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Weapon traits: basics
Petrenko edited this page Jun 29, 2011
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10 revisions
Everything about weapons, warheads, explosions etc.
(Description follows)
Burst: 2 # If present, the unit fires a burst
BurstDelay: 0 # Defines the period of bursts in ticks
Projectile: Bullet
Speed: 5 # Speed of projectile
High: yes # If it fires on a high tray like artillery does
Angle: .1 # The angle of the high tray
Inaccuracy: 5 # Inaccuracy of the projectile, the higher the more inaccurate
Image: "" # Image of Projectile
Projectile: Missile
Arm: 5
High: yes
Shadow: no # Projectile got shadow?
Proximity: yes # Projectile follows its target?
Inaccuracy: 3
Image: DRAGON´ # Image of projectile
ROT: 6 # Rate of Turning, how fast the projectile can turn (?)
Trail: smokey # Difenes the trail of the projectile
Speed: 35
RangeLimit: 40 # The projectile not further than 40 and then explodes
Projectile: LaserZap
BeamRadius: 1
UsePlayerColor: true # The Beam uses the playercolor
Report: RAMGUN2 # Sound (?)
ROF: 40 # Rate of Fire
Range: 7
ValidTargets: Ground, Air # Defines at what targets the weapon can shoot at
Warhead:
Damage: 500
Spread: 10
Versus: # Defines the power against certain armortypes.
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 3 # How does infantry die? By fire? chem?
ImpactSound: xplobig4