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TE_SMOKE
GeckoN edited this page Jan 31, 2017
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4 revisions
An animated sprite that moves upward at 30 units per second. Plays once.
Type | Name | Description |
---|---|---|
Vector | pos | Center point for the effect |
string | sprite | Animated smoke sprite (alpha transparency) |
uint8 | scale | Sprite scale * 0.1 |
uint8 | frameRate | Frame rate of the sprite (FPS * 0.1) |
No API function exists as of SC 5.02
void te_smoke(Vector pos, string sprite="sprites/steam1.spr",
int scale=10, int frameRate=15,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_SMOKE);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(scale);
m.WriteByte(frameRate);
m.End();
}