-
-
Notifications
You must be signed in to change notification settings - Fork 307
EN_MissionParameters
Christian edited this page May 8, 2020
·
1 revision
This article explains each mission parameter and what they do in detail.
To edit the mission parameters in the MP lobby, make sure the mission isn't already running (e.g don't use -autoInit
) and be logged in as admin. Refer to the FAQ answer for this.
Also the save/load of the parameters is explained in this illustrated example. So don't get distracted by the fact that the visible parameters in the MP lobby aren't having the values you've set to save earlier.
Some more detailed explanation of each mission parameter. The default value is written in italic.
Bla bla bla
Values:
- 50% - Recommended for local hosting
- 75% - Dedicated server recommended
- 100% - Dedicated server recommended
- 125% - Dedicated server with headless client recommended
- 150% - Dedicated server with headless client recommended
- 200% - Dedicated server with multiple headless clients recommended
class Difficulty {
title = $STR_PARAMS_DIFFICULTY;
values[] = {0, 1, 2, 3, 4, 5, 6, 7};
texts[] = {$STR_PARAMS_DIFFICULTY1, $STR_PARAMS_DIFFICULTY2, $STR_PARAMS_DIFFICULTY3, $STR_PARAMS_DIFFICULTY4, $STR_PARAMS_DIFFICULTY5, $STR_PARAMS_DIFFICULTY6, $STR_PARAMS_DIFFICULTY7, $STR_PARAMS_DIFFICULTY8};
default = 2;
};
class Aggressivity {
title = $STR_AGGRESSIVITY_PARAM;
values[] = {0, 1, 2, 3, 4};
texts[] = {$STR_AGGRESSIVITY_PARAM0, $STR_AGGRESSIVITY_PARAM1, $STR_AGGRESSIVITY_PARAM2, $STR_AGGRESSIVITY_PARAM3, $STR_AGGRESSIVITY_PARAM4};
default = 2;
};
class AdaptToPlayercount {
title = $STR_PARAM_ADAPT_TO_PLAYERCOUNT;
values[] = {1, 0};
texts[] = {$STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED};
default = 1;
};
class Civilians {
title = $STR_PARAMS_CIVILIANS;
values[] = {0, 1, 2, 3};
texts[] = {$STR_PARAMS_CIVILIANS1, $STR_PARAMS_CIVILIANS2, $STR_PARAMS_CIVILIANS3, $STR_PARAMS_CIVILIANS4};
default = 2;
};
class FirstFob {
title = $STR_PARAMS_FIRSTFOB;
values[] = {1, 0};
texts[] = {$STR_YES, $STR_NO};
default = 0;
};
class FirstFobVehicle {
title = $STR_PARAMS_FIRSTFOBVEHICLE;
values[] = {0, 1};
texts[] = {$STR_PARAMS_FIRSTFOBVEHICLE_CONTAINTER, $STR_PARAMS_FIRSTFOBVEHICLE_TRUCK};
default = 0;
};
class MaximumFobs {
title = $STR_PARAM_FOBS_COUNT;
values[] = {3, 5, 7, 10, 15, 20, 26};
texts[] = {3, 5, 7, 10, 15, 20, 26};
default = 10;
};
class MaxSquadSize {
title = $STR_PARAM_SQUAD_SIZE;
values[] = {0, 1, 2, 4, 6, 8, 10, 12, 16, 20, 24, 30, 36};
texts[] = {0, 1, 2, 4, 6, 8, 10, 12, 16, 20, 24, 30, 36};
default = 12;
};
class BluforDefenders {
title = $STR_PARAM_BLUFOR_DEFENDERS;
values[] = {1, 0};
texts[] = {$STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED};
default = 1;
};
class Autodanger {
title = $STR_PARAM_AUTODANGER;
values[] = {1, 0};
texts[] = {$STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED};
default = 1;
};
class DayDuration {
title = $STR_PARAMS_DAYDURATION;
values[] = {8, 6, 4, 3, 2, 1};
texts[] = {"3","4","6","8","12","24"};
default = 4;
};
class ShorterNights {
title = $STR_SHORTER_NIGHTS_PARAM;
values[] = {1, 0};
texts[] = {$STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED};
default = 0;
};
class Weather {
title = $STR_WEATHER_PARAM;
values[] = {1, 2, 3};
texts[] = {$STR_WEATHER_PARAM1, $STR_WEATHER_PARAM2, $STR_WEATHER_PARAM3};
default = 3;
};
class VanillaFog {
title = $STR_FOG_PARAM;
values[] = {1, 0};
texts[] = {$STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED};
default = 1;
};
class ResourcesMultiplier {
title = $STR_PARAMS_RESOURCESMULTIPLIER;
values[] = {0, 1, 2, 3, 4, 5, 6, 7};
texts[] = {"x0.25", "x0.5", "x0.75", "x1", "x1.25","x1.5","x2","x3"};
default = 3;
};
class ArsenalType {
title = $STR_PARAMS_ARSENAL;
values[] = {0, 1};
texts[] = {$STR_PARAMS_ARSENAL_BI, $STR_PARAMS_ARSENAL_ACE};
default = 0;
};
class PlayerMenu {
title = $STR_PARAMS_PLAYERMENU;
values[] = {0, 1};
texts[] = {$STR_PARAMS_PLAYERMENU_GREUH, $STR_PARAMS_PLAYERMENU_KP};
default = 1;
};
class VictoryCondition {
title = $STR_PARAMS_VICTORYCONDITION;
values[] = {0, 1, 2, 3, 4};
texts[] = {$STR_PARAMS_VICTORYCONDITION_0, $STR_PARAMS_VICTORYCONDITION_1, $STR_PARAMS_VICTORYCONDITION_2, $STR_PARAMS_VICTORYCONDITION_3, $STR_PARAMS_VICTORYCONDITION_4};
default = 1;
};
class Fatigue {
title = $STR_PARAMS_FATIGUE;
values[] = {0, 1};
texts[] = {$STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED};
default = 1;
};
class WeaponSway {
title = $STR_PARAM_WEAPSWAY;
values[] = {0, 1};
texts[] = {$STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED};
default = 1;
};
class ArsenalUsePreset {
title = $STR_PARAMS_ARSENALUSEPRESET;
values[] = {0, 1};
texts[] = {$STR_PARAMS_NORESTRICTIONS, $STR_PARAMS_USEPRESET};
default = 1;
};
class MapMarkers {
title = $STR_PARAMS_MAPMARKERS;
values[] = {0, 1};
texts[] = {$STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED};
default = 1;
};
class MobileRespawn {
title = $STR_PARAMS_MOBILERESPAWN;
values[] = {0, 1};
texts[] = {$STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED};
default = 1;
};
class RespawnCooldown {
title = $STR_PARAM_RESPAWN_COOLDOWN;
values[] = {0, 300, 600, 900, 1200, 1800, 3600};
texts[] = {$STR_PARAMS_DISABLED, 5, 10, 15, 20, 30, 60};
default = 600;
};
class MobileArsenal {
title = $STR_PARAMS_MOBILEARSENAL;
values[] = {0, 1};
texts[] = {$STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED};
default = 1;
};
class AiLogistics {
title = $STR_PARAMS_AILOGISTICS;
values[] = {0, 1};
texts[] = {$STR_PARAMS_DISABLED, $STR_PARAMS_ENABLED};
default = 1;
};
class CR_Building {
title = $STR_PARAM_CR_BUILDING;
values[] = {1, 0};
texts[] = {$STR_PARAM_CR_DAMAGED, $STR_PARAM_CR_DESTROYED};
default = 0;
};
class HaloJump {
title = $STR_HALO_PARAM;
values[] = {1, 5, 10, 15, 20, 30, 0};
texts[] = {$STR_HALO_PARAM1, $STR_HALO_PARAM2, $STR_HALO_PARAM3, $STR_HALO_PARAM4, $STR_HALO_PARAM5, $STR_HALO_PARAM6, $STR_PARAMS_DISABLED};
default = 5;
};
class ClearCargo {
title = $STR_PARAM_CLEAR_CARGO;
values[] = {1, 0};
texts[] = {$STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED};
default = 1;
};
class AllowEnemiesInImmobile {
title = $STR_PARAM_ALLOW_ENEMIES_IN_IMMOBILE;
values[] = {0, 25, 50, 75, 100};
text[] = {$STR_PARAMS_DISABLED, "25%", "50%", "75%", "100%"};
default = 50;
};
class DelayDespawnMax {
title = $STR_PARAM_DELAY_DESPAWN_MAX;
values[] = {0, 5, 10, 15, 20, 25, 30};
texts[] = {$STR_PARAMS_DISABLED, "5", "10", "15", "20", "25", "30"};
default = 5;
};
class LimitedZeus {
title = $STR_PARAM_LIMITEDZEUS;
values[] = {1, 0};
texts[] = {$STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED};
default = 1;
};
class ZeusAddEnemies {
title = $STR_PARAM_ZEUSADDENEMIES;
values[] = {1, 0};
texts[] = {$STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED};
default = 0;
};
class HighCommand {
title = $STR_PARAM_HIGHCOMMAND;
values[] = {1, 0};
texts[] = {$STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED};
default = 1;
};
class SuppMod {
title = $STR_PARAM_SUPPMOD;
values[] = {0, 1, 2};
texts[] = {$STR_PARAMS_DISABLED, $STR_PARAM_SUPPMOD_CMDRANDWHITELIST, $STR_PARAM_SUPPMOD_EVERYONE};
default = 1;
};
class Permissions {
title = $STR_PERMISSIONS_PARAM;
values[] = {1, 0};
texts[] = {$STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED};
default = 1;
};
class CleanupVehicles {
title = $STR_CLEANUP_PARAM;
values[] = {0, 1, 2, 4};
texts[] = {$STR_PARAMS_DISABLED, $STR_CLEANUP_PARAM1, $STR_CLEANUP_PARAM2, $STR_CLEANUP_PARAM3};
default = 2;
};
class Introduction {
title = $STR_PARAMS_INTRO;
values[] = {1, 0};
texts[] = {$STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED};
default = 1;
};
class DeploymentCinematic {
title = $STR_PARAMS_DEPLOYMENTCAMERA;
values[] = {1, 0};
texts[] = {$STR_PARAMS_ENABLED, $STR_PARAMS_DISABLED};
default = 1;
};
class Whitelist {
title = $STR_WHITELIST_PARAM;
values[] = {1, 0};
texts[] = {$STR_WHITELIST_ENABLED, $STR_PARAMS_DISABLED};
default = 0;
};
class ServerRestart {
title = $STR_RESTART_PARAM;
values[] = {0, 1, 2, 3, 4, 5, 6};
texts[] = {$STR_PARAMS_DISABLED, "1", "2", "3", "4", "5", "6"};
default = 0;
};
class WipeSave1 {
title = $STR_WIPE_TITLE;
values[] = {0, 1};
texts[] = {$STR_WIPE_NO, $STR_WIPE_YES};
default = 0;
};
class WipeSave2 {
title = $STR_WIPE_TITLE_2;
values[] = {0, 1};
texts[] = {$STR_WIPE_NO, $STR_WIPE_YES};
default = 0;
};