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TE_PLAYERDECAL
GeckoN edited this page Jan 31, 2017
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4 revisions
Applies a player's custom spray to a world or entity surface.
Type | Name | Description |
---|---|---|
Vector | pos | Center location of the decal. It needs to be witnin a few units of a surface. |
CBasePlayer@ | plr | Player to load spray from |
CBaseEntity@ | brushEnt | Brush entity to apply the decal to. If null, the decal is applied to the world instead. |
void CUtility::PlayerDecalTrace(TraceResult& in trace, int iPlayerNum, int iDecalNumber, const bool bIsCustom)
void te_playerdecal(Vector pos, CBasePlayer@ plr, CBaseEntity@ brushEnt=null,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_DECAL);
m.WriteByte(plr.entindex());
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteShort(brushEnt is null ? 0 : brushEnt.entindex());
m.WriteByte(0); // decal index does not apply here but it's still required
m.End();
}