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T_WolfCurses_Menu_IMenuChoice_1
Maxwolf edited this page Jan 2, 2016
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Defines a choice in the dynamic action selection system for a given game Windows. This is intended to be used by a wrapper for menu choices that aggregates all of the possible actions a given game Windows can make while it is active in the simulation.
Namespace: WolfCurses.Menu
Assembly: WolfCurses (in WolfCurses.dll) Version: 1.0.0.0 (1.0.0.0)
C#
public interface IMenuChoice<T>
where T : struct, new(), IComparable, IFormattable, IConvertible
- T
- [Missing documentation for "T:WolfCurses.Menu.IMenuChoice`1"]
Name | Description | |
---|---|---|
Action | Gets or sets the action. | |
Command | Gets or sets the command. | |
Description | Gets or sets the description. |
Supported in: 0.1
WolfCurses API
Created by Ron 'Maxwolf' McDowell
Send comments on this topic to [ron.mcdowell@gmail.com](mailto:ron.mcdowell%40gmail.com?Subject=WolfCurses API)- Project Overview
- Namespace List
- ArrayExtensions
- AttributeExtensions
- EnumerableExtension
- Methods
- IModule
- InputManager
- ITick
- IWindow
- Module
- Randomizer
- SceneGraph
- SimulationApp
- StringExtensions
- TypeExtensions
- Window(TCommands, TData)
- WindowData
- WindowFactory
- WindowManager
- Control Namespace
- MarqueeBar
- TextProgress
- Form Namespaces
- Form Namespace
- Form(TData)
- FormFactory
- IForm Interface
- ParentWindowAttribute Class
- Form.Input Namespace
- DialogResponse Enumeration
- DialogType Enumeration
- InputForm(T) Class
- Menu Namespace
- IMenuChoice(T) Interface
- MenuChoice(T) Class