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Actor Data Structure

Marko edited this page Sep 26, 2022 · 3 revisions

PC Actors

Value Data Path Valid Values
Basic Info
Descriptor system.basic.descriptor String
Type system.basic.type String
Focus system.basic.focus String
Additional Sentence Field system.basic.additionalSentence String
Unmasked Form system.basic.unmaskedForm "Mask", "Teen"
Tier system.basic.tier Integer
Effort system.basic.effort Integer
XP system.basic.xp Integer
Advancement: Stats system.basic.advancement.stats Boolean
Advancement: Effort system.basic.advancement.effort Boolean
Advancement: Edge system.basic.advancement.edge Boolean
Advancement: Skill system.basic.advancement.skill Boolean
Advancement: Other system.basic.advancement.other Boolean
Pools
Might Value system.pools.might.value Integer
Might Max system.pools.might.max Integer
Might Edge system.pools.might.edge Integer
Speed Value system.pools.speed.value Integer
Speed Max system.pools.speed.max Integer
Speed Edge system.pools.speed.edge Integer
Intellect Value system.pools.intellect.value Integer
Intellect Max system.pools.intellect.max Integer
Intellect Edge system.pools.intellect.edge Integer
Additional Pool Value system.pools.additional.value Integer
Additional Pool Max system.pools.additional.max Integer
Combat Tab
Recovery Roll system.combat.recoveries.roll Roll Formula
One Action Recovery system.combat.recoveries.oneAction Boolean
One Action Recovery 2 system.combat.recoveries.oneAction2 Boolean
One Action Recovery 3 system.combat.recoveries.oneAction3 Boolean
One Action Recovery 4 system.combat.recoveries.oneAction4 Boolean
One Action Recovery 5 system.combat.recoveries.oneAction5 Boolean
One Action Recovery 6 system.combat.recoveries.oneAction6 Boolean
One Action Recovery 7 system.combat.recoveries.oneAction7 Boolean
Ten Minute Recovery system.combat.recoveries.tenMinutes Boolean
Ten Minute Recovery 2 system.combat.recoveries.tenMinutes2 Boolean
One Hour Recovery system.combat.recoveries.oneHour Boolean
Ten Hour Recovery system.combat.recoveries.tenHours Boolean
Damage Track system.combat.damageTrack.state "Hale", "Impaired", "Debilitated"
Apply Impaired State to Rolls & Calculatios system.combat.damageTrack.applyImpaired Boolean
Apply Debilitated State to Rolls & Calculations system.combat.damageTrack.applyDebilitated Boolean
Total Armor Rating system.combat.armor.ratingTotal
Total Armor Speed Effort Cost system.combat.armor.costTotal
Abilities Tab
Number of Prepared Spells system.abilities.preparedSpells Integer
Equipment Tab
Cypher Limit system.equipment.cypherLimit Integer
Notes
Notes Content system.notes String
Description
Description Content system.description String
General Settings
Game Mode system.settings.general.gameMode "Cypher", "Unmasked", "Strange"
Additional Sentence Field Active system.settings.general.additionalSentence.active Boolean
Additional Sentence Field Name system.settings.general.additionalSentence.name String
Tags Active system.settings.general.tags.active Boolean
Tags Name system.settings.general.tags.name String
Hide Archive system.settings.general.hideArchive Boolean
Background Image system.settings.general.background.image
Background Icon system.settings.general.background.icon
Skills Tab Settings
Sort Skills by Rating system.settings.skills.sortByRating Boolean
Name Category 1 system.settings.skills.nameCategory1 String
Name Category 2 system.settings.skills.nameCategory2 String
Name Category 3 system.settings.skills.nameCategory3 String
Name Category 4 system.settings.skills.nameCategory4 String
Power Shifts Active system.settings.skills.powerShifts.active Boolean
Power Shifts Name system.settings.skills.powerShifts.name Boolean
Combat Tab Settings
Number of One Action Recoveries system.settings.combat.numberOneActionRecoveries 1-7
Number of Ten Minute Recoveries system.settings.combat.numberTenMinuteRecoveries 0-2
Lasting Damage Active system.settings.combat.lastingDamage.active Boolean
Ammo Active system.settings.combat.ammo.active Boolean
Abilities Tab Settings
Name Category 1 system.settings.abilities.nameCategory1 String
Name Category 2 system.settings.abilities.nameCategory2 String
Name Category 3 system.settings.abilities.nameCategory3 String
Name Category 4 system.settings.abilities.nameCategory4 String
Name Spells system.settings.abilities.nameSpells String
Equipment Tab Settings
Currency Active system.settings.equipment.currency.active Boolean
Hide Currency Names system.settings.equipment.currency.hideNames Boolean
Number of Currency Categories system.settings.equipment.currency.numberCategories 1-6
Name Category 1 system.settings.equipment.currency.nameCategory1 String
Name Category 2 system.settings.equipment.currency.nameCategory2 String
Name Category 3 system.settings.equipment.currency.nameCategory3 String
Name Category 4 system.settings.equipment.currency.nameCategory4 String
Name Category 5 system.settings.equipment.currency.nameCategory5 String
Name Category 6 system.settings.equipment.currency.nameCategory6 String
Quantity 1 system.settings.equipment.currency.quantity1 Integer
Quantity 2 system.settings.equipment.currency.quantity2 Integer
Quantity 3 system.settings.equipment.currency.quantity3 Integer
Quantity 4 system.settings.equipment.currency.quantity4 Integer
Quantity 5 system.settings.equipment.currency.quantity5 Integer
Quantity 6 system.settings.equipment.currency.quantity6 Integer
Cyphers Active system.settings.equipment.cyphers.active Boolean
Cyphers Name system.settings.equipment.cyphers.name String
Artifacts Active system.settings.equipment.artifacts.active Boolean
Artifacts Name system.settings.equipment.artifacts.name String
Oddities Active system.settings.equipment.oddities.active Boolean
Oddities Name system.settings.equipment.oddities.name String
Materials Active system.settings.equipment.materials.active Boolean
Materials Name system.settings.equipment.materials.name String