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TE_LARGEFUNNEL
GeckoN edited this page Jan 31, 2017
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4 revisions
A large funnel of sprites and green dots getting sucked into (or pushed out of) a point.
Type | Name | Description |
---|---|---|
Vector | pos | Center point of the effect |
string | sprite | Sprite to display (additive) |
uint16 | flags | If set to 1, the effect plays in reverse |
No API function exists as of SC 5.02
void te_largefunnel(Vector pos, string sprite="sprites/glow01.spr",
uint16 flags=0,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_LARGEFUNNEL);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteShort(flags);
m.End();
}