-
Notifications
You must be signed in to change notification settings - Fork 21
Importing Heightmaps (version May 2023)
Before converting a heightmap, you first need to find one. DH requires Black and White heightmaps. Such as: https://tangrams.github.io/heightmapper/ In these type of maps (also called a DEM) the blackest parts are the low parts in the terrain. The closer the pixel value is to white (255) the higher that part of the terrain is. So the whitest pixel is the highest point in the terrain, the blackest pixel is the lowest point in the terrain.
1) Get a black and white DEM image of the area you need without any map labels, roads or other markings:
5) Get Terresculptor 2.0 (it's free): http://www.demenzunmedia.com/home/support/
The pure image often shows very jagged terrain and extreme differences between the low and high points. Terresculptor allows you to fix this easily, mainly with tools from the modify and transform tabs at the top.
9) Import the G16 Heightmap file into the myLevel package of your map using the SDK texture browser.
10) Select your desired TerrainInfo actor and in the TerrainInfo properties add your new heightmap as the TerrainMap:
You might have to play around with the Z-value of the terrain, to get the scaling right.
This wiki is a work in progress. If you require more in-depth support, please contact us on Discord.
- IMPORTANT: Disclaimer For Server Owners
- Dedicated Server Installation
- Basic Server Configuration
- Server Troubleshooting
- Debug & Admin Commands
- Programming Standards
- WOTgreal Installation
- WOTgreal Debugging
- Creating a Mutator
- Creating Custom Constructions