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4.3 cherrypicks #10346
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4.3 cherrypicks #10346
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# Conflicts: # tutorials/scripting/gdscript/gdscript_basics.rst
update editing pages online instructions in contributing_to_the_documentation.rst # Conflicts: # contributing/documentation/contributing_to_the_documentation.rst
Update release support timelines: 4.4 ETA, 3.6 is released # Conflicts: # about/release_policy.rst
* Add a gdextension online documentation guide. --------- Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: Patrick Exner (FlameLizard) <patrick.exner1@web.de>
Adds a warning note to shading_language.rst. GDShader does not initialize local variables to 0, and an uninitialized local variable can contain an arbitrary value.
- Flesh out the introduction.
Add additional context on where the Browse button is located. Mention the Browse button in the instructions for creating a new project.
Since Godot 4.2, rendering 2D in HDR is once again possible.
Removes notes about features being introduced in 3.x minor versions. In 4.x, these details are no longer relevant.
The original description was backwards. This is a small edit that fixes it.
This was referenced Nov 30, 2024
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