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Server configs

Vuthakral edited this page Mar 15, 2022 · 3 revisions

This page briefly summarizes the serverside configuration variables and what they do.

  • sv_drc_movement : (Default: 1) This setting enables the movement & jump modifiers from weapons, and is enabled by default. Set to 0 to disable ability for weapons to modify player movements.

  • sv_drc_movesounds : (Default: 1) Enables sound effects to be played alongside the given movement action in tandem with the system above. Set to 0 to disable.

  • sv_drc_callofdutyspread : (Default: 1) Enables unrealistic "Call of Duty" spread modification settings on weapons, where guns spread cone is magically decreased just because the user is looking down their sights. Set to 0 to disable.

  • sv_drc_force_sprint : (Default: 0) Forces all weapons to use a passive sprint, where the weapon is lowered & holdtype switched while sprinting. Set to 1 to enable.

  • sv_drc_inspections : (Default: 1) Enables weapons to use the "inspection screen" which shifts the weapon's perspective, hides the crosshair, and brings up a screen showing the weapon's general statistics. Set to 0 to disable.

  • sv_drc_inspect_hideHUD (Default: 0) Hides the HUD associated with weapon inspection for all players. For servers / gamemodes that utilize toggled inspections for gameplay elements.

  • sv_drc_passives : (Default: 1) Enables weapons to go into passive mode in its entirety. Oveerrides sprint passives. Set to 0 to disable all passive mode functionality of Draconic weapons.

  • sv_drc_disable_thirdperson : (Default: 0) forcibly disable the Draconic Base's thirdperson system. This does not disable thirdperson for Draconic SWEPs tagged with SWEP.Thirdperson = true.

  • sv_drc_forcebasegameammo : (Default: 0) Forces weapons utilizing the bullet profile system to use base-game ammunition, if they aren't already. Included mainly for people who want to use weapon packs on the workshop that utilize custom ammunition types in places like Half-Life 2.

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