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Releases: game-ci/unity-builder

Hotfix: Self Hosted Linux Runner Permission Error

16 Nov 15:38
8da77ac
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Fix permission denied error on Linux self-hosted runners

Windows Improvements and QOL Additions

15 Nov 15:32
2afd9cd
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This release bumps docker images for Windows to Server 2022 in anticipation of Server 2019 EOL. It is highly recommended for users to upgrade to this version as it contains a security fix for personal license serial masking as well as major stability and QOL fixes and improvements.

What's Changed

  • [Breaking] Windows images upgraded to Server 2022. This means you must update your workflows to use windows-2022 or ensure self-hosted runners are running Windows Server 2022 or Windows 11 or the images will fail to start
  • [Breaking] Updated license activation method to fix increased license activation failures. Personal license activation on Linux now requires UNITY_EMAIL and UNITY_PASSWORD to be passed in addition to UNITY_LICENSE. Look at our License Activation Docs for more guidance.
  • Fix serial number leak for personal license activation. This only affects users who only provide a license file for personal activation. Professional serials are not affected. Furthermore, serial numbers require username and password to activate so the risk of malicious use is low. Regardless it is highly recommended to update to v4 to ensure proper masking and for extra security, delete any unexpired build logs.
  • Windows now properly uses exit codes for determining build failures. This should bring it in line with Ubuntu behavior and fix several issues introduced by v3. Parsing for error count is now disabled
  • Fixes for Windows builds hanging on exit
  • Add annotations to default build script so Unity warnings and errors become github annotations to make debugging builds easier. For custom build methods, you can add this CompileListener script to your editor folder to gain the same functionality
  • Add containerRegistryRepository and containerRegistryImageVersion fields to allow easier use of custom images and the ability to roll back image versions
  • Add dockerCpuLimit, dockerMemoryLimit, and dockerIsolationMode for improved container performance control. Windows containers will by default now use more available system resources to improve build performance. Previously they were stuck at 1 cpu and 1GB memory due to a docker bug
  • Building on MacOS no longer requires sudo as long as the license activation path /Library/Application Support/Unity exists
  • MacOS setup now installs the correct architecture of Unity to account for Apple Silicon runners by @dcvz in #591
  • manualExit suppresses -quit, useful for buildMethods with async calls by @tobyspark in #574
  • fix android sdkmanager invocation by @eronnen in #582

New Contributors

Full Changelog: v3...v4.0.0

Allow multiple SSH keys

06 Sep 21:39
2190fd5
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What's Changed

  • Support multiple GitHub SSH deploy keys by @eronnen in #568

See https://game.ci/docs/github/builder#sshpublickeysdirectorypath

New Contributors

Full Changelog: v3...v3.1.0

Use improved next generation images (v2.x)

22 Aug 08:10
a073719
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What's Changed

New Contributors

Full Changelog: v2.2.0...v3.0.0

v2.2.0 Add androidExportType, androidSymbolType, cacheUnityInstallationOnMac, unityHubVersionOnMac and QOL improvements

14 Feb 05:34
0efa185
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What's Changed

  • Feature/support for unity licensing server linux by @simensan in #468
  • Fix powershell quotation issue, when CUSTOM_PARAMETERS contains spaces by @ericroy in #470
  • Cloud Runner Develop - 1.0 R.C 1 by @frostebite in #437
  • Add Cloud Runner Pipeline to Main by @frostebite in #472
  • Fix "large package handling" to redirect to shared folder by @frostebite in #473
  • Fix: retained workspaces must fetch before resetting to needed commit by @frostebite in #476
  • fix: Misc minor issues in image-environment-factory and windows docker by @AndrewKahr in #477
  • feat: Android updates for Windows and androidVersionCode output by @AndrewKahr in #478
  • feat(mac): Install mac Unity modules based on target platform for greater flexibility by @AndrewKahr in #481
  • Bump json5 from 1.0.1 to 1.0.2 by @dependabot in #487
  • Enable workflow dispatch (for checks workflow) by adding simple workflow to main by @frostebite in #492
  • Cloud runner develop - better parameterization of s3 usage, improved async workflow and GC, github checks early integration by @frostebite in #479
  • Bump http-cache-semantics from 4.1.0 to 4.1.1 by @dependabot in #498
  • Improve mac unity setup steps by @AndrewKahr in #501
  • Fix incorrect environment variables on macos runner by @cseteram in #499
  • Fix action deprecation warnings by @AndrewKahr in #502
  • Misc QOL Updates and bug fixes by @AndrewKahr in #505

New Contributors

Full Changelog: v2.1.2...v2.2.0

v2.1.2 Fix android builds for 2018 versions. Upgrade to node 16.

15 Oct 18:53
9f79830
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New Contributors

Full Changelog: v2...v2.1.2

Pass Android parameters for Windows builds 🤖🪟

17 Sep 14:47
579daa9
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What's Changed

New Contributors

Full Changelog: v2...v2.1.1

Support version tags not prepended with `v`

04 Aug 21:58
db2d8b6
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Behaviour change

If you are using versioning: Semantic (default behaviour) (docs), version tags that are not prepended with a v will start working as intended.

Technically this is a breaking change but we're releasing it as a minor update because we do not believe that it will affect anyone in practice.

Other changes

Full Changelog: v2...v2.1.0

Fixes and quality of life upgrades 💎

08 May 15:57
2652cb7
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What's Changed

New Contributors

Full Changelog: v2...v2.0.4

Cloud Runner + Unity Cloud Diagnostics support for iOS ⛅

11 Apr 20:24
4be5d2d
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What's Changed

  • Cloud Runner v0 - Reliable and trimmed down cloud runner by @frostebite in #353
  • Fix iOS Fastlane build when using Unity Cloud Diagnostics by @gnomesley in #383

New Contributors

Full Changelog: v2...v2.0.3