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M_WolfCurses_Window_2_SendCommand
Maxwolf edited this page Jan 2, 2016
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1 revision
Fired by messaging system or user interface that wants to interact with the simulation by sending string input that should be able to be parsed into a valid input that can be run on the current game Windows.
Namespace: WolfCurses
Assembly: WolfCurses (in WolfCurses.dll) Version: 1.0.0.0 (1.0.0.0)
C#
public void SendCommand(
string input
)
- input
- Type: System.String
Passed in input from controller, text was trimmed but nothing more.
Supported in: 0.1
WolfCurses API
Created by Ron 'Maxwolf' McDowell
Send comments on this topic to [ron.mcdowell@gmail.com](mailto:ron.mcdowell%40gmail.com?Subject=WolfCurses API)- Project Overview
- Namespace List
- ArrayExtensions
- AttributeExtensions
- EnumerableExtension
- Methods
- IModule
- InputManager
- ITick
- IWindow
- Module
- Randomizer
- SceneGraph
- SimulationApp
- StringExtensions
- TypeExtensions
- Window(TCommands, TData)
- WindowData
- WindowFactory
- WindowManager
- Control Namespace
- MarqueeBar
- TextProgress
- Form Namespaces
- Form Namespace
- Form(TData)
- FormFactory
- IForm Interface
- ParentWindowAttribute Class
- Form.Input Namespace
- DialogResponse Enumeration
- DialogType Enumeration
- InputForm(T) Class
- Menu Namespace
- IMenuChoice(T) Interface
- MenuChoice(T) Class