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Hieroglyph Documentation
Up-to-date vocabulary list can be found in Lexicon.java.
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r
to -
m
at -
Xr
under -
tp
above -
HA
left of -
xft
right of -
Hna
with
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nn
not -
aAw
greatlyuse to magnify the effect of spells
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wrt
comparative degree modifieruse
wrt aAw
to increase the effect ofaAw
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er
superlative degree modifieruse
er aAw
to increase the effect ofaAw
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jAm
tree -
ssn
flower -
mw
water -
Say
sand -
xt1
lava -
snbt
urn -
Hnyt
spike -
anx
/ankh
glyph -
xt
entity -
wi1
mummy -
rwdt
sandstone
Abstract concepts which give properties of other nouns that can be accessed with a possessive. For example, rn s
means name of it.
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st
position -
iry
weapon -
pr
tile -
rn
name -
nb
/nbt
owner -
Axt
flood -
Da
storm
Suffix pronouns can be added to a verb to form a statement. For example, DAi=k sy
means you touch it (i.e. the mouse).
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i
Ithe player
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k
/t
youthe entity on which the spell is cast (depends on the item type)
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s
/f
he/shethe entity under the mouse (defined as an empty entity at the mouse position if no object exists there in game)
Object pronouns refer to the same entities as their suffix equivalents, but can be used in the same syntactic position as normal nouns.
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wi
methe player
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tn
youthe entity on which the spell is cast (depends on the item type)
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sw
/sy
him/herthe entity under the mouse (defined as an empty entity at the mouse position if no object exists there in game)
Verbs which do not have suffix pronouns are commands: ms n=s
means walk to it. Verbs with suffix pronouns form statements: mAA=i sy
means I see it. Some verbs are transitive (i.e. they take objects), and some are intransitive.
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in
/ini
move -
ms
move -
xpi
walk -
iw
be -
bm
explode -
mAX
burn (unit) -
nD
heal (unit) -
pA
fly -
mAA
see (entity) -
pH
damage (entity) -
qmA
create (object) -
rd
grow (plant) -
wn
open (door) -
sS
write (object) -
dbH
pray to (name) -
sqbH
slow (unit) -
sDi
break (object) -
DAi
touch (object)
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jr
ifbm jr DAi=k sy
means explode if you touch it
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