-
Notifications
You must be signed in to change notification settings - Fork 21
Creating Custom Constructions
Colin Basnett edited this page Dec 6, 2018
·
2 revisions
The construction system has been designed to be as easy as possible to extend so that mod authors can add their own constructions with minimal programming effort.
There are a number of common settings that determine the placement rules and settings on a per-type basis.
Name | Type | Description |
---|---|---|
bSnapToTerrain |
bool |
If true, the origin of placement will be aligned to the vertices of the terrain. |
ProxyTraceDepthMeters |
float |
The depth of the trace from the player's eye when determining the provisional proxy position. |
ProxyTraceHeightMeters |
float |
The height at which the proxy object will no longer snap to the ground. |
bShouldAlignToGround |
bool |
When true, the construction will align to the ground surface during placement. |
bCanPlaceInWater |
bool |
When true, this construction is able to be placed in water volumes. |
bCanOnlyPlaceOnTerrain |
bool |
When true, this construction can only be placed on terrain. |
This wiki is a work in progress. If you require more in-depth support, please contact us on Discord.
- IMPORTANT: Disclaimer For Server Owners
- Dedicated Server Installation
- Basic Server Configuration
- Server Troubleshooting
- Debug & Admin Commands
- Programming Standards
- WOTgreal Installation
- WOTgreal Debugging
- Creating a Mutator
- Creating Custom Constructions