Skip to content

Changelog December 25th 2023

Vuthakral edited this page Dec 25, 2023 · 2 revisions
  • Internal: Added sand support for the DynamicParticle function.
  • Internal: Converted a bunch of old folder-based entity bases to single lua files now, cutting down on lua file number usage.
  • Internal: Removed the long-unused emplacement base from the Draconic Base (to be replaced by something else in the future).
  • Weapon Base: Fixed a few things uncaught in the last hotfix relating to NPC weapon usage.
  • Weapon Base - Melee: Fixed melee animations in thirdperson defaulting to holdtype animations even with a proper Enum supplied.
  • Weapon Base - Melee: Fixed crouch swing animations not inheriting uncrouched if undefined.
  • Projectile Base: Fixed ENT.GravitySpherePower
  • Projectile Base: Fixed ENT.DoesRadialDamage
  • Projectile Base: Smited Optimized some super old code that had no right to continue existing.
  • Material Proxies: Lowered blinking randomization time to a more realistic interval (5-24 -> 3-16).
  • Material Proxies: Fixed an issue where the blink matproxy would sometimes error out if the vmt is reloaded & model r_flushlod'ed.
Clone this wiki locally