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T_WolfCurses_ITick

Maxwolf edited this page Jan 2, 2016 · 1 revision

ITick Interface

Used by simulation and all attached modes and their states. Allows them to receive ticks and understand the difference between a system tick that occurs unpredictably and a simulation tick which occurs at fixed intervals based on the tick delta of incoming system ticks adding up to whatever constant is set in the core simulation.

Namespace: WolfCurses
Assembly: WolfCurses (in WolfCurses.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

C#

public interface ITick

The ITick type exposes the following members.

Methods

 

Name Description
Public method OnTick Called when the simulation is ticked by underlying operating system, game engine, or potato. Each of these system ticks is called at unpredictable rates, however if not a system tick that means the simulation has processed enough of them to fire off event for fixed interval that is set in the core simulation by constant in milliseconds.
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Version Information

Wolf Curses

Supported in: 0.1

See Also

Reference

WolfCurses Namespace

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