-
Notifications
You must be signed in to change notification settings - Fork 4
API Changes SC 5.16
GeckoN edited this page Aug 11, 2018
·
2 revisions
- Updated AngelScript to version 2.32.0. (changelog available HERE)
- Updated ASString to use the new asIStringFactory interface. (String literals can now be reused to save memory.)
- CPathTrack: Changed the recently added "int m_iMaxSpeed" and "int m_iNewSpeed" members to "float m_flMaxSpeed" and "float m_flNewSpeed".
- Exposed map class methods to map and plug-in scripts:
- LoadGlobalSkillFile(): Reloads the global skill file.
- LoadMapSkillFile(): Reloads the standard map skill file (_skl.cfg).
- LoadSkillFile( const CString& szFileName ): Loads a custom skill file.
- Exposed CBasePlayerItem::LoadSprites(). Can be used to load a different set of HUD sprites for a given weapon.
- Fixed some of the CEngineFuncs documentation strings.
- Fixed the previously unnamed iAttachment argument of CEngineFuncs::GetAttachment().
- The global CMap instance (g_Map) is no longer a constant.