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func_vehicle_custom

GeckoN edited this page Jan 31, 2017 · 2 revisions

func_vehicle_custom is a port of Counter-Strike's func_vehicle. To use this vehicle in your map, you'll have to create a script for your map:

#include "func_vehicle_custom"

void MapInit()
{
	VehicleMapInit( true, true );
}

Place the script in svencoop_addon/scripts/maps and give it a name, for example my_map_script. The extension should be ".as".

In the map cfg for your map, enter the following command:

map_script <name>

For example, map_script my_map_script.

Notes

  1. Passing true as the first parameter to VehicleMapInit will register the hooks used by the entity automatically.
  2. Passing true as the second parameter to VehicleMapInit will add debug chat commands.

Future changes

  1. The API used for vehicles will be reworked, so don't rely on it yourself. If you are only using the entity, you shouldn't have anything to worry about.
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