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Trait Documentation
This information can all be extracted from the source code or by browsing the *.yaml files in https://github.com/OpenRA/OpenRA/blob/master/mods/ra/ or your local files, but that's not very accessible for modders.
Documentation: Valid as of 6/02 test branch. (Plus some out of 6/28)
All entries are default values. (Hopefully) These are sorted and in alphabetical order in each of the groups.
Any -> means that the second trait is listed inside the first, i.e. LimitedAmmo->Ammo looks like:
LimitedAmmo:
Ammo: 3
Quick Tweak Guides:
[Edit Objects to generate funds in a set periodic time](https://github.com/OpenRA/OpenRA/wiki/Edit Objects to generate funds in a set periodic time)
[Give each building the possibility to have it's own productionqueue](https://github.com/OpenRA/OpenRA/wiki/Give each building the possibility to have it's own productionqueue)
[Enable a unit to automatically heal allies](https://github.com/OpenRA/OpenRA/wiki/Enable a unit to automatically heal allies)
[Get a free unit when building is placed](https://github.com/OpenRA/OpenRA/wiki/Give a free unit when building is placed)
Sorted traits:
Structure traits: Production-related
Unit traits: Veterancy-related
Unsorted traits below:
Tooltip: # (in Valued.cs)
Name: "" # Name of unit
Description: "" # Description seen on tooltip
Icon: null # Icon in the build menu on the right
Requires: Set animation-sequences for specified unit in sequences.yaml
Transforms: # If present, the unit is able to transform
IntoActor: fact # Defines in what to transform
Offset:-1,-1 #
Facing: 108 # Facing before transforming animation
TransformSounds: constru2.aud, hvydoor1.aud # Transform sounds
NoTransformSounds: deploy1.aud # Sound if not able to transform