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TE_GLOWSPRITE

GeckoN edited this page Jan 31, 2017 · 4 revisions

A sprite that slowly fades out after its life expires. Not animated.

Parameters

Type Name Description
Vector pos Center point for the effect
string sprite Non-animated Sprite (additive)
uint8 life Time to wait before fading out (seconds * 0.1)
uint8 scale Sprite scale * 0.1
uint8 alpha Sprite opacity

API Function

No API function exists as of SC 5.02

NetworkMessage Function

void te_glowsprite(Vector pos, string sprite="sprites/glow01.spr", 
	uint8 life=1, uint8 scale=10, uint8 alpha=255, 
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_GLOWSPRITE);
	m.WriteCoord(pos.x);
	m.WriteCoord(pos.y);
	m.WriteCoord(pos.z);
	m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
	m.WriteByte(life);
	m.WriteByte(scale);
	m.WriteByte(alpha);
	m.End();
}
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