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TE_ELIGHT
GeckoN edited this page Jan 31, 2017
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4 revisions
A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZLEFLASH effect (seen with the gauss gun primary fire).
I can't figure out how to set up the light properly. It just looks like crap no matter what I try.
Type | Name | Description |
---|---|---|
Vector | pos | Center point for the effect |
float | radius | Radius of the light sphere |
Color | c | Light color |
uint8 | life | Time to display the light (seconds * 0.1) |
uint8 | decayRate | Light fade speed |
No API function exists as of SC 5.02
void te_elight(CBaseEntity@ target, Vector pos, float radius=1024.0f,
Color c=PURPLE, uint8 life=16, float decayRate=2000.0f,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_ELIGHT);
m.WriteShort(target.entindex());
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteCoord(radius);
m.WriteByte(c.r);
m.WriteByte(c.g);
m.WriteByte(c.b);
m.WriteByte(life);
m.WriteCoord(decayRate);
m.End();
}