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TE_SPRITE
GeckoN edited this page Jan 31, 2017
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4 revisions
An animated sprite. Plays once.
Type | Name | Description |
---|---|---|
Vector | pos | Center point for the effect |
string | sprite | Animated sprite (additive) |
uint8 | scale | Sprite scale * 0.1 |
uint8 | alpha | Sprite opacity |
No API function exists as of SC 5.02
void te_sprite(Vector pos, string sprite="sprites/zerogxplode.spr",
uint8 scale=10, uint8 alpha=200,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_SPRITE);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(scale);
m.WriteByte(alpha);
m.End();
}