Releases: doodlum/skyrim-community-shaders
Releases · doodlum/skyrim-community-shaders
v1.1.2
What's Changed
- feat: add quarter res, default settings for minimal noise by @Pentalimbed in #848
- fix: clean up ssgi blur and upsample, change presets by @Pentalimbed in #849
- chore: hide ssgi slice & step, blur with minimum weight by @Pentalimbed in #852
- fix: detect lack of d3d11.1 support, TAA sharpening by @doodlum in #850
Full Changelog: v1.1.1...v1.1.2
v1.1.1
What's Changed
- fix: change default settings to prevent ssgi feedback loop by @Pentalimbed in #844
- feat: add saturation slider for ssgi il, remove backface mult by @Pentalimbed in #845
Full Changelog: v1.1.0...v1.1.1
v1.1.0
What's Changed
- feat: refactor ssgi to use spherical harmonics by @Pentalimbed in #837
- fix: skylighting alpha testing by @doodlum in #836
- fix: fix clearing the wrong ssao buffer by @Pentalimbed in #839
- fix: fix terrain shadows ctd when texture name has less than 10 fields by @Pentalimbed in #841
- fix: fix ssgi vr consistency and foliage glowing by @Pentalimbed in #838
- chore: bump ssgi ver to 3.0, disable vanilla ao by @Pentalimbed in #840
Full Changelog: v1.0.2...v1.1.0
v1.0.2
What's Changed
- fix: gog detection by @doodlum in #832
- docs: fix terrain shadows spelling error by @Pentalimbed in #833
- fix: fix terrain shadow ctd by @Pentalimbed in #834
Full Changelog: v1.0.1...v1.0.2
v1.0.1
What's Changed
- fix: fix terrain shadow texture slot and add dlc heightmaps by @Pentalimbed in #827
- fix: fix skylighting cb padding by @Pentalimbed in #828
- build: remove frame generation from core by @doodlum in #829
- fix: finish LLF refactor by @doodlum in #830
- fix: llf strict light array padding by @doodlum in #831
Full Changelog: v1.0.0...v1.0.1
v1.0.0
What's Changed
- Merge pull request #149 from doodlum/dev by @alandtse in #150
- feat: add LLF support to effect and waters shaders by @doodlum in #152
- feat: further LLF improvements by @doodlum in #153
- fix: fix wetness calculation logic by @TheRiverwoodModder in #151
- fix: VR fix of the FirstPerson calculation for the Fog in Lighting Shader Reflections feature. by @TheRiverwoodModder in #154
- chore: wetness value adjustments by @TheRiverwoodModder in #155
- fix: Some QoL Menu fixes by @TheRiverwoodModder in #156
- fix: fix ImGui Assert by @TheRiverwoodModder in #157
- fix: clear imgui inputs when window focus lost (alt-tabbing) by @FlayaN in #162
- fix: black reflections on water for amd by @TKCen in #160
- fix: wetness specular for amd by @TKCen in #159
- chore: set default menu text color to white by @TheRiverwoodModder in #161
- feat: add feature-level restore defaults option by @TheRiverwoodModder in #158
- feat: skin wetness, min wetness, and other wetness updates by @TheRiverwoodModder in #165
- refactor: move RunGrass and DistantTree out of individual features and into main packages by @Pentalimbed in #166
- build: update commonlib by @alandtse in #164
- Revert "refactor: move RunGrass and DistantTree out of individual features and into main packages" by @doodlum in #167
- refactor: extract common UI codes, including restore default button, and hovered tooltip formatting by @Pentalimbed in #170
- feat: add cloud shadows by @Pentalimbed in #172
- feat: add wetness system based on water depth by @TheRiverwoodModder in #173
- refactor: move LightingData into common by @FlayaN in #174
- build: added AIO_ZIP_TO_DIST cmake flag to build AIO zip for testing by @FlayaN in #181
- fix: Wetness fixes for settings and eyes by @TheRiverwoodModder in #188
- feat: add water parallax, caustics, and improved cubemaps by @doodlum in #177
- feat: add feature version detection by @FlayaN in #180
- fix: fix black squares issue and bring back puddles by @TheRiverwoodModder in #191
- chore: add helper functions and classes by @Pentalimbed in #194
- feat: add VR offsets for CreateRenderTarget hooks by @FlayaN in #197
- fix: fix VR for SSS by @alandtse in #198
- fix: cloud shadows blend state reset by @Pentalimbed in #199
- build: bump commonlibng by @alandtse in #201
- perf: use
ankerl::unordered_dense::map
as Particle Lights maps, and minor optimsations by @Pentalimbed in #202 - chore: reduce log level for uav access by @alandtse in #207
- chore: Move hardcoded values to user settings by @TheRiverwoodModder in #209
- feat: add vr support to screen space shadows by @FlayaN in #203
- feat: add helper macros for IMGUI menus by @alandtse in #126
- feat: recompile automatically for changed shaders by @alandtse in #206
- feat: add raindrop effects, splashes and ripples to rain wetness by @Pentalimbed in #176
- feat: add datetime to zips by @FlayaN in #214
- fix: fix raindrop effects by @TheRiverwoodModder in #215
- fix: ctd when files were deleted from shaders path by @alandtse in #216
- chore: separate raindrop splash and ripple intervals by @TheRiverwoodModder in #217
- fix: add locks to modifiedShaderMap by @alandtse in #219
- feat: enable shader debug info in developer mode by @alandtse in #220
- feat: revised dynamic cubemaps by @doodlum in #218
- feat: disable fileWatcher by default by @alandtse in #225
- feat: allow debug compilation for compute shaders by @alandtse in #226
- feat: improve featureList by @alandtse in #231
- fix: fix crash in soul cairn by @TheRiverwoodModder in #234
- build: bump commonlibng to 3.7.0 by @alandtse in #236
- ci: fix vcpkg commit id by @FlayaN in #242
- feat: autogenerate settings file by @FlayaN in #241
- feat: add perfevent and marker flags by @FlayaN in #240
- fix: fix effect shader RE by @Jonahex in #239
- build: add cmake COPY_SHADERS target by @FlayaN in #245
- feat: add settings for water parallax and caustics by @alandtse in #243
- fix: fix wrong namespace for debug build by @FlayaN in #247
- fix: update on added files by @alandtse in #248
- feat: add VR water shader by @alandtse in #193
- feat: add VR support for distanttree by @alandtse in #250
- fix: fix wetness bugs on older Nvidia cards by @TheRiverwoodModder in #251
- fix: fix VR Water Caustics edge cases by @TheRiverwoodModder in #254
- chore: show which feature is selected in the CS menu by @TheRiverwoodModder in #253
- fix: fix VR lack of shallow water distortion by @alandtse in #259
- fix: fix warning
Ternary error with non scalar
by @alandtse in #262 - refactor: simplify VR code and structures by @alandtse in #261
- revert: "fix: fix warning
Ternary error with non scalar
" by @alandtse in #265 - fix: compile only shaders with available source by @alandtse in #267
- build: add clang-format cmake target by @FlayaN in #272
- feat: add vanilla frame annotations by @Jonahex in #273
- feat: added Utility shader by @Jonahex in #289
- feat: add deferred rendering by @alandtse in #264
- feat: add shadercache developer improvements by @alandtse in #302
- ci: run clang-format on all pushes by @alandtse in #306
- fix: fix Skyrim hanging on exit by @alandtse in #313
- feat: skylighting by @doodlum in #312
- feat: optimisation by @doodlum in #321
- Revert "fix: fix Skyrim hanging on exit" by @doodlum in #323
- fix: prevent memory leak from
GetFeatureBufferData
by @Pentalimbed in #322 - feat: update ssgi by @Pentalimbed in #324
- ci: clang_format.y...
v0.8.7
What's Changed
- feat: disable fileWatcher by default by @alandtse in #225
- feat: allow debug compilation for compute shaders by @alandtse in #226
- feat: improve featureList by @alandtse in #231
- fix: fix crash in soul cairn by @TheRiverwoodModder in #234
- chore: release 0.8.7 by @doodlum in #238
Full Changelog: v0.8.0...v0.8.7
v0.8.0
What's Changed
- Merge pull request #149 from doodlum/dev by @alandtse in #150
- feat: add LLF support to effect and waters shaders by @doodlum in #152
- feat: further LLF improvements by @doodlum in #153
- fix: fix wetness calculation logic by @TheRiverwoodModder in #151
- fix: VR fix of the FirstPerson calculation for the Fog in Lighting Shader Reflections feature. by @TheRiverwoodModder in #154
- chore: wetness value adjustments by @TheRiverwoodModder in #155
- fix: Some QoL Menu fixes by @TheRiverwoodModder in #156
- fix: fix ImGui Assert by @TheRiverwoodModder in #157
- fix: clear imgui inputs when window focus lost (alt-tabbing) by @FlayaN in #162
- fix: black reflections on water for amd by @TKCen in #160
- fix: wetness specular for amd by @TKCen in #159
- chore: set default menu text color to white by @TheRiverwoodModder in #161
- feat: add feature-level restore defaults option by @TheRiverwoodModder in #158
- feat: skin wetness, min wetness, and other wetness updates by @TheRiverwoodModder in #165
- refactor: move RunGrass and DistantTree out of individual features and into main packages by @Pentalimbed in #166
- build: update commonlib by @alandtse in #164
- Revert "refactor: move RunGrass and DistantTree out of individual features and into main packages" by @doodlum in #167
- refactor: extract common UI codes, including restore default button, and hovered tooltip formatting by @Pentalimbed in #170
- feat: add cloud shadows by @Pentalimbed in #172
- feat: add wetness system based on water depth by @TheRiverwoodModder in #173
- refactor: move LightingData into common by @FlayaN in #174
- build: added AIO_ZIP_TO_DIST cmake flag to build AIO zip for testing by @FlayaN in #181
- fix: Wetness fixes for settings and eyes by @TheRiverwoodModder in #188
- feat: add water parallax, caustics, and improved cubemaps by @doodlum in #177
- feat: add feature version detection by @FlayaN in #180
- fix: fix black squares issue and bring back puddles by @TheRiverwoodModder in #191
- chore: add helper functions and classes by @Pentalimbed in #194
- feat: add VR offsets for CreateRenderTarget hooks by @FlayaN in #197
- fix: fix VR for SSS by @alandtse in #198
- fix: cloud shadows blend state reset by @Pentalimbed in #199
- build: bump commonlibng by @alandtse in #201
- perf: use
ankerl::unordered_dense::map
as Particle Lights maps, and minor optimsations by @Pentalimbed in #202 - chore: reduce log level for uav access by @alandtse in #207
- chore: Move hardcoded values to user settings by @TheRiverwoodModder in #209
- feat: add vr support to screen space shadows by @FlayaN in #203
- feat: add helper macros for IMGUI menus by @alandtse in #126
- feat: recompile automatically for changed shaders by @alandtse in #206
- feat: add raindrop effects, splashes and ripples to rain wetness by @Pentalimbed in #176
- feat: add datetime to zips by @FlayaN in #214
- fix: fix raindrop effects by @TheRiverwoodModder in #215
- fix: ctd when files were deleted from shaders path by @alandtse in #216
- chore: separate raindrop splash and ripple intervals by @TheRiverwoodModder in #217
- fix: add locks to modifiedShaderMap by @alandtse in #219
- feat: enable shader debug info in developer mode by @alandtse in #220
- feat: revised dynamic cubemaps by @doodlum in #218
- chore: release 2024-03-15 by @alandtse in #221
New Contributors
Full Changelog: v0.7.4...v0.8.0
v0.7.4
NOTE: This changelog includes all commits in the repo since we weren't using releases yet.
What's Changed
- Added menu toggle key option. Fixed general settings loading correctly by @ffarrell17 in #2
- Converted UI from reshade to native imgui by @ffarrell17 in #3
- feat: Add advanced options to imgui by @alandtse in #4
- Sync with VR branch by @alandtse in #6
- Screen-Space Shadows + POM by @doodlum in #8
- Fix use of NG by @alandtse in #9
- simplify json io with nlohmann json macro by @doodlum in #11
- simplify json io with nlohmann json macro by @Pentalimbed in #10
- Merge upstream by @doodlum in #12
- abstract common feature class by @Pentalimbed in #14
- Materials by @doodlum in #16
- UI overhaul by @Pentalimbed in #17
- font scale slider, keyboard input and new theme by @Pentalimbed in #18
- [UI] font scale crash fix, hide unloaded feature by @Pentalimbed in #19
- Fix VR compilation by @alandtse in #21
- Add VR preprocessor def for GrassShader by @alandtse in #22
- Fix VR and Flat grass lighting by @alandtse in #23
- VR support and additional improvements by @doodlum in #25
- ci: add clang format action by @alandtse in #27
- ci: fix failing git checkout by @alandtse in #28
- fix: reenable controls when mouse closes menu by @alandtse in #31
- Refactor hlsl by @alandtse in #26
- Texture3D buffer class by @Pentalimbed in #37
- Imagespace by @jeanluciano in #38
- Revert "Imagespace" by @doodlum in #39
- Various developer improvements for shader compilation by @alandtse in #35
- fix: add dependency for commonlibng simplemath by @alandtse in #40
- Fix VR compilation by @alandtse in #41
- build: bump commonlib by @alandtse in #45
- ci: apply format to dev PRs by @alandtse in #46
- A workflow for building releases on tag push by @ceejbot in #47
- Fix infinite compiling when PBR is enabled by @LaoBro in #44
- chore: sync dev with main by @alandtse in #50
- Initial particle lights config system by @doodlum in #49
- fix: fix ctd due to NiParticles offset by @alandtse in #48
- fix: fix alpha test in VR by @alandtse in #52
- fix: always populate right eye WS for particles by @alandtse in #53
- fix: adjust right eye by averaged position by @alandtse in #54
- feat: add Shader Defines advanced option by @alandtse in #55
- feat: add Grass Collision to VR by @alandtse in #56
- Fix LLF for right eye VR by @FlayaN in #58
- fix: fix contact shadows in VR lighting by @alandtse in #62
- build: update commonlibvr submodule by @alandtse in #64
- docs: set GPL license for project by @alandtse in #42
- ci: clang format on pushes too by @alandtse in #68
- build: added automatic plugin deployment by @FlayaN in #65
- feat: allow user specific configs by @alandtse in #67
- chore: release 0.6.0 by @doodlum in #69
- chore: sync dev with main by @alandtse in #70
- chore: version bump screenspace shadows by @doodlum in #73
- 0.6.0 hotfixes by @doodlum in #74
- 0.6.0 VR hotfix by @doodlum in #75
- docs: add feature version to log by @alandtse in #76
- chore: add feature version to menu by @alandtse in #77
- feat: reload ParticleLight ini on Load Settings by @alandtse in #78
- chore: WIP polish main menu by @TheRiverwoodModder in #80
- chore: polish Feature menus by @TheRiverwoodModder in #82
- docs: improve compilation instructions by @AceAmir in #85
- feat: add NPC grass collision by @alandtse in #79
- feat: improve ShaderCache by @alandtse in #86
- fix: set bLandSpecular to support Terrain Parallax by @alandtse in #88
- docs: simplify build commands by @Pentalimbed in #89
- chore: sync dev with main by @alandtse in #90
- build: add hlsl files to visual studio by @alandtse in #92
- ci: update build workflow to include assets by @FlayaN in #84
- chore: use progress bar instead of text by @alandtse in #94
- fix: remove forced settings for shadercache by @alandtse in #95
- feat: allow adjustment of compiler threads by @alandtse in #99
- revert: "feat: allow adjustment of compiler threads (#99)" by @alandtse in #100
- feat: improve compilation options by @alandtse in #101
- fix: fix load of backgroundCompilerThreads setting by @alandtse in #102
- fix: fix stuck compiling after clearing cache by @alandtse in #103
- fix: fix EnableFirstPersonShadows for VR by @alandtse in #104
- fix: save screen space shadows enable setting by @alandtse in #110
- feat: static branching instead of macros by @doodlum in #109
- fix: fix SSS compiler error by @alandtse in #112
- fix: fix VR tAA detection by @alandtse in #111
- fix: fix compilation error in treelod by @alandtse in #113
- feat: add Rain wetness effects by @TheRiverwoodModder in #83
- feat: simplify feature loading by @FlayaN in #115
- feat: add testing mode by @alandtse in #116
- refactor: move opt in for shaders to virtual feature function by @FlayaN in #117
- fix: bump commonlib by @alandtse in #118
- fix: add vr offset for llf hook by @alandtse in #122
- feat: increased portal strict light limit by @doodlum in #123
- chore: break apart menu multiline strings by @rjwignar in #119
- fix: fix inconsistent VR grass culling by @thorwin99 in https://github.com/doodlum/skyrim-community-s...