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Update system mem #2393
Update system mem #2393
Commits on Nov 3, 2018
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Commits on Nov 8, 2018
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"Gcode Exporter" and "Evaluate Image" (#2298)
* added gcode node * description corrected * fixed continuous extrusion * added credits * added feed movements * new formula * close all shapes * list matches and path preview * text format * removed one output socket * Added Evaluate Image Node and fixed limit in Image Node * removed comments * CLIP and EXTEND tile mode in Evaluate Image Node * removed unnecessary code
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Commits on Nov 13, 2018
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Add default font scale to index viewer node settable via preferences
For some screen resolutions (e.g. mac book pro with retina display / double pixel resolution) the index viewer node's font size was too small to read and needed a scale factor of 2x. With this new setting the user can define the desired font scale in the SV preference settings. The default font scale is 1.0.
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Commits on Nov 14, 2018
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Fix render scale and location of easing and texture viewer nodes
- made scale and xy multiplier pref settings generic to be used by multiple nodes - add scale/multiplier adjustments to the texture viewer and easing node and update stethoscope node to use the same scale/multiplier
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Commits on Nov 17, 2018
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line mk3 with AB and OD modes (#2294)
* line mk3 with AB and OD modes * updated tests to mk3 * lime mk3 docs
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Commits on Nov 18, 2018
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Added "BW" Grayscale and "A" Alpha channel support (#2314)
* Added Alpha and BW grayscale * fixed grayscale
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Commits on Nov 29, 2018
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Optimize the linear edge list generation using caching
Profiling the edge generation indicated that it is a slow operation and since this edge list is generated over and over in various nodes it makes sense to cache it. Profiling of various nodes (generating edges) indicated a speedup of almost two orders of magnitude in generating the edges compared to the list comprehension counterpart (e.g. edges = [[i, i+1] for i in range(N)]. With the proposed optimization, the list of edges are stored in an edge cache (e.g. [[0,1], [1,2]... [n-1,n]] .. and the cache is extended as longer edge lists are requested/generated. Any call to get_edge_list will return a subset of this edge cache thus not having to re-generate the same list over and over. Various nodes like the line, spiral, torus knot, ellipse etc, which that generate lines with linear list of edges can benefit substantially from this speedup. To get the linear edge list use: edges = get_edge_list(n) returning: [[0, 1], [1, 2], ... , [n-1, n]] To get the loop edge list use: edges = get_edge_loop(n) returning: [[0, 1], [1, 2], ... , [n-2, n-1], [n-1, 0]]
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Merge pull request #2321 from DolphinDream/edgeGenerationSpeedUp
Optimize the linear edge list generation using caching
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Commits on Dec 3, 2018
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Commits on Dec 7, 2018
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Merge pull request #2324 from DolphinDream/polygonSortNode
New PolygonSort node
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Commits on Dec 9, 2018
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Commits on Dec 13, 2018
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Commits on Dec 17, 2018
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Commits on Dec 18, 2018
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Add node to compute various statistical quantities, currently support…
…ing the following: Sum Sum Of Squares Product Average Geometric Mean Harmonic Mean Standard Deviation Root Mean Square Skewness Kurtosis Minimum Maximum Median Percentile Histogram
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Merge pull request #2334 from DolphinDream/statisticsNode
Add new List Statistics node
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Commits on Dec 23, 2018
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Add scale/multiplier to TextureViewerLite node to fix rendering
Port the same preference settings for xy/scale into the TVL node to fix the location and the size of the rendering.
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Commits on Dec 24, 2018
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Merge pull request #2343 from DolphinDream/textureViewerLiteRenderFix
Add scale/multiplier to TextureViewerLite node to fix rendering
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Commits on Dec 28, 2018
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Add new combinatorics node (WIP)
The combinatoric operations implemented so far, based on itertools module are: PRODUCT PERMUTATION COMBINATION
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Commits on Dec 29, 2018
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Merge pull request #2346 from DolphinDream/combinatoricsNode
Add new Combinatorics node
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Commits on Dec 31, 2018
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- add 3 nodes: Quaternion In, Quaternion Out and Quaternion Math Quaternion In: Provides conversion from various quaternion components to quaternions (selectable via the mode option): - components wxyz - angle + axis - euler angles - matrix Quaternion Out: Provides conversion from quaterions to various quaternion components (selectable via the mode option): - components wxyz - angle + axis - euler angles - matrix Quaternion Math: Provides various quaternion arithmetic operations: ADD SUB MULTIPLY DIVIDE ROTATE DOT DISTANCE NEGATE CONJUGATE INVERT NORMALIZE SCALE MAGNITUDE Note: some operations take multiple quaternion inputs (input list grows as new sockets are connected), two quaternion inputs, single quaternion inputs, or quaternion + scalar input.
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Merge pull request #2341 from DolphinDream/quaternionNodes
Add Quaternion nodes
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Commits on Jan 1, 2019
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Restructure the MixNumber node as MixInput node + add new types & fea…
…tures The node will mix various other types (not just int/float) hence the name change. Add various types to the MixInput node + new features & update UI - add new types to mix: Vectors, Colors, Quaternions and Matrices. - add SWAP feature to let the input A & B be swapped - add MIRROR feature to mirror the interpolation factor - add custom icon to MixInputs node - relocate old MixNumbers node to old nodes - update documentation
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Merge pull request #2347 from DolphinDream/mixInputs
Restructure MixNumber into MixInputs node + add new input types and features
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Commits on Jan 2, 2019
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Commits on Jan 6, 2019
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Commits on Jan 8, 2019
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Add Scalar-Vector mode to quaternion IN/OUT nodes
Scalar-Vector is the same as WXYZ except that the input/output is provided as scalar W + vector (X,Y,Z). This is to help with the work-flow when quaternions are regarded as a (s,v) pair. note: The Scalar-Vector is different thant Axis-Angle mode as for this mode the quaternion is Q = cos(a/2) + sin(a/2) * vector(x,y,z)
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Merge pull request #2337 from nortikin/Matrix()-in-scripts
Matrix() from tree_generator.py
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Merge pull request #2333 from vicdoval/tension_node
Added Deformation Node to master
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Fixed typo in deformation Node
Committing straight to master because i screw it :D (to fix it as fast as possible)
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Commits on Jan 9, 2019
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minor refactoring on Length node
removed ready function and integrate its functionality to the process function
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Commits on Jan 16, 2019
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Commits on Jan 18, 2019
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Commits on Jan 23, 2019
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Merge pull request #2352 from vicdoval/length_node
Added Path Length Node
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Commits on Jan 26, 2019
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The node allows to connect multiple mesh inputs (verts/edges/polys) and to select one of them to output. Useful for changing the input mesh model to be processed by a node tree. New input sockets are added as new meshes are connected to allow the next mesh (verts/edges/polys) to be connected.
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Merge pull request #2359 from DolphinDream/meshSwitchNode
New Mesh Switch node
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I accidentally rearranged code last minute before merging and caused an "variable access before defined" bug :) oops. This update fixes it.
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Commits on Feb 15, 2019
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Commits on Feb 24, 2019
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This node allows switching among an arbitrary number of sets of any type of inputs connected to the node. The node is essentially a generalization of the MeshSwitch node allowing any input types (not just verts/polyEdge) along with additional features: - variable input set size - keeps prior connections when changing the set size - add separators between input sets - add distinct labels to input sets (greek/latin letters) - vectorizes the selected parameters (generates multiple output sets if selected gets an array of integers) - New SeparatorSocket was also added to the set of socket types to help with the UI socket visual separation (e.g. group multiple socket into sets). - New macro was added to allow to auto connect multiple selected nodes to the input swith node (via "> sw")
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Merge pull request #2367 from DolphinDream/inputSwitchNode
Add new Input Switch node and "switch" macros
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Commits on Mar 5, 2019
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Commits on Mar 6, 2019
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Merge pull request #2378 from DolphinDream/superEllipsoidNode
Add new SuperEllipsoid generator node
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Commits on Mar 7, 2019
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Commits on Mar 8, 2019
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Commits on Mar 9, 2019
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Add new Cylinder node MK2 (WIP)
Extend the features of the first cylinder node. This includes: - show/hide top/bottom caps separately - add twist to the parallel cuts - add overall phase to the parallel cuts - add parallel and meridian profiles to modulate the parallel loops and meridian lines - add overall scale - add centering option
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Commits on Mar 10, 2019
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Merge pull request #2377 from DolphinDream/cylinderNodeMK2
Add new Cylinder node MK2
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Commits on Mar 15, 2019
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Merge pull request #2387 from nortikin/del_SverchokUpdateObjectIn
deleting unused operator
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Commits on Mar 26, 2019
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Commits on Mar 27, 2019
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Commits on Mar 28, 2019
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Commits on Mar 29, 2019
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Commits on Mar 31, 2019
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