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T_WolfCurses_SceneGraph
Maxwolf edited this page Jan 2, 2016
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Provides base functionality for rendering out the simulation state via text user interface (TUI). This class has no idea about how other modules work and only serves to query them for string data which will be compiled into a console only view of the simulation which is intended to be the lowest level of visualization but theoretically anything could be a renderer for the simulation.
System.Object
WolfCurses.Module
WolfCurses.SceneGraph
Namespace: WolfCurses
Assembly: WolfCurses (in WolfCurses.dll) Version: 1.0.0.0 (1.0.0.0)
C#
public class SceneGraph : Module
The SceneGraph type exposes the following members.
Name | Description | |
---|---|---|
SceneGraph | Initializes a new instance of the SceneGraph class. |
Name | Description | |
---|---|---|
Clear | Removes any and all data from the text user interface renderer. | |
Destroy | Fired when the simulation is closing and needs to clear out any data structures that it created so the program can exit cleanly. (Overrides Module.Destroy().) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnTick | Called when the simulation is ticked by underlying operating system, game engine, or potato. Each of these system ticks is called at unpredictable rates, however if not a system tick that means the simulation has processed enough of them to fire off event for fixed interval that is set in the core simulation by constant in milliseconds. (Overrides Module.OnTick(Boolean, Boolean).) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
ScreenBufferDirtyEvent | Fired when the screen back buffer has changed from what is currently being shown, this forces a redraw. |
Name | Description | |
---|---|---|
ToDescriptionAttribute | Attempts to grab description attribute from any object. (Defined by AttributeExtensions.) |
Supported in: 0.1
WolfCurses API
Created by Ron 'Maxwolf' McDowell
Send comments on this topic to [ron.mcdowell@gmail.com](mailto:ron.mcdowell%40gmail.com?Subject=WolfCurses API)- Project Overview
- Namespace List
- ArrayExtensions
- AttributeExtensions
- EnumerableExtension
- Methods
- IModule
- InputManager
- ITick
- IWindow
- Module
- Randomizer
- SceneGraph
- SimulationApp
- StringExtensions
- TypeExtensions
- Window(TCommands, TData)
- WindowData
- WindowFactory
- WindowManager
- Control Namespace
- MarqueeBar
- TextProgress
- Form Namespaces
- Form Namespace
- Form(TData)
- FormFactory
- IForm Interface
- ParentWindowAttribute Class
- Form.Input Namespace
- DialogResponse Enumeration
- DialogType Enumeration
- InputForm(T) Class
- Menu Namespace
- IMenuChoice(T) Interface
- MenuChoice(T) Class