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Getting Started꞉ Scene Setup

Zach Kinstner edited this page Nov 2, 2016 · 2 revisions

On this page, you'll learn how to prepare a scene to use Hover UI Kit.

Instructions

Scene Setup 📷 Adding the manager prefab and cursor renderers to a scene

  1. Place the HoverKit prefab into your scene.
  2. Create an empty GameObject named CursorRenderers.
  3. Add the HoverCursorRenderersBuilder component to CursorRenderers.
    1. Click the "Build Cursor Renderers" button.

Optional

  • Adjust the HoverKit prefab's cursor properties (in particular, to disable unwanted cursors).
  • Adjust the HoverCursorRenderersBuilder component's properties (before clicking the "Build" button).
  • Double-click CursorRenderers in the Hierarchy to show all of the renderers in the Scene view.

Details

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