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TE_BOUNCE

GeckoN edited this page Mar 29, 2017 · 6 revisions

This enumeration contains the kinds of sounds that brass created using CEntityFuncs::EjectBrass can make.

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Constant Description
TE_BOUNCE_NULL Don't play any sounds.
TE_BOUNCE_SHELL Plays "player/pl_shell%i.wav", where %i is a randomly selected value in the range [1, 3].
TE_BOUNCE_SHOTSHELL Plays "weapons/sshell%i.wav", where %i is a randomly selected value in the range [1, 3].
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