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kyrreso edited this page Feb 12, 2013
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Welcome to the OpenRA project.
OpenRA is an open-source port of Westwood’s Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL. It works on Windows, Linux or Mac OS X. Feel free to help fix it or use what we’ve done to port it to other systems if you feel so inclined.
The bugtracker can be found here: http://bugs.open-ra.org
- Playing the game – Learn the basic of gameplay
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Making maps guide — Learn how to make your own maps with easy and advanced settings
- Adding startingunits — Guide on how to add starting units.
- Modding Guide — Learn how to make mods for the game, like RA and C&C
- Dedicated — Instruction how to run a Dedicated OpenRA server
- Audio guide — how to edit, convert to aud and implement it on maps, units, and mods
- Getting Started
- Sequences: Introduction and Initialization
- Palettes and player color remaps
- pixelart
- Trait Documentation
- Modding Guide
- Group pathing
- Veterancy
- Coding Standard
- Random Snippets
- Playtest or Release Checklist
- Hacky AI — Thoughts on OpenRA’s AI and where to go next with it.
- Reverse Engineering — documentation on Westwood game files
- Translation — Increasing game accessibility.