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Releases: endlessm/godot-block-coding

v0.6.2

01 Aug 16:16
03b1384
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What's Changed

Full Changelog: v0.6.1...v0.6.2

v0.6.1

24 Jul 10:17
c9ebfb9
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Please be advised that the saved format is still in flux. If you tried the plugin before, you will have to recreate your blocks.

What's Changed

Full Changelog: v0.6.0...v0.7.0

v0.6.0

18 Jul 19:10
1c877c7
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Please be advised that the saved format is still in flux. If you tried the plugin before, you will have to recreate your blocks.

What's Changed

Full Changelog: v0.5.0...v0.6.0

0.5.0

05 Jul 10:34
@wjt wjt
v0.5.0
ab3eeda
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Compatibility improvements:

  • Improve compatibility with Godot 4.3 beta
  • Add workaround for compatibility with Godot 4.2.1

Bug fixes:

  • Fix errors related to parameter blocks
  • Correct tooltip for block picker toggle button
  • Simplify drawing block backgrounds
  • Remove unused code

Other improvements:

  • Animate when scrolling between categories
  • Use physical keys for implicit WASD & arrow-key input

v0.4.0

02 Jul 10:48
@wjt wjt
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New features

  • Scratch-like character UI
  • Expose CharacterBody2D velocity
  • Add viewport value blocks

Fixes

  • Fix InputMap load removing spatial_editor actions in editor
  • Fix error when dragging parameter blocks
  • Fix getting started instructions

Development changes

  • Document using the GUT CLI to run tests
  • Update GitHub Action that publishes to Godot Asset Library

New Contributors 🎉

  • @Cafezinhu made their first contribution in #102. Congratulations on making the first contribution from outside Endless!

Full Changelog: v0.3.1...v0.4.0

0.3.1

28 Jun 09:53
@wjt wjt
v0.3.1
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  • Use commit hash rather than tag name in Asset Library submission

Full Changelog: v0.3.0...v0.3.1

0.3.0

28 Jun 09:34
@wjt wjt
v0.3.0
ea8ac79
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What's Changed

  • github: Drop the publish job's action type check by @starnight in #85
  • Add scope to blocks by @wnbaum in #79
  • Populate more fields of plugin.cfg by @wjt in #88
  • Add simple character to node dialog by @wnbaum in #89
  • Update index number for categories order by @manuq in #86
  • category_factory: Add tooltips into Lifecycle and Sounds blocks by @starnight in #90
  • Update project title by @manuq in #49
  • Fix Simple node setup not happening by @wnbaum in #91
  • test_category_factory: Free Block nodes by @dbnicholson in #93
  • Add template for upload to asset library by @wjt in #87

Full Changelog: v0.2.0...v0.3.0

0.2.0

26 Jun 06:47
@dsd dsd
99f8587
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  • Icon tweak
  • Rename signals to methods
  • Add a "Send method to node" block
  • When generating a script, merge duplicate entry blocks
  • Block snapping improvements
  • Expander buttons to show/hide block categories
  • Hint if a block will be deleted when it is dragged
  • Add undo-redo functionality
  • Add SimpleCharacter and SimpleScoring game-building components with custom blocks
  • Update Pong example

Full Changelog: v0.1.0...v0.2.0

0.1.0

20 Jun 23:05
99699e9
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This is the initial release of the Godot Block Coding Plugin. It should work with Godot 4.2, but there may be some rough edges.

Full Changelog: https://github.com/endlessm/godot-block-coding/commits/v0.1.0