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Petrenko edited this page Aug 12, 2011
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4 revisions
Attach the CashTrickler trait to the actor which should give money. It will give a fixed amount every N ticks to the player which owns it.
Requires: Nothing, although you possibly want add the trait "Capturable" to make it useful. Conflicts with: Nothing
CashTrickler:
Amount: 10 # amount of money to give each time
Period: 50 # number of ticks to wait between giving money
ShowTicks: true # whether to show the cash tick indicators (+$10 rising from building)
TickLifetime: 30 # how long the cash tick indicator should be shown for
TickVelocity: 1 # pixels/tick upward movement of the cash tick indicator