-
Notifications
You must be signed in to change notification settings - Fork 4
N_WolfCurses_Form_Input
Maxwolf edited this page Jan 2, 2016
·
1 revision
Prefab form that deals with user input like a dialog box would. Provides overrides for checking if TRUE or FALSE, also can be configured to just be a prompt and wait for ANY KEY to be pressed to continue.
Class | Description | |
---|---|---|
InputForm(T) | Represents a dialog box that acts like a pop-up where it displays some piece of data, accepts any key for input and then closes. |
Enumeration | Description | |
---|---|---|
DialogResponse | Used by game Windows state prefab to determine what the response was to a particular dialog prompt. | |
DialogType | Determines what type of dialog this will be, as in should it just display a message and wait for any input before firing response method. |
WolfCurses API
Created by Ron 'Maxwolf' McDowell
Send comments on this topic to [ron.mcdowell@gmail.com](mailto:ron.mcdowell%40gmail.com?Subject=WolfCurses API)- Project Overview
- Namespace List
- ArrayExtensions
- AttributeExtensions
- EnumerableExtension
- Methods
- IModule
- InputManager
- ITick
- IWindow
- Module
- Randomizer
- SceneGraph
- SimulationApp
- StringExtensions
- TypeExtensions
- Window(TCommands, TData)
- WindowData
- WindowFactory
- WindowManager
- Control Namespace
- MarqueeBar
- TextProgress
- Form Namespaces
- Form Namespace
- Form(TData)
- FormFactory
- IForm Interface
- ParentWindowAttribute Class
- Form.Input Namespace
- DialogResponse Enumeration
- DialogType Enumeration
- InputForm(T) Class
- Menu Namespace
- IMenuChoice(T) Interface
- MenuChoice(T) Class