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Unit traits: cloak related

Petrenko edited this page Jun 29, 2011 · 3 revisions

This is all about being cloaked, detect cloak etc.

	DetectCloaked:				# If present, unit/structure is able to detect cloak
		Range: 6			# Defines the range of detect cloaked units/structures
	Cloak:
		InitialDelay: 5			# Time in ticks to decloak (must decloak before attack)
		CloakDelay: 5			# Time to get cloaked again
		CloakSound: appear1.aud		# The sound of cloaking
		UncloakSound: appear1.aud	# The sound of uncloaking

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