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TE_BOUNCE
GeckoN edited this page Mar 29, 2017
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This enumeration contains the kinds of sounds that brass created using CEntityFuncs::EjectBrass can make.
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Constant | Description |
---|---|
TE_BOUNCE_NULL | Don't play any sounds. |
TE_BOUNCE_SHELL | Plays "player/pl_shell%i.wav", where %i is a randomly selected value in the range [1, 3]. |
TE_BOUNCE_SHOTSHELL | Plays "weapons/sshell%i.wav", where %i is a randomly selected value in the range [1, 3]. |