  • 335c6b3 Add audio listener when creating a new Main Camera game object (#165)
  • 84afa9d fixed absolute path finding (#167)
  • 69f4126 bumped editor version and package version (#161)
  • b896002 No longer require the service locator to configure profiles (#157)
  • a23dfa4 Set nearclip plane for UI raycasting (#153)
  • d4be873 docfx build 0.1.9@f2a9ee1c6fed19795bc3b11395b6e0aa4e11e09f
  • a781d51 Updated version to 0.1.9
  • 2a1889e Dev focus update port (#149)
  • df8d010 Fixed some issues with the controller popup window (#151)
  • bb8a551 even better if no cache required (#150)
  • 17e7e66 bumped version number to 0.1.8
  • 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
  • d338896 ported some standard shader changes and added tmpro shader variant (#141)
  • f02fcc2 Set package settings immediately if created (#140)
  • 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
  • 2bcb578 Fixed an issue where link validation was failing (#137)
  • 07186e7 fixed finding absolute path for com.xrtk.core (#135)
  • 5207639 removed unused .npmignore (#134)
  • b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
  • 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
  • 34236de Better package management (#132)
  • 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow

This list of changes was auto generated.

XRTK-Core 0.1.16

14 Aug 15:29
Compare
Choose a tag to compare
XRTK-Core 0.1.16 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.13f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.16",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

See more
  • 1182ad4 Added ability to set layer recursively using Transform (#267)
  • c0bfa3e bump version number to 0.1.15
  • 40d71b6 Revert "Update Wireframe Shader to new MRTK standard (#254)" (#264)
  • e3a0b58 Dev/defininitions (#262)
  • 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
  • f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
  • 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
  • cebc2cc Fixed spelling errors in docs (#253)
  • f3d9044 Update package.json (#249)
  • b066242 Dev/manipulation (#242)
  • 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
  • c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
  • c53e46c Added transform extension to set all colliders active in self and descendants (#244)
  • 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
  • 4db2a96 updated symbolic link verification (#239)
  • b220f86 Missing updates required in Core for Oculus module (#237)
  • 35d7871 Merge branch 'master' into development
  • 62b7e76 Update package.json
  • 246e8f7 docfx build 0.1.11@14d83de88ab50cca67be723aa6b6ec562991061d
  • 8ca7bb1 Visualisation fix for #233 (#234)
  • 27f0732 Reverted changes made in error from Oculus branch
  • a3eab76 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • 56a5a34 Updated tested solution - working.
  • 027c17d Added extension methods for interaction mapping, due to repeated use in Oculus API's
  • 5e3453c Merge branch 'NativeOculus' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • fa5f0e8 Updated Interaction Mapping to allow for Custom codes for mappings
  • ecf3af4 Fix documentation for display name (#228)
  • 0081421 build window perf fixes (#225)
  • 5efe752 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • f5c4216 Fix top and bottom padding of logo asset (#221)
  • 885f54f Native Oculus Pre-Updates (#213)
  • e3df669 Dev meta fixes (#220)
  • 0e23e30 Update XRTK logo (#219)
  • a7f7854 Finalising File renames
  • 195e9aa Merge branch 'development' of https://github.com/XRTK/XRTK-Core into OculusPreUpdates
  • 840524d Dev input updates (#193)
  • f6ea6d4 Merge branch 'development' into OculusPreUpdates
  • 3e070fd added cancellation if playstate changes while awaiting indefinite changes (#211)
  • 8b9a95f cleaned up clipping plane component (#212)
  • 6cbd95f Some pre updates for the native Oculus support:
  • 237682e Android oculus support (#202)
  • b36ca15 Merge branch 'development' into dev-vive-pro-support
  • 88afa72 Ported inscribed rect fixes (#203)
  • 1516595 Merge branch 'development' into dev-vive-pro-support
  • e51e6b3 ported an update to solvers to use the current lifetime (#205)
  • f86b936 Added VivePro controller mapping support
  • 69f09a3 Pre-resolves an issue in 2019.2 whereby the UI system has been moved out of the editor in to a package. (#201)
  • a40426e Find common root for GameObject and Transforms (#197)
  • da10d8b Added null assets to fix the warnings as errors thought out solution. (#198)
  • 28137fe ported deadzone fixes (#195)
  • 467c6a4 removed always true expression (#194)
  • 4097a3f Add Android and iOS targets to supported platforms (#188)
  • f6a39a3 docfx build 0.1.11@475c46ebf5c39cc268087a84c45748daab871aef
  • 75e347e bumped version to 0.1.11
  • 6de2ac4 Updated Awaiter.WaitUntil extension method with indefinite option (#181)
  • 69d39fc EditorBuildSettings.scenes fixes (#175)
  • 3f1cc7d Spatial Awareness display options enhancement (#179)
  • 55711d6 Added SetRedneringActive game object extension (#178)
  • 0568359 don't serialize the parent profile, as they're actually dynamic. (#177)
  • 73bdb37 Dev lumin spatial understanding (#171)
  • 68ca427 Fixed the path for finding msbuild for 2019+ (#172)
  • 820ead2 Feature/diagnostics system port (#156)
  • 335c6b3 Add audio listener when creating a new Main Camera game object (#165)
  • 84afa9d fixed absolute path finding (#167)
  • 69f4126 bumped editor version and package version (#161)
  • b896002 No longer require the service locator to configure profiles (#157)
  • a23dfa4 Set nearclip plane for UI raycasting (#153)
  • d4be873 docfx build 0.1.9@f2a9ee1c6fed19795bc3b11395b6e0aa4e11e09f
  • a781d51 Updated version to 0.1.9
  • 2a1889e Dev focus update port (#149)
  • df8d010 Fixed some issues with the controller popup window (#151)
  • bb8a551 even better if no cache required (#150)
  • 17e7e66 bumped version number to 0.1.8
  • 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
  • d338896 ported some standard shader changes and added tmpro shader variant (#141)
  • f02fcc2 Set package settings immediately if created (#140)
  • 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
  • 2bcb578 Fixed an issue where link validation was failing (#137)
  • 07186e7 fixed finding absolute path for com.xrtk.core (#135)
  • 5207639 removed unused .npmignore (#134)
  • b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
  • 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
  • 34236de Better package management (#132)
  • 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow

This list of changes was auto generated.

XRTK-Core 0.1.15

08 Aug 18:07
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XRTK-Core 0.1.15 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.13f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.15",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

See more
  • e3a0b58 Dev/defininitions (#262)
  • 1f386a6 Added CardinalAxis and FlattenMode enum definitions (#261)
  • f6c181f Update Wireframe Shader to new MRTK standard (#254) [ #189 ]
  • 638c0ed Ensure we set the scene in the build settings if no scenes are available (#257)
  • cebc2cc Fixed spelling errors in docs (#253)
  • f3d9044 Update package.json (#249)
  • b066242 Dev/manipulation (#242)
  • 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
  • c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
  • c53e46c Added transform extension to set all colliders active in self and descendants (#244)
  • 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
  • 4db2a96 updated symbolic link verification (#239)
  • b220f86 Missing updates required in Core for Oculus module (#237)
  • 35d7871 Merge branch 'master' into development
  • 62b7e76 Update package.json
  • 246e8f7 docfx build 0.1.11@14d83de88ab50cca67be723aa6b6ec562991061d
  • 8ca7bb1 Visualisation fix for #233 (#234)
  • 27f0732 Reverted changes made in error from Oculus branch
  • a3eab76 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • 56a5a34 Updated tested solution - working.
  • 027c17d Added extension methods for interaction mapping, due to repeated use in Oculus API's
  • 5e3453c Merge branch 'NativeOculus' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • fa5f0e8 Updated Interaction Mapping to allow for Custom codes for mappings
  • ecf3af4 Fix documentation for display name (#228)
  • 0081421 build window perf fixes (#225)
  • 5efe752 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • f5c4216 Fix top and bottom padding of logo asset (#221)
  • 885f54f Native Oculus Pre-Updates (#213)
  • e3df669 Dev meta fixes (#220)
  • 0e23e30 Update XRTK logo (#219)
  • a7f7854 Finalising File renames
  • 195e9aa Merge branch 'development' of https://github.com/XRTK/XRTK-Core into OculusPreUpdates
  • 840524d Dev input updates (#193)
  • f6ea6d4 Merge branch 'development' into OculusPreUpdates
  • 3e070fd added cancellation if playstate changes while awaiting indefinite changes (#211)
  • 8b9a95f cleaned up clipping plane component (#212)
  • 6cbd95f Some pre updates for the native Oculus support:
  • 237682e Android oculus support (#202)
  • b36ca15 Merge branch 'development' into dev-vive-pro-support
  • 88afa72 Ported inscribed rect fixes (#203)
  • 1516595 Merge branch 'development' into dev-vive-pro-support
  • e51e6b3 ported an update to solvers to use the current lifetime (#205)
  • f86b936 Added VivePro controller mapping support
  • 69f09a3 Pre-resolves an issue in 2019.2 whereby the UI system has been moved out of the editor in to a package. (#201)
  • a40426e Find common root for GameObject and Transforms (#197)
  • da10d8b Added null assets to fix the warnings as errors thought out solution. (#198)
  • 28137fe ported deadzone fixes (#195)
  • 467c6a4 removed always true expression (#194)
  • 4097a3f Add Android and iOS targets to supported platforms (#188)
  • f6a39a3 docfx build 0.1.11@475c46ebf5c39cc268087a84c45748daab871aef
  • 75e347e bumped version to 0.1.11
  • 6de2ac4 Updated Awaiter.WaitUntil extension method with indefinite option (#181)
  • 69d39fc EditorBuildSettings.scenes fixes (#175)
  • 3f1cc7d Spatial Awareness display options enhancement (#179)
  • 55711d6 Added SetRedneringActive game object extension (#178)
  • 0568359 don't serialize the parent profile, as they're actually dynamic. (#177)
  • 73bdb37 Dev lumin spatial understanding (#171)
  • 68ca427 Fixed the path for finding msbuild for 2019+ (#172)
  • 820ead2 Feature/diagnostics system port (#156)
  • 335c6b3 Add audio listener when creating a new Main Camera game object (#165)
  • 84afa9d fixed absolute path finding (#167)
  • 69f4126 bumped editor version and package version (#161)
  • b896002 No longer require the service locator to configure profiles (#157)
  • a23dfa4 Set nearclip plane for UI raycasting (#153)
  • d4be873 docfx build 0.1.9@f2a9ee1c6fed19795bc3b11395b6e0aa4e11e09f
  • a781d51 Updated version to 0.1.9
  • 2a1889e Dev focus update port (#149)
  • df8d010 Fixed some issues with the controller popup window (#151)
  • bb8a551 even better if no cache required (#150)
  • 17e7e66 bumped version number to 0.1.8
  • 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
  • d338896 ported some standard shader changes and added tmpro shader variant (#141)
  • f02fcc2 Set package settings immediately if created (#140)
  • 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
  • 2bcb578 Fixed an issue where link validation was failing (#137)
  • 07186e7 fixed finding absolute path for com.xrtk.core (#135)
  • 5207639 removed unused .npmignore (#134)
  • b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
  • 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
  • 34236de Better package management (#132)
  • 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow

This list of changes was auto generated.

XRTK-Core 0.1.14

18 Jul 18:22
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XRTK-Core 0.1.14 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.10f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.14",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • f3d9044 Update package.json (#249)
  • b066242 Dev/manipulation (#242)
  • 82f1afa Fixed the bug with package settings asset not being saved to disk after making a change (#246)
  • c777a6e Fixed a bug in RayStep where direction wasn't properly being calculated. (#245)
  • c53e46c Added transform extension to set all colliders active in self and descendants (#244)
  • 83c5b37 Added SetMeshVisibility convenience method to SpatialAwarenessSystem (#243)
  • 4db2a96 updated symbolic link verification (#239)
  • b220f86 Missing updates required in Core for Oculus module (#237)
  • 35d7871 Merge branch 'master' into development
  • 62b7e76 Update package.json
See more
  • 246e8f7 docfx build 0.1.11@14d83de88ab50cca67be723aa6b6ec562991061d
  • 8ca7bb1 Visualisation fix for #233 (#234)
  • 27f0732 Reverted changes made in error from Oculus branch
  • a3eab76 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • 56a5a34 Updated tested solution - working.
  • 027c17d Added extension methods for interaction mapping, due to repeated use in Oculus API's
  • 5e3453c Merge branch 'NativeOculus' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • fa5f0e8 Updated Interaction Mapping to allow for Custom codes for mappings
  • ecf3af4 Fix documentation for display name (#228)
  • 0081421 build window perf fixes (#225)
  • 5efe752 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • f5c4216 Fix top and bottom padding of logo asset (#221)
  • 885f54f Native Oculus Pre-Updates (#213)
  • e3df669 Dev meta fixes (#220)
  • 0e23e30 Update XRTK logo (#219)
  • a7f7854 Finalising File renames
  • 195e9aa Merge branch 'development' of https://github.com/XRTK/XRTK-Core into OculusPreUpdates
  • 840524d Dev input updates (#193)
  • f6ea6d4 Merge branch 'development' into OculusPreUpdates
  • 3e070fd added cancellation if playstate changes while awaiting indefinite changes (#211)
  • 8b9a95f cleaned up clipping plane component (#212)
  • 6cbd95f Some pre updates for the native Oculus support:
  • 237682e Android oculus support (#202)
  • b36ca15 Merge branch 'development' into dev-vive-pro-support
  • 88afa72 Ported inscribed rect fixes (#203)
  • 1516595 Merge branch 'development' into dev-vive-pro-support
  • e51e6b3 ported an update to solvers to use the current lifetime (#205)
  • f86b936 Added VivePro controller mapping support
  • 69f09a3 Pre-resolves an issue in 2019.2 whereby the UI system has been moved out of the editor in to a package. (#201)
  • a40426e Find common root for GameObject and Transforms (#197)
  • da10d8b Added null assets to fix the warnings as errors thought out solution. (#198)
  • 28137fe ported deadzone fixes (#195)
  • 467c6a4 removed always true expression (#194)
  • 4097a3f Add Android and iOS targets to supported platforms (#188)
  • f6a39a3 docfx build 0.1.11@475c46ebf5c39cc268087a84c45748daab871aef
  • 75e347e bumped version to 0.1.11
  • 6de2ac4 Updated Awaiter.WaitUntil extension method with indefinite option (#181)
  • 69d39fc EditorBuildSettings.scenes fixes (#175)
  • 3f1cc7d Spatial Awareness display options enhancement (#179)
  • 55711d6 Added SetRedneringActive game object extension (#178)
  • 0568359 don't serialize the parent profile, as they're actually dynamic. (#177)
  • 73bdb37 Dev lumin spatial understanding (#171)
  • 68ca427 Fixed the path for finding msbuild for 2019+ (#172)
  • 820ead2 Feature/diagnostics system port (#156)
  • 335c6b3 Add audio listener when creating a new Main Camera game object (#165)
  • 84afa9d fixed absolute path finding (#167)
  • 69f4126 bumped editor version and package version (#161)
  • b896002 No longer require the service locator to configure profiles (#157)
  • a23dfa4 Set nearclip plane for UI raycasting (#153)
  • d4be873 docfx build 0.1.9@f2a9ee1c6fed19795bc3b11395b6e0aa4e11e09f
  • a781d51 Updated version to 0.1.9
  • 2a1889e Dev focus update port (#149)
  • df8d010 Fixed some issues with the controller popup window (#151)
  • bb8a551 even better if no cache required (#150)
  • 17e7e66 bumped version number to 0.1.8
  • 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
  • d338896 ported some standard shader changes and added tmpro shader variant (#141)
  • f02fcc2 Set package settings immediately if created (#140)
  • 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
  • 2bcb578 Fixed an issue where link validation was failing (#137)
  • 07186e7 fixed finding absolute path for com.xrtk.core (#135)
  • 5207639 removed unused .npmignore (#134)
  • b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
  • 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
  • 34236de Better package management (#132)
  • 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow

This list of changes was auto generated.

XRTK-Core 0.1.13

16 Jul 12:28
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XRTK-Core 0.1.13 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.9f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.13",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

See more
  • fa5f0e8 Updated Interaction Mapping to allow for Custom codes for mappings
  • ecf3af4 Fix documentation for display name (#228)
  • 0081421 build window perf fixes (#225)
  • 5efe752 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • f5c4216 Fix top and bottom padding of logo asset (#221)
  • 885f54f Native Oculus Pre-Updates (#213)
  • e3df669 Dev meta fixes (#220)
  • 0e23e30 Update XRTK logo (#219)
  • a7f7854 Finalising File renames
  • 195e9aa Merge branch 'development' of https://github.com/XRTK/XRTK-Core into OculusPreUpdates
  • 840524d Dev input updates (#193)
  • f6ea6d4 Merge branch 'development' into OculusPreUpdates
  • 3e070fd added cancellation if playstate changes while awaiting indefinite changes (#211)
  • 8b9a95f cleaned up clipping plane component (#212)
  • 6cbd95f Some pre updates for the native Oculus support:
  • 237682e Android oculus support (#202)
  • b36ca15 Merge branch 'development' into dev-vive-pro-support
  • 88afa72 Ported inscribed rect fixes (#203)
  • 1516595 Merge branch 'development' into dev-vive-pro-support
  • e51e6b3 ported an update to solvers to use the current lifetime (#205)
  • f86b936 Added VivePro controller mapping support
  • 69f09a3 Pre-resolves an issue in 2019.2 whereby the UI system has been moved out of the editor in to a package. (#201)
  • a40426e Find common root for GameObject and Transforms (#197)
  • da10d8b Added null assets to fix the warnings as errors thought out solution. (#198)
  • 28137fe ported deadzone fixes (#195)
  • 467c6a4 removed always true expression (#194)
  • 4097a3f Add Android and iOS targets to supported platforms (#188)
  • f6a39a3 docfx build 0.1.11@475c46ebf5c39cc268087a84c45748daab871aef
  • 75e347e bumped version to 0.1.11
  • 6de2ac4 Updated Awaiter.WaitUntil extension method with indefinite option (#181)
  • 69d39fc EditorBuildSettings.scenes fixes (#175)
  • 3f1cc7d Spatial Awareness display options enhancement (#179)
  • 55711d6 Added SetRedneringActive game object extension (#178)
  • 0568359 don't serialize the parent profile, as they're actually dynamic. (#177)
  • 73bdb37 Dev lumin spatial understanding (#171)
  • 68ca427 Fixed the path for finding msbuild for 2019+ (#172)
  • 820ead2 Feature/diagnostics system port (#156)
  • 335c6b3 Add audio listener when creating a new Main Camera game object (#165)
  • 84afa9d fixed absolute path finding (#167)
  • 69f4126 bumped editor version and package version (#161)
  • b896002 No longer require the service locator to configure profiles (#157)
  • a23dfa4 Set nearclip plane for UI raycasting (#153)
  • d4be873 docfx build 0.1.9@f2a9ee1c6fed19795bc3b11395b6e0aa4e11e09f
  • a781d51 Updated version to 0.1.9
  • 2a1889e Dev focus update port (#149)
  • df8d010 Fixed some issues with the controller popup window (#151)
  • bb8a551 even better if no cache required (#150)
  • 17e7e66 bumped version number to 0.1.8
  • 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
  • d338896 ported some standard shader changes and added tmpro shader variant (#141)
  • f02fcc2 Set package settings immediately if created (#140)
  • 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
  • 2bcb578 Fixed an issue where link validation was failing (#137)
  • 07186e7 fixed finding absolute path for com.xrtk.core (#135)
  • 5207639 removed unused .npmignore (#134)
  • b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
  • 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
  • 34236de Better package management (#132)
  • 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow

This list of changes was auto generated.

XRTK-Core 0.1.12

15 Jul 17:13
Compare
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XRTK-Core 0.1.12 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.9f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.12",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

See more
  • ecf3af4 Fix documentation for display name (#228)
  • 0081421 build window perf fixes (#225)
  • 5efe752 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
  • f5c4216 Fix top and bottom padding of logo asset (#221)
  • 885f54f Native Oculus Pre-Updates (#213)
  • e3df669 Dev meta fixes (#220)
  • 0e23e30 Update XRTK logo (#219)
  • a7f7854 Finalising File renames
  • 195e9aa Merge branch 'development' of https://github.com/XRTK/XRTK-Core into OculusPreUpdates
  • 840524d Dev input updates (#193)
  • f6ea6d4 Merge branch 'development' into OculusPreUpdates
  • 3e070fd added cancellation if playstate changes while awaiting indefinite changes (#211)
  • 8b9a95f cleaned up clipping plane component (#212)
  • 6cbd95f Some pre updates for the native Oculus support:
  • 237682e Android oculus support (#202)
  • b36ca15 Merge branch 'development' into dev-vive-pro-support
  • 88afa72 Ported inscribed rect fixes (#203)
  • 1516595 Merge branch 'development' into dev-vive-pro-support
  • e51e6b3 ported an update to solvers to use the current lifetime (#205)
  • f86b936 Added VivePro controller mapping support
  • 69f09a3 Pre-resolves an issue in 2019.2 whereby the UI system has been moved out of the editor in to a package. (#201)
  • a40426e Find common root for GameObject and Transforms (#197)
  • da10d8b Added null assets to fix the warnings as errors thought out solution. (#198)
  • 28137fe ported deadzone fixes (#195)
  • 467c6a4 removed always true expression (#194)
  • 4097a3f Add Android and iOS targets to supported platforms (#188)
  • f6a39a3 docfx build 0.1.11@475c46ebf5c39cc268087a84c45748daab871aef
  • 75e347e bumped version to 0.1.11
  • 6de2ac4 Updated Awaiter.WaitUntil extension method with indefinite option (#181)
  • 69d39fc EditorBuildSettings.scenes fixes (#175)
  • 3f1cc7d Spatial Awareness display options enhancement (#179)
  • 55711d6 Added SetRedneringActive game object extension (#178)
  • 0568359 don't serialize the parent profile, as they're actually dynamic. (#177)
  • 73bdb37 Dev lumin spatial understanding (#171)
  • 68ca427 Fixed the path for finding msbuild for 2019+ (#172)
  • 820ead2 Feature/diagnostics system port (#156)
  • 335c6b3 Add audio listener when creating a new Main Camera game object (#165)
  • 84afa9d fixed absolute path finding (#167)
  • 69f4126 bumped editor version and package version (#161)
  • b896002 No longer require the service locator to configure profiles (#157)
  • a23dfa4 Set nearclip plane for UI raycasting (#153)
  • d4be873 docfx build 0.1.9@f2a9ee1c6fed19795bc3b11395b6e0aa4e11e09f
  • a781d51 Updated version to 0.1.9
  • 2a1889e Dev focus update port (#149)
  • df8d010 Fixed some issues with the controller popup window (#151)
  • bb8a551 even better if no cache required (#150)
  • 17e7e66 bumped version number to 0.1.8
  • 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
  • d338896 ported some standard shader changes and added tmpro shader variant (#141)
  • f02fcc2 Set package settings immediately if created (#140)
  • 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
  • 2bcb578 Fixed an issue where link validation was failing (#137)
  • 07186e7 fixed finding absolute path for com.xrtk.core (#135)
  • 5207639 removed unused .npmignore (#134)
  • b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
  • 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
  • 34236de Better package management (#132)
  • 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow

This list of changes was auto generated.

XRTK-Core 0.1.11

12 May 18:49
Compare
Choose a tag to compare
XRTK-Core 0.1.11 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.1f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.11",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • f6a39a3 docfx build 0.1.11@475c46ebf5c39cc268087a84c45748daab871aef
  • 75e347e bumped version to 0.1.11
  • 6de2ac4 Updated Awaiter.WaitUntil extension method with indefinite option (#181)
  • 69d39fc EditorBuildSettings.scenes fixes (#175)
  • 3f1cc7d Spatial Awareness display options enhancement (#179)
  • 55711d6 Added SetRedneringActive game object extension (#178)
  • 0568359 don't serialize the parent profile, as they're actually dynamic. (#177)
  • 73bdb37 Dev lumin spatial understanding (#171)
  • 68ca427 Fixed the path for finding msbuild for 2019+ (#172)
  • 820ead2 Feature/diagnostics system port (#156)
See more
  • 335c6b3 Add audio listener when creating a new Main Camera game object (#165)
  • 84afa9d fixed absolute path finding (#167)
  • 69f4126 bumped editor version and package version (#161)
  • b896002 No longer require the service locator to configure profiles (#157)
  • a23dfa4 Set nearclip plane for UI raycasting (#153)
  • d4be873 docfx build 0.1.9@f2a9ee1c6fed19795bc3b11395b6e0aa4e11e09f
  • a781d51 Updated version to 0.1.9
  • 2a1889e Dev focus update port (#149)
  • df8d010 Fixed some issues with the controller popup window (#151)
  • bb8a551 even better if no cache required (#150)
  • 17e7e66 bumped version number to 0.1.8
  • 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
  • d338896 ported some standard shader changes and added tmpro shader variant (#141)
  • f02fcc2 Set package settings immediately if created (#140)
  • 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
  • 2bcb578 Fixed an issue where link validation was failing (#137)
  • 07186e7 fixed finding absolute path for com.xrtk.core (#135)
  • 5207639 removed unused .npmignore (#134)
  • b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
  • 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
  • 34236de Better package management (#132)
  • 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow

This list of changes was auto generated.

XRTK-Core 0.1.10

07 May 17:34
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XRTK-Core 0.1.10 Pre-release
Pre-release

Release Notes

Requirements

  • Unity 2019.1.1f1 or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

Import via Unity Package Manager (upm)

Find Packages/manifest.json in your project and edit the dependencies to include:

{
  "dependencies": {
    "com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.10",
    ...
  },
}

Importing the asset directly into your project

  1. Download the release asset unity package
  2. Import unity package directly into your project by dragging and dropping the file into your project window

Changes:

  • 69f4126 bumped editor version and package version (#161)
  • b896002 No longer require the service locator to configure profiles (#157)
  • a23dfa4 Set nearclip plane for UI raycasting (#153)
  • d4be873 docfx build 0.1.9@f2a9ee1c6fed19795bc3b11395b6e0aa4e11e09f
  • a781d51 Updated version to 0.1.9
  • 2a1889e Dev focus update port (#149)
  • df8d010 Fixed some issues with the controller popup window (#151)
  • bb8a551 even better if no cache required (#150)
  • 17e7e66 bumped version number to 0.1.8
  • 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
See more
  • d338896 ported some standard shader changes and added tmpro shader variant (#141)
  • f02fcc2 Set package settings immediately if created (#140)
  • 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
  • 2bcb578 Fixed an issue where link validation was failing (#137)
  • 07186e7 fixed finding absolute path for com.xrtk.core (#135)
  • 5207639 removed unused .npmignore (#134)
  • b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
  • 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
  • 34236de Better package management (#132)
  • 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow

This list of changes was auto generated.