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CHANGELOG.md

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Changelog

2.1.0

2.0.0

1.3.1

1.3.0

1.2.0

1.1.3

1.1.1

  • Fix bug for GDScript debugger
  • Add TCP protocol support for GDScript language server Godot 3.2.2

1.1

  • Add the debugger to the extension

1.0.3

  • Fix hover popup position for VSCode 1.42+

1.0.1

  • Fix run editor error on windows with default terminal configurations

1.0.0

  • Refactor the whole plugin with gdscript language server support
  • Add webview renderer to show documentations of native symbols.
  • Only support godot 3.2 and above

0.3.7

  • Add lint configuration to control the behaviors of syntax checking
  • Fix error with run godot editor when the editor contains spaces
  • Disable semicolons and brackets checks as default can be enabled with project settings
  • Fix bugs in syntax valiadating
  • Sync documentations with godot 3.0.4
{
    "lint": {
        "semicolon": true,
        "conditionBrackets": true
    }
}

0.3.6

  • Fix project configuration file path

0.3.5

  • Add option to disable syntax checking for GDScript
  • Improved inline if else statement syntax checking
  • More resource type supported for syntax highglight
  • Bump default godot version to 3.0
  • Sync the documentations from godot 3.0

0.3.4

  • Fix bug with builtin symbols parsing for godot 2.1
  • Improved hover documentation
  • Show window progress when parsing workspace symbols

0.3.3

  • Fix some syntax checking errors.
  • Fix problems with hover documentation with latest VSCode.
  • Improved builtin class documentation page.
  • Update the documentation data with latest godot version.

0.3.2

  • Fix syntax checking error with match statement.
  • Improved documentation for builtin code blocks.
  • Start using MarkdonwString to keep links valid.

0.3.1

  • Update documentations with latest godot.
  • Fix errors with run script and run project.
  • Improve code completion with opening script file and constants.
  • Some improvements for documentations.

0.3.0

  • Add project root configuration settings as GodotTools.godotProjectRoot thanks Konstantin Zaitcev
  • Add auto indent support for gdscript language
  • More friendly with godot 3.0 alpha
  • Updated script snippets
  • Fix highglight error with gdscript language
  • Limited code completions

0.2.9

  • Add configuration GodotTools.completeNodePath to switch is complete node paths
  • Enhanced syntax highlight with GDScript
  • Enhanced code completion with GDScript

0.2.8

  • Add godot 3.0 project support with configuration GodotTools.parseTextScene >= 3
  • Add configuration GodotTools.parseTextScene to allow disable node path parsing
  • Remove GodotTools.editorServerPort configuration

0.2.7

  • Fix some error with syntax checking
  • Add symbol support for enumerations
  • Remove key bindings for F5~F8 as it might be conflict with other functionalities of VSCode
    • You can bind the key bindings back by add following configurations
    {
        "command": "godot.runWorkspace",
        "key": "F5"
    },
    {
        "command": "godot.runCurrentScene",
        "key": "F6"
    },
    {
        "command": "godot.openWithEditor",
        "key": "F7"
    },
    {
        "command": "godot.updateWorkspaceSymbols",
        "key": "F8"
    }
    For more references please ready keybindings

0.2.6

  • Add shorthand if else expression support
  • Add enum and match expression support
  • Fix bugs with syntax checking
  • Updated documentation data with godot 2.1.3
  • Add syntax checking for end of expression
  • The pulugin is compiled with latest VSCode thanks @arrkiin
  • Add key bindings for open workspace with godot editor with F7 and update workspace symbols with F8

0.2.5

  • Run games within VSCode terminals
  • Add key bindings for F5 to run the workspace and F6 to run the edting scene
  • Fix a lot of bugs with unused variable checking
  • Move workspace symbols state notice to status bar

0.2.4

  • Add code checking for asignments and comparisons
  • Improved builtin documentation preview page
  • Fix bugs with unused variable checking

0.2.3

  • Fix known errors with code syntax checking
  • Add configuration ignoreIndentedVars to allow ignore indented variables in scripts
  • Enhanced hover tip documentation rendering with code examples
  • Add launch configurations to launch game with F5(expiremental)

0.2.2

  • Better Syntax validating for code blocks
  • More warning for non-python liked expression

0.2.1

  • Support markdown render in hover tips for documentations in workspace symbols
  • Add configuration GodotTools.workspaceDocumentWithMarkdown to control workspace documentation rendering

0.2.0

  • Show autoloads information in hover tips and go to autoloads' definitions are supported now
  • Fix the bug that workspace symbols resoved twice on Windows

0.1.9

  • Show workspace constant value in hover tips and completion items
  • More readable style for links in documentation preview page
  • Improve code completion sort order and auto insert () for functions without parameters
  • Fix bugs with workspace documentation parsing

0.1.8

  • Show signatures on completion label
  • More reliable unused variable and constant checking in documente
  • Show workspace documentations and function signatures in completions

0.1.7

  • Show documentations parsed from GDScripts in hover tips

0.1.6

  • Reorder mouse hover tips, builtin methods are at top of workspace methods
  • Show callabel signatures with documente symbols and workspace symbols
  • Syntax highlight support for signal parameters

0.1.5

  • Add function signature hint support
  • Better syntax grammar checking
  • Better hover hint message for workspace methods and signals

0.1.4

  • Add documentation support for builtin Symbols.
  • Improve speed of syntax parsing and other actions

0.1.3

  • Better syntax highlight for GDScript
  • Add mouse hover information support
  • Add definition provider for GDScript

0.1.2

  • Multiline string and StringName highlight support
  • Builtin classes, properties, functions and constants highlight support
  • Fix errors in code snipt

0.1.1

  • Better syntax highlight with GDScript

0.1.0

  • Initial release