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Update from original #6
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…BA_A3 into release-candidate-3-10
* Update Japanese translation * Update Japanese translation * Update Japanese translation * Update Japanese translation
* preload 3den ammo box item list * preload ćurator ammo box item list, wip * preload zeus ammo box item list * curator preload test * preload curator ammo box item list * preload curator ammo box item list * preload curator ammo box item list * preload curator ammo box item list * optimize * prevent an indent * move preload functions away from preStart * log * optimize bigly * travis * travis * delete namespaces after use
* Update DIK Codes define path Updated path, used in ACE3 everywhere and in CBA mostly. * Update fnc_add.sqf * Update script_component.hpp * Update fnc_addKeybind.sqf
* fix error popup in Arsenal Garage * auto update version number
Default installed on Travis CI, will speed up builds a bit.
* Add trigger options to weapon events * Fix trigger not being set for next PFH run * Set default weapon event to trigger release * Fix and GVAR weapon event options * Fix weapon event options * Use cba_settings_fnc_init directly instead of from unprepared cache * Update addons/events/initSettings.sqf * German translations and UI text changes
* add 2d optics component * assets * port some functions * add component to main requiredAddons, fix currentOptic for null * port CBA_fnc_restartCamera, some macros * port updateOpticInfo, global variable names, setting * punctuation * some global variables * loadScriptedOptic and animateScriptedOptic functions * work on changePIP/CarryHandleOpticClass functions * work on changePIP/CarryHandleOpticClass functions * fix bugs * Update addons/2doptics/reticles/pip.rvmat Co-Authored-By: commy2 <commy-2@gmx.de> * fix a function description * move stuff to ace * Thanks Travis * optimize, don't create camera if pip disabled * optimize * delete empty file * new configs * multiple carry handle types support * fix a classname in config * shortened classnames * delete unused macros * fix a bug * add dummy classes to force magnification * 2D Optics polish translation (#1113) * setOpticMagnification function * fix various bugs and quirks * restore optic magnification after optic mode toggle wip * restore magnification and zeroing * pip support for launchers and pistols * restore magnification for pistol and launcher optics * spelling "collimator" * cache zeroing distances array on optic switch * add support for scripted optics mode pp effects * fix flickering of current zeroing in ui when switching modes * delete dead code
* rename 2doptics to optics * rename 2doptics to optics
* Add Italian Translation * Typo * Fix tags removed by Tabler
* compatibleMagazines - Add optional bool to get all muzzles * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * fix github code review messing up
* add disposable launcher framework * fix and simplify launcher dummy magazine * rename 2doptics to optics * rename 2doptics to optics * add disposable component * disposable arsenal handling * fix a bug * replace with used launcher script * auto drop launcher * disable secondary weapon magazine slot for disposable launchers * disable secondary weapon magazine slot for disposable launchers * fix a thing, delete unused * fix addWeapon leeching magazines * simplify setUnitLoadout * cba_optics_fnc_addWeapon * cba_optics_fnc_addWeapon * optimize and keep weapon mode when toggling to pip / normal weapon with optic * report mags of all muzzles * replace loaded launcher mags with loaded launchers * add shared function CBA_fnc_addWeaponWithoutMagazines * add shared function CBA_fnc_addWeaponWithoutItems * add launcher mags and attachments to dropped container * handle prequipped backpacks * handle prequipped backpacks stored themselves in cargo * handle prequipped backpacks stored themselves in cargo * drop used launcher setting * handle Arsenal * fix a problem with backpacks * support for vehicle optics * global to disable mag replacement
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When merged this pull request will: