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Releases: facebookresearch/habitat-sim

v0.2.2

15 Jun 15:48
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Major features and improvements:

  • Add audio sensor via integration with RL Audio Propagation Engine (#1646, #1780, #1781) (doc page)
  • Add Python interactive Viewer utility (#1519, #1538, #1551, #1555, #1558, #1629, #1631, #1632, #1706, #1704, #1707)
  • Add FairMotion Interface examples for loading motion capture into Habitat-sim (#1552, #1557, #1560, #1561, #1578)
  • Introduce new Habitat configurable logging framework and migrate from GLOG (#1411, #1428, #1431, #1435) (doc page)
  • Refactor all C++ tests to CorradeTestSuite (#1476, #1477)
  • Make habitat-sim PIP installable (#1440)
  • Add nightly OSX Conda build (#1430)
  • Image Based Lighting (IBL) prototype support for PBR shading (#1461, #1488, #1412)
  • Add Bullet CollisionHelper utility (#1484)
  • Add CollisionGroup overriding for BulletArticulatedObjects (#1597)
  • Add get_joint_motor_torques function by @SimarKareer in #1585
  • Rigid Object Instance Non-uniform scaling by @jturner65 in #1742
  • Support user defined config values for ArticulatedObjects defined in JSON accompanying URDFs (#1458)
  • Support Wildcard handling in SceneDataset config files (#1584, #1743)
  • Support saving SceneInstance config files from current simulator state (#1568, #1416)
  • Breaking Change: Remove all object manipulation functionality from Simulator API in favor of ObjectWrapper interface (#1574)
  • Breaking Change: Upgrade minimum python version requirement to 3.7 (#1647)
  • Breaking Change: Python module moved from habitat_sim/ to src_python/habitat_sim/ by @erikwijmans in #1586

Datasets

Other improvements and bug fixes:

Bugfixes

  • [bugfix] fix consistent typo across many tutorial files by @aclegg3 in #1419
  • [BugFix] Update download script to get most recent version of ReplicaCAD dataset by @jturner65 in #1398
  • [bugfix] Fix missing reserve call for std::vector for ManagedContainer by @Skylion007 in #1425
  • [bugfix] fix overlay_settings not being forwarded by @aclegg3 in #1422
  • [Bugfix] Fix bugs in examples benchmarking by @Skylion007 in #1429
  • [BUGFIX]Remove redundant method refs in log messages by @jturner65 in #1432
  • [Bugfix]Clean up '0-as-null pointer' warnings by @jturner65 in #1442
  • [BUGFIX] Do not set orientation based on file ext if default attributes provided, overrides default config for orientation. by @jturner65 in #1439
  • [bugfix][viewer] Allow user to hide mouseinteraction text by @Skylion007 in #1444
  • CollisionGroup::Noncollidable fix by @eundersander in #1449
  • --Fix clang-tidy cast complaint in configuration. by @jturner65 in #1453
  • --[BugFix]Fix erroneous ConfigStoredType checks by @jturner65 in #1456
  • [bugfix] Fix bug in detecting if is_pip() by @Skylion007 in #1457
  • [bugfix][colab] Dynamically pin numba to appropiate colab version by @Skylion007 in #1459
  • Fix Double PathFinder by @erikwijmans in #1483
  • [Bugfix]: make corrade plugins static by @Skylion007 in #1480
  • [BugFix]--Address when Bullet is available but physics is not enabled. by @jturner65 in #1494
  • [BugFix]--Fix improper JSON object access. by @jturner65 in #1493
  • [Bugfix]--address segfaults by catching nullptr attribs and exiting gracefully by @jturner65 in #1515
  • Fix semantic rendering by @erikwijmans in #1507
  • Fix broken link in webxr hand demo docs by @eundersander in #1523
  • Bugfix for Imgui assert on hiding FPS display by @eundersander in #1521
  • Fixing macOS linking bug by @dhruvbatra in #1520
  • (bugfix): Fix conda and docs nightly jobs by @Skylion007 in #1531
  • [Bugfix]--Add default entries into configuration by @jturner65 in #1547
  • [Bugfix/Refactor]--Fix .ply load limitations and bugs by @jturner65 in #1542
  • Mobile Manipulator Bug Fix and Input Validation by @ASzot in #1537
  • [BugFix]--bypass test_sensor tests if no torch is found. by @jturner65 in #1559
  • [Bugfix]--Fix CatmullRom Traj off-by-ones; add multiple colorspaces gradient support by @jturner65 in #1571
  • [Bugfix/Refactor]--Acquire render context on object removal; Cleanup superfluous add objects by @jturner65 in #1581
  • [Bugfix/Refactor]--Some attributes fixes and improvements by @jturner65 in #1588
  • [Bugfix]--Appropriately handle multiple meshes being assigned to the same transform node. by @jturner65 in #1609
  • [Bugfix]--fix missing slots declarations of pimpl implementation refs. by @jturner65 in #1610
  • Fix segfault on init failure by @erikwijmans in #1623
  • --Viewer : minor bugs; refactor drawEvent by @jturner65 in #1621
  • --Bug fixes: Navmesh building and reconfigure in viewer.py by @jturner65 in #1632
  • [Bugfix]--Move .ply transform to before all potential vert-based calcs by @jturner65 in #1635
  • [bugfix] - index torques by link DoF by @aclegg3 in #1637
  • Fix performance issues with calc MOBB by @Skylion007 in #1648
  • Fixes bug that only allow constraints to be set in one direction of a singular axis by @lucasosouza in #1645
  • [Bugfix]--Support HM3D categories having commas between quotes by @jturner65 in #1652
  • [Bugfix]-- Fix semantic color map binds (arrayView -> const ref) by @jturner65 in #1654
  • [Bugfix]--Add "unknown" object corresponding to semantic ID 0 for HM3D; Refactors for Texture Semantics by @jturner65 in #1657
  • [Bugfix]--verify directory is not empty before using it to save attributes by @jturner65 in #1668
  • [Bugfix] Fix python bindings for OBB by @Skylion007 in #1670
  • [BUGFIX]--fix replicaCAD quickstart to not default to showing the NONE scene by @jturner65 in #1682
  • [Bugfix]--Verify that semantic scenes exist before reporting by @jturner65 in #1683
  • Properly use texture transformation matrix for flat materials as well. by @mosra in #1688
  • Fix noise model by @erikwijmans in #1684
  • --General Bug fixes, Style Refactors and Improvements. by @jturner65 in #1698
  • Mobile Manipulator Bug Fix by @ASzot in #1700
  • [BUGFIX]--Address mem leak in ConfigValue destructor for strings. by @jturner65 in #1725
  • [bugfix] - compute navmesh visualization node AABB by @aclegg3 in #1727
  • [bugfix] - viewer toggle lighting override with --stage-requires-lighting by @aclegg3 in #1754
  • [Bugfix]--add missing fields to AssetInfo comparator; by @jturner65 in #1757
  • [bugfix] - moveUp moveDown by @aclegg3 in #1763
  • [bugfix] - Working with Lights tutorial update ...
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v0.2.2 rc1

06 Jun 16:54
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v0.2.2 rc1

v0.2.1

30 Jul 07:59
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Major features and improvements:

  • Fetch Robot Wrapper improvements: added third person camera, utility functions for the base movement, refactored the interpolate arm function (#1373)
  • PBR/IBL functionality to render an equirectangular image to cubemap (#1390, #1391)
  • The WebXR/WebVR hand functionality and demo with refactoring JS code to support future webapps (#1366, #1364, #1365)
  • Added support for nested user-defined attributes for scene data structures (#1413)
  • Added debug line render utility (#1349)
  • Powered by CI OSX conda package build (#1386)
  • Added viewer Hot-swap scenes functionality (#1368)

Other improvements and bug fixes:

  • Dataset download util default path improvements (#1362, #1369).
  • Fix Colab install issue with scipy (#1361)
  • Better default physics config
  • Readme restructure to reflect Habitat 2.0 functionality (#1394, #1395, #1403).
  • Upgrade Pybind11 to 2.7 (#1388) and Updated Magnum submodules (#1404).
  • gltf/glb "extensionsUsed" not being set for Khronos validation (#1402)
  • Improved documentation for ContactPointData #1372
  • Cleanup and development of flag to enable/disable rendering (#1308)
  • Enable URDF AO Loader to support unlit / baked lighting assets. #1408
  • Various bug fixes, including:
    • Fixed bug in scene instance list view start. (#1380)
    • Change URDF assert to ESP_CHECK (#1397)

Corresponding Habitat-Lab v0.2.1 release.

Kudos to our community contributors: @ldcWV, @srama2512

v0.2.0

30 Jun 06:55
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Major features and improvements:

  • Introducing ArticulatedObject API via Bullet physics including: URDF file import, Revolute|Prismatic|Spherical joints with joint position/velocity/torque control, JointMotor control interface. (#1300, #1312, #1326, #1309, #1228, #1254)
  • Rigid point-to-point and fixed frame constraints between objects. (#1328)
  • Query detailed contact point information from previous collision detection pass (#1257).
  • Customize collision groups and masks for objects with the CollisionGroupHelper. (#1280)
  • New, user-friendly ManagedObject interface deprecates previous ID-based interface through Simulator class. Now apply commands and set/query properties directly on objects. (#1189, #1246, #1286, #1288)
  • RobotWrapper for defining high-level robot interface on top of ArticulatedObject API w/ initial Fetch robot platform example. (#1341)
  • Option to enable asynchronous rendering via background thread for improved end-to-end performance in simulation heavy scenarios by overlapping CPU-side simulation and GPU-side rendering. (#1229)
  • SceneDataset improvements:
    • Automated scene instancing loads stage, rigid and articulated objects, lights, navmesh, etc... from scene config handle. (#1034, #1274)
    • Support for glob wildcards '*' in config paths. (#1152)
    • User defined custom fields in JSON now passed through to programmatic structures. Cache your own metadata! (#1302)
    • CSV information report output. See your full config system at a glance. (#1331)
    • Reference assets (e.g., .glb) directly by filepath in configuration. (#1255)
  • New utility habitat_sim/utils/datasets_download.py with versioning and custom data paths simplifies the asset download and setup process significantly. (#1198)
  • Hierarchical Sensor Framework re-design (#1064, #1098, #1090, #1117, #1138, #1118, #1159):
    • Decouple sensors from agents.
    • SensorFactory and VisualSensor hierarchy.
    • Extensible design enables straightforward contribution of custom sensors.
  • New spherical sensors with RGB, depth, and semantic rendering:
  • Integrated VHACD to produce convex decompositions of mesh assets after import into Habitat-sim with .obj export. Optimize collision detection for your assets with a utility for configuring parameters and visualizing output. (#1055, #1294)
  • New VoxelField data-structures supporting multiple layered data types and a variety of features, including (#1140, #1154, #1172):
    • Automated boundary voxelization of stages and objects via VHACD.
    • Scalar gradient vector field computation.
    • Signed Distance Field (SDF) computation on boundary fields.
    • Visualization of boundary voxels, heat maps, vector fields in object local frames.
  • Frustum culling on inserted and physically simulated objects for faster rendering of staged and dynamic scenes. (#1095)
  • Added a pre-process utility tool for basis compression of asset textures resulting in faster load and render times. (#1290)

Other improvements and bug fixes:

  • Stand-alone MetaDataMediator can be configured outside of a Simulator instance and provided during construction for more control + improvements. (#1099, #1243, #1265)

  • Option to specify shader_type for assets in configuration. (#1183)

  • Option to scale all lights in a scene uniformly brighten or dim. (#1339)

  • Stages default to falt shading. (#1307)

  • Allow custom primitives to be re-constructed from their unique string key enabling de-serialization of procedural assets. (#1314)

  • Added a variety of automated code formatters and style checks to pre-commit, linters, and CI. (#1075, #1094, #1102, #1108, #1200, #1219, #1220, #1222, #1240, #1241, #1250, #1249, #1259, #1267, #1275, #1301, #1303, #1313, #1337)

  • Optimize CI testing and conda build with parallel execution (~6x test speedup). (#1238, #1239)

  • Add custom background clear color for VisualSensorSpec. (#1153)

  • Physics simulation benchmarking example utility (#1048)

  • Setup pytest-benchmark CI integration. (#1323)

  • Better logging paradigm (ESP_CHECK) for C++ assertions which propagate failure message and stack trace to python. (#1111)

  • WebVR examples replaced with WebXR and improved controls (#1139)

  • Added some object instancing and physics functionality to JavaScript bindings (#1146, #1271)

  • Improved Viewer application features including:

    • Depth and Semantic sensor visualization options. (#1066, #1207)
    • Add interactive mouse mode with RigidConstraints and removed old-style interactive key-binds + default lighting override. (#1351)
    • Serialization and loading of agent and sensor transforms. (#1180)
    • Bullet debug draw toggle with ','.
  • Added XML parsing support via tinyxml2. (#1137)

  • PrettyWriter and precision JSON export. (#1340)

  • Added Colab tutorial for easily visualizing asset turn-tables in Habitat-sim. (#1318)

  • Upgraded Magnum version to include a variety of new features and optimizations.

  • Upgraded Recast submodule. (#1194)

  • Change default lighting to better support PBR materials. (#1351)

  • Set render buffer properly based on sensor type to speed up rendering. (#1104)

  • Optimize PBR shader to improve speed. (#1320, #1317)

  • Various bug fixes, including:

    • Set bounds correctly for programmatically recomputed NavMeshes. (#1192)
    • Fix Mac driver bug for depth display (#1181)
    • Correctly support vertex-colors for flat shaded assets. (#1289)
    • De-duplicate sequential points in trajectory visualization. (#1316)
    • Fixed and improved some doc-string issues. (#1281, #1204)

Corresponding Habitat-Lab v0.2.0 release.

Kudos to our community contributors: @vauduong @ScottCSteinhauser @ldcWV @Ram81 @naokiyokoyama @BlaiseRitchie

v0.2.0 rc2

30 Jun 05:10
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v0.2.0 rc1

28 Jun 20:28
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v0.1.7

29 Jan 23:24
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Major features and improvements:

  • Introduced GFX Replay feature. Save graphical replays and play them back. Reproduce earlier observations or produce new observations from different camera positions. (#1049, #983)
  • Now supporting Physically Based Rendering (PBR) with point and directional lights. Supports metallic-roughness models specified in glTF 2.0., normal maps, normal texture scale, emissive textures, packed textures, texture transformation, double-sided objects, etc... (#837, #840, #863, #889, #895, #898, #902)
  • Introduced new cubemap render camera type (#1000)
  • Added Orthographic projection mode and zoom to CameraSensor. (#933)
  • Introduced the MetaDataMediator class and SceneDataset concept to manage all metadata used to describe simulator, object, stage, lighting, and scene configuration. Includes JSON configuration framework and parsing (specs) and a programmatic configuration API in both C++ and python(attributes|managers|metadata). (#862, #818, #817, #819, #852, #869, #879, #881, #883, #885, #897, #917, #928, #923, #990)
  • Added a flag to enable/disable collisions for objects and stages. (#932)

Other improvements and bug fixes:

  • Various improvements to viewer application:

    • Screenshots now automatically routed to new output directory each time viewer is run. (#807)
    • SPACE toggles dynamic simulation and '.' takes single steps. (#887)
    • Added objects now set to agent orientation. (#887)
    • Keyboard control of agent movement is now continuous instead of discrete. (#1013)
    • Added per-frame profiling overlay. (#1015, #1039)
    • Handle mouse scroll+shift for mac (#1040)
    • Integrated GFX Replay recording with 'r'. (#1001)
  • Added JSON reading and writing in C++ with serialization for most Magnum types and some user types. (#980)

  • Removed SceneConfiguration functionality absorbed into new MetadataMediator. (#906)

  • Moved SimulatorConfiguration to its own source files. (#815)

  • Various bug fixes, including:

    • Pytest crash when habitat-sim and habitat-lab were installed in the same directory. (#908)
    • STATIC objects now have properly configured friction, restitution, and damping. (#846)
    • Fixed issue with MP3D bounding box loading. (#832)
    • Use normal matrix in GenericDrawable. (#838)
    • Correctly use flags to setup shader values in GenericDrawable. (#876)
    • Fix ptex assertion. (#939)
    • Update sensor enums from all-caps to Pascal style. (#1009)
    • Fix configuration edge case in renderer creation logic. (#962)
    • MotionType::UNKOWN changed to UNDEFINED with value -1. (#861)

Corresponding Habitat-Lab v0.1.7 release.

Kudos to our community contributors: @mpiseno @mwouts

v0.1.7 rc3

28 Jan 22:56
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v0.1.7 rc2

27 Jan 20:37
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v0.1.7 rc1

26 Jan 17:11
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