Releases: endlessm/godot-block-coding
Releases · endlessm/godot-block-coding
v0.6.2
What's Changed
- ci: Use asset lib action 0.6.0 by @wjt in #159
- Text validation by @manuq in #160
- category_factory: Tweak tooltips by @cassidyjames in #163
- Util: Make node_is_part_of_edited_scene safer by @dbnicholson in #169
- category_factory: Add pause, stop and continue audio feature by @starnight in #161
- Block: Set bottom_snap_path when ready by @manuq in #175
- Block Canvas: Reuse saved block scene resource by @manuq in #176
- Parameter input: Fix Vector2 split by @manuq in #173
- Improve ControlBlock background drawing by @dylanmccall in #177
- Fix InstructionTree and Block circular dependency by @dbnicholson in #182
Full Changelog: v0.6.1...v0.6.2
v0.6.1
Please be advised that the saved format is still in flux. If you tried the plugin before, you will have to recreate your blocks.
What's Changed
- BlockCanvas: Fix block node array typing by @dbnicholson in #150
- Revert "Block: Handle bottom_snap property directly" by @manuq in #153
- Fix main_scene corruption by @manuq in #154
- First import fixes by @manuq in #155
- Block: Add FIXME note for using SnapPoint directly by @manuq in #156
- Block: Add setter to manage bottom_snap by @dbnicholson in #157
Full Changelog: v0.6.0...v0.7.0
v0.6.0
Please be advised that the saved format is still in flux. If you tried the plugin before, you will have to recreate your blocks.
What's Changed
- SimpleCharacter: Use methods for player movement by @manuq in #118
- Add blockcode warnings by @dylanmccall in #119
- Bump chickensoft-games/setup-godot from 2.0.1 to 2.1.1 by @dependabot in #125
- Add blocks for AnimationPlayer by @manuq in #124
- T35541 block code in bottom panel by @dylanmccall in #117
- Add zoom and pan to block canvas by @wnbaum in #120
- Make SimpleCharacter more flexible by @manuq in #123
- T35541 cleanups by @dylanmccall in #127
- Add version to block script data by @manuq in #122
- Always scroll block canvas to the top-left block on open by @dylanmccall in #128
- In block_canvas, snap EntryBlock blocks to a grid by @dylanmccall in #130
- Set MOUSE_FILTER_IGNORE for blocks where necessary by @dylanmccall in #129
- Revamp variable system by @wnbaum in #107
- Add _to_string for Block by @dylanmccall in #134
- ci: Set Python version for setup-python by @wjt in #136
- Add rich-text tooltips for blocks by @wjt in #135
- Pong: Fix scoring by @dbnicholson in #139
- Test serialization by @dbnicholson in #132
- tooltip: Don't save style overrides to tooltip.tscn by @wjt in #138
- Change Simple node scripts to instantiate themselves by @dylanmccall in #141
- Leak fixes by @dbnicholson in #143
- Reinstate stylebox overrides by @wjt in #144
- Serialization: Reuse SerializedBlock resources by @manuq in #137
- Parameter input: change text modification logic by @manuq in #142
- Plugin: Only skip duplicate work when BlockCode nodes selected by @dbnicholson in #145
Full Changelog: v0.5.0...v0.6.0
0.5.0
Compatibility improvements:
- Improve compatibility with Godot 4.3 beta
- Add workaround for compatibility with Godot 4.2.1
Bug fixes:
- Fix errors related to parameter blocks
- Correct tooltip for block picker toggle button
- Simplify drawing block backgrounds
- Remove unused code
Other improvements:
- Animate when scrolling between categories
- Use physical keys for implicit WASD & arrow-key input
v0.4.0
New features
- Scratch-like character UI
- Expose CharacterBody2D velocity
- Add viewport value blocks
Fixes
- Fix InputMap load removing spatial_editor actions in editor
- Fix error when dragging parameter blocks
- Fix getting started instructions
Development changes
- Document using the GUT CLI to run tests
- Update GitHub Action that publishes to Godot Asset Library
New Contributors 🎉
- @Cafezinhu made their first contribution in #102. Congratulations on making the first contribution from outside Endless!
Full Changelog: v0.3.1...v0.4.0
0.3.1
- Use commit hash rather than tag name in Asset Library submission
Full Changelog: v0.3.0...v0.3.1
0.3.0
What's Changed
- github: Drop the publish job's action type check by @starnight in #85
- Add scope to blocks by @wnbaum in #79
- Populate more fields of plugin.cfg by @wjt in #88
- Add simple character to node dialog by @wnbaum in #89
- Update index number for categories order by @manuq in #86
- category_factory: Add tooltips into Lifecycle and Sounds blocks by @starnight in #90
- Update project title by @manuq in #49
- Fix Simple node setup not happening by @wnbaum in #91
- test_category_factory: Free Block nodes by @dbnicholson in #93
- Add template for upload to asset library by @wjt in #87
Full Changelog: v0.2.0...v0.3.0
0.2.0
- Icon tweak
- Rename signals to methods
- Add a "Send method to node" block
- When generating a script, merge duplicate entry blocks
- Block snapping improvements
- Expander buttons to show/hide block categories
- Hint if a block will be deleted when it is dragged
- Add undo-redo functionality
- Add SimpleCharacter and SimpleScoring game-building components with custom blocks
- Update Pong example
Full Changelog: v0.1.0...v0.2.0
0.1.0
This is the initial release of the Godot Block Coding Plugin. It should work with Godot 4.2, but there may be some rough edges.
Full Changelog: https://github.com/endlessm/godot-block-coding/commits/v0.1.0