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MinimumSystemRequirements

Mailaender edited this page Mar 11, 2013 · 12 revisions

Running the Game

Hardware:

Shader Model 2.0 capable GPU (Radeon 9500+ / GeForce FX5200+ / GMA X3100+)
1GB Free Hard Drive Space
512MB RAM (the game itself uses ~100MB)
Sound
3 Button Mouse
Network Card (desirable)
Display capable of at least 1024×768

Operating Systems and Dependencies:

Windows XP, Vista, 7(x86 and x64)

Mac OS X 10.6

Ubuntu 9.10

  • libsdl*
  • Cg Toolkit
  • libmono-* (Note: you dont need all of them, but it works with all of them)
  • libopenal1
  • libalut0
  • Tao Framework (patched version included in thirdparty/Tao/ remember to also copy the .config files)

openSUSE 11.4

  • mono-devel
  • cg
  • openal-soft
  • freetype2
  • SDL
  • Mesa-libGL1 (for openSUSE > 12.2)
  • Tao Framework (patched version included in thirdparty/Tao/ remember to also copy the .config files)

Development

Technically anything with git and a text editor, but you probably want at least the requirements to run the game, plus:

Software:

Git
A C# compiler (Mono’s CGC, xbuild/msbuild)
An IDE (MonoDevelop, Visual Studio)

Mac OS X

Install fink, then install glib2-shlibs and glib2-dev. (possibly not the first, try just glib2-dev and pkgconfig)

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