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Unit Traits: Money related

hamb edited this page Nov 7, 2011 · 7 revisions

The traits listed here all have to do with money, ore, buying the unit, etc.

AcceptsSupplies: 	# If present, supply units can drop off their supplies here

Related: 'SupplyTruck' trait, to specify supply units. 
CustomSellValue:
  Value: 0	# Defines what you get when you sell by a specified number. (Mostly used by walls)
GivesBounty:		  # If present, unit will give bounty on death
  Percentage: 10	  # Percent of value given as bounty
  LevelMod: 125		  # If unit is level k, then gives k*1.25 times the amount of bounty. 
  Stances: Enemy, Neutral # If the destroyed unit's stance is of Enemy or Neutral, give the bounty.  Supports Enemy, Neutral, and or Ally

Related: 'Valued->Cost', or 'CustomSellValue->Value', for bounty calculations.
  [CustomSellValue->Value takes precedence]
StoresOre:	# If present, unit has the ability to store ore
  PipCount: 0   # number of little squares used to display how filled unit is
  Capacity: 0	# Amount of ore storable by unit
SupplyTruck:	# If present, unit has the abilities of a supply truck
  Payload: 500	# The amount of supplies (money) that will be sent

Related: Buildings which can receive supplies need the 'AcceptSupplies' trait. 
Valued: 
  Cost: 0	# Cost of producing unit in game

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