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Changelog December 25th 2023
Vuthakral edited this page Dec 25, 2023
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- Internal: Added sand support for the DynamicParticle function.
- Internal: Converted a bunch of old folder-based entity bases to single lua files now, cutting down on lua file number usage.
- Internal: Removed the long-unused emplacement base from the Draconic Base (to be replaced by something else in the future).
- Weapon Base: Fixed a few things uncaught in the last hotfix relating to NPC weapon usage.
- Weapon Base - Melee: Fixed melee animations in thirdperson defaulting to holdtype animations even with a proper Enum supplied.
- Weapon Base - Melee: Fixed crouch swing animations not inheriting uncrouched if undefined.
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Projectile Base: Fixed
ENT.GravitySpherePower
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Projectile Base: Fixed
ENT.DoesRadialDamage
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Projectile Base:
SmitedOptimized some super old code that had no right to continue existing. - Material Proxies: Lowered blinking randomization time to a more realistic interval (5-24 -> 3-16).
- Material Proxies: Fixed an issue where the blink matproxy would sometimes error out if the vmt is reloaded & model r_flushlod'ed.